SCHEDULE

Come hear talks featuring innovations from NVIDIA Research as well as the best customer and developer talks from NVIDIA's 2019 GPU Technology Conference.

SUNDAY 7/28

     
  • 9:00 AM - 12:15 PM
    Are we Done with Ray Tracing?
    Alexander Keller (NVIDIA), Timo Viitanen (NVIDIA), Colin Barré-Brisebois (Electronic Arts), Christoph Schied (Facebook Reality Labs), Morgan McGuire (NVIDIA)
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    Room 403AB
    SIGGRAPH Course

       
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      This course will take a look at how far out the future of ray tracing is, review the state of the art, and identify the current challenges for research. Not surprisingly, it looks like we are not done with ray tracing yet.
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  • 2:00 PM - 5:15 PM
    Path Guiding in Production
    Alexander Keller (NVIDIA), Thomas Müller (NVIDIA), Sebastian Herholz (University of Tübingen), Jaroslav Křivánek (Charles University, PragueRender Legion), Jiří Vorba (Weta Digital), Johannes Hanika (Weta Digital)
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    Room 152
    SIGGRAPH Course

       
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      We share our practical experience with path guiding that we gained from production rendering systems at Weta Digital and the Walt Disney Animation Studios and also from our research in this area. We provide suggestions for important avenues of future research. We also cover introduction to path guiding.
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  • 2:00 PM - 5:15 PM
    Introduction to Real-Time Ray Tracing
    Peter Shirley (NVIDIA), Chris Wyman (NVIDIA)
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    Room 152
    SIGGRAPH Course

       
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      We explain how to create real-time ray tracing systems using the latest GPU and CPU acceleration APIs, including DirectX 12 ray tracing. You will learn to implement a simple photorealistic renderer from scratch in C, and then how to ray trace video game scenes in real time on a GPU.

TUESDAY 7/30

  • 2:00 PM - 5:15 PM
    Open Problems in Real-Time Rendering
    Aaron Lefohn (NVIDIA), Natalya Tatarchuk (Unity Technologies)
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    Room 408AB
    SIGGRAPH Course

       
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      This year's course explores open issues in supporting real-time ray tracing in production real-time engines, delving into the open challenges in engine architecture design, material level of detail, light management, and the open research problems in bringing unified physically-based light transport to real-time applications and games.
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Thursday 8/1

  • 9:00 AM - 12:15 PM
    My Favorite Samples
    Alexander Keller (NVIDIA), Matt Pharr (NVIDIA), Illiyan Georgiev (Autodesk), Abdalla Ahmed (King Abdulla University of Science and Technology), Per Christensen (Pixar)
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    Theatre 411
    SIGGRAPH Course

       
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      Monte Carlo and quasi-Monte Carlo methods are used in light transport simulation algorithm. The course teaches the sampling algorithms and elaborates on the characteristics of different classes of uniformly-distributed points to help select the points most efficient for a task.
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  • 3:45 PM - 5:15 PM
    RTX Accelerated Ray Tracing with OptiX
    Ingo Wald (NVIDIA), Steve Parker (NVIDIA)
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    Room 153
    SIGGRAPH Course

       
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      This course is aimed at programmers interested in using OptiX to write RTX accelerated ray tracing applications. It will start with the general concepts behind the OptiX API, and then build up to more advanced topics such as how to properly use, and optimize for, the hardware ray tracing cores of modern GPUs.
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