NVIDIA AT GDC 2021

See the best sessions from the virtual Game Developer Conference (GDC) featuring NVIDIA technologies that are transforming  game development.

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Collaborative Game Development with NVIDIA Omniverse

Collaborative Game Development with NVIDIA Omniverse

Get an inside look at all the collaboration tools available in NVIDIA Omniverse. Explore the platform’s ability to connect popular tools and applications, including Epic Games’ Unreal Engine 4, Autodesk Maya and 3ds Max, and Adobe Substance.

The Artist’s Guide to the NVIDIA RTX Branch of Unreal Engine 4

The Artist’s Guide to the NVIDIA RTX Branch of Unreal Engine 4

Learn more about the NVIDIA RTX Branch of Unreal Engine 4 (NvRTX), and discover technologies like RTX Direct Illumination (RTXDI), RTX Global Illumination (RTXGI), new denoisers like Relax, ray-traced volumetrics, and the BVH viewer.

NVIDIA DLSS Overview and Game Integrations

NVIDIA DLSS Overview and Game Integrations

Explore the technology that makes NVIDIA Deep Learning Super Sampling (DLSS) possible. Learn about integrating it into a new game engine and DLSS debugging tools.

The Technology Behind NVRTX

The Technology Behind NVRTX

Dive into NvRTX and learn how to bring enhanced ray-tracing support to Unreal Engine 4.

DevTools for Harnessing Ray Tracing in Games

DevTools for Harnessing Ray Tracing in Games

Check out some of the available tools and features that developers can use to take advantage of NVIDIA GPUs and improve the graphics in games.

NVIDIA Announcements at GDC

NVIDIA Real Time Ray Tracing

World’s Most Widely Used CPU Architecture Meets Real-Time Ray Tracing, DLSS

RTX has redefined the industry. We’re now investing in new platforms where we can deploy advanced graphics so gamers have more choice. The performance and energy efficiency of Arm CPUs with NVIDIA technologies can open an entirely new class of PCs.

NVIDIA Omniverse™ virtual collaboration platform

NVIDIA Studio Ecosystem Improves Game Creation With RTX Acceleration and AI

RTX and Deep Learning Super Sampling (DLSS) support for leading game engines, the NVIDIA Omniverse virtual collaboration platform, and Studio Drivers deliver peak performance and ultimate reliability throughout the development cycles.

 NVIDIA DLSS Updated with Linux Support

NVIDIA DLSS Updated with Linux Support, UE5 Plug-In, and New Quality Options

NVIDIA has made DLSS easier and more flexible than ever for developers to access and integrate in their games. The latest DLSS SDK update (version 2.2.1) enables new user customizable options, delivers Linux support and streamlines access.

NVIDIA Ray Tracing SDK

New Ray Tracing SDK Improves Memory Allocation for Games​

Real-time ray tracing has advanced the art of lighting in video games, but it’s a computationally expensive process. NVIDIA is looking to reduce these costs with RTXMU—an open-source memory utility that combines both compaction and suballocation techniques to optimize and reduce memory consumption of acceleration structures.

Omniverse Brings RTX and AI-Powered Apps, Extensions, and DIY Toolkits to Accelerate Game Development

Omniverse Brings RTX and AI-Powered Apps, Extensions, and DIY Toolkits to Accelerate Game Development

NVIDIA Omniverse introduced a suite of apps and tools to simplify and accelerate game development content-creation pipelines. Developers can plug into any layer of the platform stack—whether at the top level using pre-built Omniverse Apps such as Create, Machinima, or Audio2Face, or the platform component level for easily building custom extensions and tools to accelerate their workflow.

 Tools for Gaming and Graphics Developers

New Suite of Nsight Tools for Gaming and Graphics Developers

NVIDIA® Nsight tool suite is a powerful set of libraries, SDKs, and developer tools to profile, debug, and analyze NVIDIA CUDA® code on a variety of platforms and environments. With the latest releases, the tools give gaming and graphics developers the ability to build ray tracing and computer vision applications with the best performance and user experience.

NVIDIA® Nsight Systems

NVIDIA Announces Nsight Systems 2021.3

NVIDIA Nsight Systems is a system-wide performance analysis tool that’s designed to help developers tune and scale software across CPUs and GPUs. The Nsight Systems 2021.3 release introduces improvements to help the user locate issues and improve the profiling experience.

Newly Released NVIDIA Demos at GDC

NVIDIA RTX technology

Arm is now RTX ON!

For the first time, game developers can target the Arm architecture and the Linux operating system using NVIDIA RTX technology. Check out this demo of Wolfenstein: Youngblood running on a system with a MediaTek Kompanio 1200 Arm processor, accelerated by an NVIDIA GeForce RTX 3060 and built with help from Bethesda and MachineGames. Also included is a sample scene called The Bistro, with more than 80,000 illuminated triangles all emitting at the same time.

NVIDIA Nsight Graphics

Using NVIDIA Nsight Graphics to Accelerate Your Game Development

Large game productions can take hundreds of people many years to finish. Developers will face many challenges and NVIDIA Developer Tools is here to provide solutions that improve productivity, decrease development time, and result in faster games with stunning graphical fidelity. To make this possible, we provide tools that graphics programmers and technical artists can use through the NVIDIA Nsight suite.

Access Technical Resources for Game Developers

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Check out our hub of news, SDKs, technical resources, and more for developers working in the game development industry.

NVIDIA Developer Program

Get the tools and training critical to accelerating ray tracing and game performance using NVIDIA’s technology platforms by joining the free program.

Ray Tracing Gems II Giveaway

See how rendering experts came together to unearth true “gems” for developers of games, architectural applications, visualization, and more in this exciting era of real-time rendering

Ray Tracing Gems II, the follow up to 2019’s Ray Tracing Gems, will be available for digital download and print on August 4, 2021.

Enter to win a limited-edition hardcopy of the book:

Ray Tracing Gems II
Ray Tracing Gems II
Ray Tracing Gems II
Ray Tracing Gems II

NVIDIA RTX in Action

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