NVIDIA at SIGGRAPH

Breakthroughs in AI for Graphics

Join us at the SIGGRAPH 2020 virtual conference, where we'll share the latest innovations in research and AI for graphics. From interactive rendering to creative tools, see how AI is transforming the future of design. And get an exclusive look at how NVIDIA research is driving advanced breakthroughs in graphics workflows and GPU-accelerated software.

Register Early

Use code NVIDIA20 for a free basic pass to SIGGRAPH 2020. You can also use this code to upgrade your registration level from basic to enhanced or ultimate.

Daily Schedule

Product and Solution Sessions

TIME MONDAY 8/24 TUESDAY 8/25 WEDNESDAY 8/26 THURSDAY 8/27 FRIDAY 8/28
09:00 - 09:30 (PDT) RTX Accelerated Ray Tracing with OptiX 7
Ingo Wald and Steven Parker
NVIDIA Virtual Booth Open NVIDIA Virtual Booth Open NVIDIA Virtual Booth Open
09:30 - 10:00 (PDT) NVIDIA Studio Education Partner Program
Zoom Meet-up with Andy Cook
NVIDIA Studio Education Partner Program
Zoom Meet-up with Andy Cook
NVIDIA DLI University Ambassador Program and NVIDIA Teaching Kits
Zoom Meet-up with Andy Cook and Joe Bungo
Making Machine Learning Work: From Ideas to Production Tools
Nuttapong Chentanez
10:00 - 10:30 (PDT) Advances in Monte Carlo Rendering: The Legacy of Jaroslav Křivánek
Eugene d'Eon, Pascal Gautron, and Alexander Keller
Consistent Neural Image and Video Synthesis with Conditional GANs
Ming-Yu Liu
Develop Ray Traced Games in Unreal Engine 4
Richard Cowgill
10:30 - 11:00 (PDT)
11:00 - 12:00 (PDT) Pixels, Games, Humans, AI: Display R&D at NVIDIA
David Luebke
Omniverse Overview
Jeff Kember
3:00 - 3:30 (PDT) Optimizing Graphics Applications using Nsight Systems and Nsight Graphics
Louis Bavoil and Andrew Allan
NVIDIA Virtual Booth Open Computing Light Transport Gradients Using the Adjoint Method
Jos Stam
NVIDIA Virtual Booth Open NVIDIA Virtual Booth Open
3:30 - 4:00 (PDT)
5:00 - 5:30 (PDT)
  • MON
    8/24
  • TUE
    8/25
  • WED
    8/26
  • THU
    8/27
  • FRI
    8/28

MONDAY 8/24

09:00 - 09:30 (PDT)

Advances in Monte Carlo Rendering: The Legacy of Jaroslav Křivánek
Eugene d'Eon, Pascal Gautron, and Alexander Keller

TUESDAY 8/25

09:00 - 09:30 (PDT)

RTX Accelerated Ray Tracing with OptiX 7
Ingo Wald and Steven Parker

09:00 - 10:30 (PDT)

NVIDIA Virtual Booth Open

09:30 - 10:00 (PDT)

NVIDIA Studio Education Partner Program
Zoom Meet-up with Andy Cook

10:00 - 10:30 (PDT)

Consistent Neural Image and Video Synthesis with Conditional GANs
Ming-Yu Liu

11:00 - 12:00 (PDT)

Pixels, Games, Humans, AI: Display R&D at NVIDIA
David Luebke

3:00 - 4:00 (PDT)

Optimizing Graphics Applications using Nsight Systems and Nsight Graphics
Louis Bavoil and Andrew Allan

3:00 - 5:30 (PDT)

NVIDIA Virtual Booth Open

WEDNESDAY 8/26

09:00 - 10:30 (PDT)

NVIDIA Virtual Booth Open

09:30 - 10:00 (PDT)

NVIDIA Studio Education Partner Program
Zoom Meet-up with Andy Cook

10:00 - 11:00 (PDT)

Develop Ray Traced Games in Unreal Engine 4
Richard Cowgill

11:00 - 12:00 (PDT)

Omniverse Overview
Jeff Kember

3:00 - 4:00 (PDT)

Computing Light Transport Gradients Using the Adjoint Method
Jos Stam

3:00 - 5:30 (PDT)

NVIDIA Virtual Booth Open

THURSDAY 8/27

09:00 - 10:30 (PDT)

NVIDIA Virtual Booth Open

09:30 - 10:00 (PDT)

NVIDIA DLI University Ambassador Program and NVIDIA Teaching Kits
Zoom Meet-up with Andy Cook and Joe Bungo

3:00 - 5:30 (PDT)

NVIDIA Virtual Booth Open

FRIDAY 8/28

09:30 - 10:00 (PDT)

Experience the Power of RTX

See Product Demos in the Virtual Booth

From real-time ray tracing to AI-enhanced features, NVIDIA RTX has transformed creative workflows with advanced capabilities. At SIGGRAPH, our virtual demos will showcase the newest tools and techniques powered by NVIDIA Quadro RTX GPUs. The virtual booth is open from 09:00 - 10:30 (PDT) and 3:00 - 5:00 (PDT), August 25 - 27.

Get notified on our SIGGRAPH 2020 product demonstrations and news.

NVIDIA Quadro  RTX GPUs

Explore NVIDIA Deep Learning Institute

Learn about our various educational partner programs by attending one of the Zoom meet-ups. We’ll host three 30-minute sessions that will cover the training tools and resources available to educators. Sessions will be open dialogues led by NVIDIA program experts.

NVIDIA Studio Education Partner Program

Tuesday, 8/25, and Wednesday, 8/26, 09:30-10:00 (PDT)

Real-time ray tracing, artificial intelligence, and GPU-accelerated workflows are transforming the way content is created, so we’re partnering with the world’s top digital media schools to bring the latest technology to the next generation of creative professionals. Join an open dialogue led by NVIDIA program expert Andy Cook to learn more about the Studio Education Partner Program, its benefits, and how you can be a part of it.

Get a personal email reminder to join the meet-up before it begins and let us know what topics are on your mind.

NVIDIA Teaching Kits and DLI University Ambassador Program

Thursday, 8/27, 09:30-10:00 (PDT)

NVIDIA Teaching Kits are available for qualified university educators interested in course solutions across deep learning, accelerated computing, and robotics. Educators can integrate lecture materials, hands-on courses, GPU cloud resources, and more into their curriculum. The DLI University Ambassador Program certifies qualified educators to deliver hands-on DLI workshops to university faculty, students, and researchers at no cost. Join an open dialogue led by NVIDIA program experts Andy Cook and Joe Bungo to learn more.

Get a personal email reminder to join the meet-up before it begins and let us know what topics are on your mind.

Presentations

NVIDIA’s accepted papers at this year’s virtual SIGGRAPH feature a range of groundbreaking research in the field of computer graphics. From rendering direct lighting from millions of dynamic light sources to improved color distributions for image editing and compression, explore the work NVIDIA is bringing to the SIGGRAPH community.

Compositional Neural Scene Representations for Shading Inference

Jonathan Granskog | Jan Novak | Marios Papas | Fabrice Rousselle | Paper

Spatiotemporal Reservoir Resampling for Real-Time Ray Tracing with Dynamic Direct Lighting

Benedikt Bitterli | Chris Wyman | Matt Pharr | Peter Shirley | Aaron Lefohn | Wojciech Jarosz | Paper

Polar Stroking: New Theory and Methods for Stroking Paths

Mark Kilgard | Paper

Nonlinear Color Triads for Approximation, Learning, and Direct Manipulation of Color Distributions

Maria Shugrina | Amlan Kar | Sanja Fidler | Karan Singh | Paper

Wave Curves: Simulating Lagrangian Water Waves on Dynamically Deforming Surfaces

Tomas Skrivan | Andreas Soderstrom | John Johansson | Christopher Sprenger | Ken Museth | Chris Wojtan | Paper

Featured Speakers

Andrew Allan - Senior Software Engineer and Louis Bavoil - Principal Engineer of Developer Technology
Richard Cowgill - RTX Unreal Evangelist
Jeff Kember - Director of  Developer Relations
Ming-Yu Liu - Distinguished Research Scientist
David Luebke - Vice President of Graphics Research
Jos Stam - Graphics Researcher

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