In Control's office environments, draw distances never approach those of say, an open world game. As such, Control's Level of Detail option, Far Object Detail, often has little effect on a scene.
In our artificial test below, we've flown far from the game's heroine, who's in the process of destroying the scenery. Dropping from High, to Medium, only a few distant embellishments are culled, along with some shadowing and reflective shine. And up by the ceiling, the fidelity of foliage changes to no appreciable extent, though nearer the camera on the ground level a barrier does lose a literal chunk of detail.
On Low, however, wide scale changes are observed - the number of particle effects are reduced, foliage is removed, objects lose fine detail, and distant signs and other embellishments are entirely hidden.