GeForce RTX graphics cards feature dedicated ray-tracing processors called RT Cores, which accelerate and deliver real-time ray tracing for games. Ansel RTX’s newest feature, Ansel RT, uses that tech to create ray traced Ansel photos with the highest-possible fidelity.
Here’s how it works: when you’re in Ansel mode in a supported ray-traced game and fly around using your free camera, the game engine uses your in-game graphics settings. The moment you pause movement, Ansel RT quickly cranks up the level of ray-tracing to beyond real-time levels for the best possible in-game photo.
In Assetto Corsa Competizione, invoking Ansel RT dramatically increases the number of rays cast into a scene, increasing refractions per pixel by 10X, Ambient Occlusion samples by 12X, shadow samples by 32X, and reflection samples by 40X.