GDC and GTC always deliver new, exciting announcements about games and technology, and this year was no different.
Of the headlines, NVIDIA featured in many, across all spectrums of the tech industry, thanks to a wide-reaching, jam-packed GTC keynote from NVIDIA CEO Jensen Huang. It touched upon gaming, GPUs, automotive, deep learning, AI, healthcare, and more. For a full tech roundup head on over to the NVIDIA Blog, and below, check out press coverage for our gaming announcements.
“A little more than six months later, at the 2019 Game Developer’s Conference, Nvidia’s [ray tracing] bet seems to be paying off. Every major game development platform, from Unity and Epic’s Unreal to Crytek’s CryEngine and mega-publisher Electronic Arts’ internal toolset Frostbite has announced support for the tech. Moreover, bespoke engines behind games like “Max Payne,” “Quantum Break,” and “Alan Wake” developer Remedy’s “Control” are also getting behind the technology in a big way. It’s not a particular exaggeration to say that ray-tracing is one of the stars of this year’s GDC, and Nvidia is, by virtue of its aggressive push, standing at the forefront of it.” – Variety
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“When Quake II launched over two decades ago, nobody could have predicted that sometime in the future a company like NVIDIA would overhaul the graphics with real-time ray tracing technology, giving the game a luster that was unheard of at the time. But that is precisely what NVIDIA has done, at least in a demo that it showed off at GTC 2019. To fully realize the potential, NVIDIA also added high dynamic range (HDR), which is working in conjunction with real-time ray tracing. The results are impressive—here's a before and after comparison to showcase what a big difference this makes.” – HotHardware
For further info, head on over to our GeForce.com Quake II RTX article.
“If you've got GeForce GTX graphics in your desktop or laptop, Nvidia's got an update you're going to like. The graphics chipmaker announced Monday at GDC 2019 it will enable DirectX ray tracing (DXR) on some of its older graphics cards with its Pascal architecture via a driver expected in April. DXR is one of the major features of its newest RTX GPUs using its Turing architecture announced last year. Ray tracing reproduces how light behaves in the real world improving shadows and reflections to give games a more photorealistic look and immersive feel.” – CNET
For in-depth info on this announcement, GeForce.com’s dedicated article has got you covered.
See additional news in our GDC 2019 articles.
“NVIDIA also unveiled a new set of tools for those game engines called GameWorks RTX that will help developers implement ray-traced games. It includes the RTX Denoiser SDK that enables real-time ray-tracing through techniques that reduce the required ray count and number of samples per pixel. It will support ray-traced effects like area light shadows, glossy reflections, ambient occlusion and diffuse global illumination (the latter is used in Metro Exodus). Suffice to say, all of those things will make games look a lot prettier.” – Engadget
Get access to the tools here.
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