Building upon the major advancements introduced with NVIDIA DLSS 4.5, including a 2nd generation Super Resolution transformer model, Dynamic Multi Frame Generation, 6X Multi Frame Generation, and an enhanced Frame Generation model, we’re excited to announce DLSS 4.5 Ray Reconstruction, which features a new 2nd generation transformer model to deliver superior image quality in ray-traced and path-traced games.
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The suite of DLSS 4.5 technologies offers GeForce RTX gamers the ultimate experience:
DLSS Ray Reconstruction is a neural rendering technique for all GeForce RTX GPUs that improves image quality for ray-traced and path-traced scenes. Replacing traditional hand-tuned denoisers, it uses an NVIDIA supercomputer-trained AI network to generate higher-quality pixels in the noisy parts of a ray traced frame where rays were not sampled. The model unifies denoising and Super Resolution into a single model, intelligently analyzing temporal and spatial engine data to reconstruct sharper, more stable, and higher-fidelity high-resolution images.
DLSS 4.5 Ray Reconstruction is coming this August, introducing several major improvements:
These improvements are visible across a variety of games. In Indiana Jones and the Great Circle™, the new model delivers cleaner particle effects with virtually no snow ghosting.
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In PRAGMATA™, lighting responsiveness from laser effects is significantly improved, along with reduced residual artifacts after the laser is disabled.
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In Alan Wake 2, the CRT television scene preserves the fine individual lines of static white noise with greater clarity and stability.
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When released, DLSS 4.5 Ray Reconstruction will be available for all GeForce RTX gamers via the NVIDIA app. At the time of writing, DLSS 4.5 Ray Reconstruction can enhance 27 games:
| Alan Wake 2 | Enlisted | NTE (Neverness to Everness) |
| Avatar: Frontiers of Pandora | EVERSPACE 2 | Portal with RTX |
| Backrooms: Escape Together | F1 25 | PRAGMATA™ |
| Call of Duty: Black Ops 7 | FBC: Firebreak | Resident Evil™ Requiem |
| Crimson Desert | Half-Life 2 RTX | Samson |
| Cyberpunk 2077 | Hogwarts Legacy | Star Wars™ Outlaws |
| Death Relives | Incursion Red River | Subliminal |
| Directive 8020 | Indiana Jones and the Great Circle™ | Sword of Justice |
| DOOM: The Dark Ages | NARAKA: BLADEPOINT | The First Descendant |
DLSS 4.5 Ray Reconstruction will be available for all GeForce RTX GPUs in August.
Creative applications use hand-tuned denoisers for ray-traced content in different scenes, but they slow viewport interactivity to a wait and see approach, usually crippling iterative decision making. DLSS Ray Reconstruction maintains interactive viewport experiences while giving artists the final look in real-time, keeping their creativity unlocked.
Blender Cycles is integrating DLSS 4.5 Ray Reconstruction as a new denoiser, building upon the success of a prior OptiX integration. For 3D artists that need to interact in a scene while seeing near-final render quality, DLSS 4.5 Ray Reconstruction transforms the lighting and look-development workflow. The update will be released with Blender 5.3 this Fall.
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On August 20th, 2018, NVIDIA founder and CEO Jensen Huang unveiled the GeForce RTX 2080, the world’s first RTX graphics card, capable of rendering movie-quality effects in real-time games. RTX cards introduced dedicated hardware and software designed to facilitate the next evolution of gaming graphics, and to this day GeForce RTX GPUs deliver the definitive RTX experience.
RTX encompasses an ecosystem of technologies that make high-performance, high fidelity gaming a reality. Ray Tracing, powered by dedicated RT Cores, brings immersive and realistic lighting and reflections to games. NVIDIA DLSS, made possible by Tensor Cores, enables industry-leading AI graphics acceleration, capable of delivering massive performance and enhanced image quality.
RTX is also integrated in the world’s leading creative applications, accelerating workflows by orders of magnitude, powering exciting AI tools and enhancements, and enabling real-time ray-traced previews in apps that could previously take hours to render.
Now, we’re over 1000 RTX games and apps, thanks to the ever-increasing adoption of DLSS, ray tracing, and RTX-accelerated AI.
We’re continually evolving and enhancing RTX technologies, and continue to deliver them to GeForce RTX gamers, nearly 8 years later.
If you want to learn which games are adding DLSS next, continue reading, and be sure to bookmark GeForce.com, where we post updates each week, along with announcements about new DLSS and RTX technologies that further enhance your experience.
S-GAME’s Phantom Blade Zero is an upcoming action role-playing game designed around high-speed, authentic martial arts combat, creating a highly original and unique art style named Kung-fu Punk. Already, we’ve revealed that Phantom Blade Zero will launch with day-one support for DLSS Super Resolution, DLSS Multi Frame Generation, and additional PC-exclusive ray-traced effects that add ray-traced reflections, ray-traced shadows, and ray-traced caustics, accelerated by the Ray Tracing Cores of GeForce RTX GPUs.
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With the release of DLSS 4.5, Phantom Blade Zero’s DLSS integration is now being upgraded to bring its raft of enhancements to players when the game launches this Fall.
NetEase Games’ Marvel Rivals is a Super Hero Team-Based PVP Shooter, and one of the most popular online games on Steam. Assemble an all-star Marvel squad, devise countless strategies by combining powers to form unique Team-Up skills and fight in destructible, ever-changing battlefields across the continually evolving Marvel universe!
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Already, GeForce RTX players can use DLSS Multi Frame Generation and DLSS Super Resolution to multiply frame rates by up to five times, and can enable NVIDIA Reflex to reduce PC latency by up to 55%, enhancing their experience in the popular multiplayer game.
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In a new update launching June 12th, Marvel Rivals’ DLSS integration will receive a super upgrade, introducing native support for DLSS 4.5 Super Resolution and Dynamic Multi Frame Generation.
NARAKA: BLADEPOINT is one of Steam’s most played multiplayer games, with up to 60 players battling in the game’s melee-focused Battle Royale, using a unique set of traversal abilities, combat skills, and Far Eastern-inspired weapons, which players use to combo, parry and counter enemies in their quest for victory.
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NARAKA: BLADEPOINT has a stacked deck of RTX technologies with full support for DLSS Super Resolution, Frame Generation, Multi Frame Generation, Ray Reconstruction, NVIDIA Reflex, and ray tracing.
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A new update launching June 5th will upgrade DLSS Super Resolution to version 4.5, further enhancing image quality when playing without ray tracing.
Developed in-house by Bigfire Games under NC, CINDER CITY (formerly Project LLL) is an open-world, cinematic tactical shooter set in a post-apocalyptic near-future Seoul. CINDER CITY depicts a dystopian post-apocalyptic world where humanity in the 21st century is diverted into an alternate timeline due to the arrival of future humans from the 23rd century, who have traveled back in time to prevent an impending catastrophe.
Players take on the role of a Knight from the 21st century, trained and enhanced by 23rd-century technology, experiencing a heroic journey to uncover the whereabouts of their missing daughter and reclaim the future of humanity.
As they navigate hostile environments, hijacking vehicles and mechs, they’ll face intense tactical combat and complex moral choices. The game offers a deeply immersive single-player narrative experience, alongside cooperative gameplay where survival depends on teamwork and strategy.
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When CINDER CITY launches, there’ll be support for DLSS 4.5 Dynamic Multi Frame Generation and Super Resolution. Additionally, gamers can activate Unreal Engine 5 Lumen lighting, and enhanced ray-traced effects powered by NVIDIA’s extensive suite of RTX effects. Those who don’t have the latest hardware or are away from their gaming rig can also catch the game at launch on GeForce NOW.
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Triiodide Studios’ Backrooms: Escape Together is an Early Access co-op survival horror game featuring lifelike graphics, proximity voice chat and horrifying entities. You and up to 5 friends must make your way through 9 fully procedurally generated levels using what's available to you to progress deeper into the Backrooms.
Every level is a mini-adventure of its own, hosting unique gameplay, puzzles, lootable items, environments, and entities. Everything is re-generated on the fly after every level attempt. No two rooms, hallways, or encounters are the same offering unparalleled replay-ability.
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Previously, Backrooms: Escape Together included support for DLSS Multi Frame Generation, DLSS Super Resolution, DLSS Ray Reconstruction, and NVIDIA DLAA. A new update launched the other day upgraded DLSS Super Resolution to version 4.5, further enhancing image quality when playing without ray tracing. Additionally, DLSS 4.5 Dynamic Multi Frame Generation, with up to 6X mode, was added for even higher levels of performance on GeForce RTX 50 Series GPUs.
Duet Night Abyss, developed by Pan Studio and published by Hero Games, is a hybrid action-RPG that blends high-impact action with deep, story-driven progression,fusing high-speed combat with deep storytelling.
On June 2nd, Duet Night Abyss will launch a new update, bringing players back to Icelake. Together with the mysterious princess Flora and the all-capable maid Hilda, players will unveil the opening chapter of the new story: Silver Torrent, Rising Star. In addition, the brand-new Calamity Weapon system and Ensemble Act co-op mode will make their grand debut, introducing fresh weapon upgrade strategies and a variety of new combat experiences.
Phoxhunters, the train to the snowfield is about to depart. Ride with it all the way to the end of the tracks — to the next chapter of your fate
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Additionally, the new Duet Night Abyss update will add native support for DLSS 4.5 Super Resolution and Dynamic Multi Frame Generation, with up to 6X mode, enabling even higher levels of performance than shown in the video below, captured with 4X mode:
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Return to the Valley of the Mines in Alkimia Interactive and THQ Nordic's faithful remake of the 2001 genre-defining open world RPG, Gothic.
The Kingdom of Myrtana has been invaded by a relentless horde of orcs. Desperate for powerful weapons to repel them, King Rhobar II orders the mining of vast quantities of magical ore, setting every available prisoner to work in the Khorinis mines. To ensure no one escapes, the King commands his most skilled mages to erect a magical barrier. But something goes terribly wrong, and the magic spirals out of control, trapping everyone inside. The prisoners rebel, transforming the mine into a lawless territory ruled by the Colony’s most brutal inmates. Now, the King must negotiate with these new rulers, as tensions rise among the mine's factions. Amidst the chaos, the arrival of an unknown prisoner will change everything.
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When Gothic 1 Remake launches on June 5th, GeForce RTX gamers can get the best possible experience thanks to native support for DLSS 4.5 Super Resolution and Dynamic Multi Frame Generation.
Enter the explosive conflict of the Vietnam War and fight your way through some of the fiercest clashes in modern history in Expression Games and Team17’s Hell Let Loose: Vietnam. Join the battle raging across an extreme landscape of vast mountain gorges and thick jungle, where the North Vietnamese Armies clash with the military strength of the US Armed Forces. Build tunnels, fly helicopters, drive patrol boats, use historically accurate weapons and work with your team to achieve victory.
Hell Let Loose: Vietnam features Multiple distinct gameplay modes pitting players against each other in epic 50 vs 50 multiplayer battles. Warfare mode is a 50 vs 50 tug-of-war style confrontation where two teams fight for control over 5 sectors. Offensive breaks down the opposing forces into an attacking side and a defending side. Alternating new game modes mix up the gameplay parameters to maximise the battlefield experience.
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When Hell Let Loose: Vietnam launches on June 18th, DLSS 4.5 Super Resolution will be available for GeForce RTX gamers to accelerate frame rates, and enhance image quality.
Frozen Way and Snail Games USA’s Honeycomb: The World Beyond is a survival-sandbox game set on an exuberant planet – Sota7. Explore its vast world and face challenges on your bioengineering journey. Step into an unknown world as Hennessy, a bioengineer on a mission. Sota7 looks beautiful and peaceful, but don't let it deceive you, it's full of dangers! Discover alien flora and fauna, decode their mysteries, and deploy your expertise as one of the many instruments in your survival toolkit. Persevere against all odds, and be prepared to outsmart or outrun any dangers you might encounter.
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When Honeycomb: The World Beyond launches, GeForce RTX gamers can enhance visuals and accelerate performance for the best possible experience. DLSS 4.5 Dynamic Multi Frame Generation and Super Resolution will all be on offer to maximize frame rates. And for users enabling ray tracing, superior NVIDIA RTXDI can be activated, upgrading the fidelity and detail of light sources. Quality can then be taken a notch higher with DLSS Ray Reconstruction.
Altogether, our RTX technologies will dramatically accelerate performance, while simultaneously enhancing image quality. To see all the visual and performance improvements GeForce RTX brings to Honeycomb: The World Beyond, check out the video below.
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Offworld’s Squad is a tactical FPS that provides authentic combat experiences through teamwork, communication, and realistic combat. It bridges the gap between arcade shooter and military realism with 100-player battles, combined-arms warfare, and base building. Featuring 13 factions, 24 massive maps, and a sweeping arsenal of weapons and vehicles, Squad creates a heart-thumping, visceral shooter experience that requires split-second decision-making in intense, realistic firefights.
Alternatively, play Fireteam, up to 5 player co-op PvE mode that condenses the game’s most memorable moments into shorter, intense tactical missions.
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Already, Squad includes support for DLSS Super Resolution and Multi Frame Generation. On June 15th, a new update will add native support for DLSS 4.5 Super Resolution and Dynamic Multi Frame Generation with up to 6X Frame Generation.
Developed by Everstone Studio, Where Winds Meet is an epic Wuxia open-world action-adventure RPG set in the turbulent tenth century of China. Players will assume the role of a young sword master as they embark on a journey to uncover the mysteries of their own identity and experience thrilling adventures in a volatile historical era teeming with infinite possibilities. Where Winds Meet is a massive game with narrative driven gameplay, immersive open-world exploration and Wuxia martial arts combat.
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Since launch last year, Where Winds Meet has included support for DLSS Super Resolution, DLSS Multi Frame Generation, and NVIDIA Reflex. In the near future, support for DLSS 4.5 Super Resolution and Dynamic Multi Frame Generation will be introduced, further refining image quality, and enabling GeForce RTX 50 Series owners to play at even faster frame rates.
There are even more DLSS integrations arriving soon for a whole host of games. Return regularly for a rundown of the next DLSS and RTX titles, and head here to see the full list of over 1000 RTX-enhanced games and apps, along with a list of all games and apps with verified support for NVIDIA app’s DLSS overrides.