- NVIDIA DGX-1
- NVIDIA GRID
- Quadro VCA
- NVIDIA DRIVE
- About NVIDIA
For further information, contact:
FOR IMMEDIATE RELEASE:
(WINHEC)—SEATTLE, WA—MAY 5, 2004—NVIDIA Corporation (Nasdaq: NVDA), the worldwide leader in visual processing solutions, today announced that Bill Gates, chairman and chief software architect, Microsoft Corp., demonstrated cutting-edge NVIDIA-based technology in his keynote address yesterday at the Windows Hardware Engineering Conference (WinHEC).
Gates’ speech was titled “Seamless Computing: Hardware Advances for a New Generation of Software.” During his address, Gates demonstrated the concept of “Personal Supercomputing.” The demonstration featured a real-time fluid dynamics simulation running on a cluster of 64-bit servers. NVIDIA Quadro®-based workstations then drove a stereoscopic display with high-powered DLP (digital light processing) projectors.
The 2,500+ attendees, wearing 3D glasses supplied by NVIDIA, were able to observe the real-time analysis of water flowing through a turbine as it was calculated and then displayed in 3D on a thirty-foot screen. In real life, such an application can provide scientists with a better representation of their research and convey complex data in new and innovative ways.
Also at WinHEC, Jim Allchin, vice president, Platforms Group, Microsoft, showcased “Always Ready,” a technology demo developed by Microsoft with NVIDIA and First International Computer, Inc. (FIC).
“Always Ready” technology allows a PC-based system to appear as if it is “shut down” — with fans turned off and chip components slowed down. Computers in this state consume approximately 30 – 40% less power.
An “Always Ready” system delivers three important features required to bring the PC into the living room:
Additionally, Brad Carpenter, director, Windows Hardware and Driver Quality, Microsoft, discussed high-definition audio and Universal Audio Architecture (UAA), a Microsoft-led initiative to provide a transparent "it just works" consumer experience and to improve the quality of audio on Windows-based PCs. In his demo, Carpenter played for the audience a song in a standard two-channel system followed by the same song in a surround-sound, seven-channel system – illustrating a dramatic difference in quality. NVIDIA is a backer of the UAA initiative.
NVIDIA Corporation is a market leader in visual computing technology dedicated to creating products that enhance the interactive experience on consumer and professional computing platforms. Its graphics and communications processors have broad market reach and are incorporated into a wide variety of computing platforms, including consumer digital-media PCs, enterprise PCs, professional workstations, digital content creation systems, notebook PCs, military navigation systems and video game consoles. NVIDIA is headquartered in Santa Clara, California and employs more than 1,800 people worldwide. For more information, visit the Company’s Web site at www.nvidia.com.
Certain statements in this press release, including any statements relating to the Company's performance expectations for NVIDIA's family of products and expectations of continued revenue growth, are forward-looking statements that are subject to risks and uncertainties that could cause results to be materially different than expectations. Such risks and uncertainties include, but are not limited to, manufacturing and other delays relating to new products, difficulties in the fabrication process and dependence of the Company on third-party manufacturers, general industry trends including cyclical trends in the PC and semiconductor industries, the impact of competitive products and pricing alternatives, market acceptance of the Company's new products, and the Company's dependence on third-party developers and publishers. Investors are advised to read the Company's Annual Report on Form 10-K and quarterly reports on Form 10-Q filed with the Securities and Exchange Commission, particularly those sections entitled "Certain Business Risks," for a fuller discussion of these and other risks and uncertainties.
# # #
Copyright © 2004 NVIDIA Corporation. All rights reserved. All company and/or product names may be trade names, trademarks and/or registered trademarks of the respective owners with which they are associated. Features, pricing, availability, and specifications are subject to change without notice.
Note to editors: If you are interested in viewing additional information on NVIDIA, please visit the NVIDIA Press Room at http://www.nvidia.com/page/press_room.html