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NVIDIA and USC School of Cinema-Television Partner on Technical Skill Building

 
 

Landmark Partnership Gives Students Unprecedented Access to Next-Generation 3D Graphics Technology

For further information, contact:

Derek Perez
NVIDIA Corporation
(408) 486-2512
dperez@nvidia.com

FOR IMMEDIATE RELEASE:

SIGGRAPH―LOS ANGELES, CA—AUGUST 11, 2004—NVIDIA Corporation (Nasdaq: NVDA), a world leader in digital media processing, and the USC School of Cinema-Television today announced a partnership that will provide students training on cutting-edge 3D graphics technology and the ability to graduate with the necessary skills to compete for highly sought-after positions in filmmaking, visual effects and animation production, real-time content creation, and other interactive industries.

“We welcome the opportunity to enhance the creative excellence of USC School of Cinema-Television students with hands-on technical skills,” said Dan Vivoli, executive vice president of marketing at NVIDIA. “We look forward to watching what the students do with such powerful technology and are expecting this to be the source of great innovation.”

In addition to the technology access, the partnership involves the following:

-NVIDIA will supply education materials and will also send employees to the USC School of Cinema-Television as guest professors for classes and labs in areas such as digital content creation, computer animation, film-quality rendering, editing, visual effects, and games/mobile media
-NVIDIA will sponsor research projects headed by USC School of Cinema-Television students
-The USC School of Cinema-Television will facilitate the selection of students for NVIDIA’s internship program

“Technology in the entertainment industry is developing at such a fast pace that we wanted to ensure our students were only working with the top products that leading companies had to offer,” said Richard Weinberg, Research Professor, USC School of Cinema-Television and Annenberg Center for Communications. “This partnership with NVIDIA enables us to consistently put newer, faster, more capable technology in the hands of the students so that they can further push the boundaries of what¹s possible.”

NVIDIA will provide the school with a variety of products and services, including the latest NVIDIA Quadro® FX graphics solutions, copies of NVIDIA’s award-winning Gelato final-frame renderer, and more. NVIDIA is committed to bringing cutting edge products and services to USC film students.

About USC School of Cinema-Television
In the 75 years since Douglas Fairbanks Sr., founding president of the Academy of Motion Picture Arts and Sciences (AMPAS), spoke to the University of Southern California¹s first film class in 1929, the USC School of Cinema-Television has fueled and mirrored the growth of entertainment as an industry and an art form. The School offers comprehensive programs in directing, producing, writing, critical studies, animation and digital arts, production, and interactive media, all backed by a broad liberal arts education and taught by leading practitioners in each field. Its more than 8,000 graduates ‹ the ranks of which include such stellar figures as Scott Alexander and Larry Karaszewski, Ron Howard, James Ivory, Randal Kleiser, George Lucas, Michelle Manning, Bill Mechanic, Neal Moritz, Walter Murch, Jay Roach, Gary Rydstrom, Edward Saxon, Josh Schwartz, Stacey Sher, Bryan Singer, John Singleton, Stephen Sommers, John Wells, Robert Zemeckis, and Laura Ziskin ‹ are among the world¹s most distinguished animators, scholars, teachers, writers, directors, producers, cinematographers, editors, sound experts, and industry executives. Since 1973 not a year has passed without an alumnus being nominated for an Academy Award. In 2004, the USC School of Cinema-Television will be honored by AMPAS, its founding partner, with a specially commissioned award in recognition of the School¹s unparalleled record of leadership, excellence, and innovation in entertainment education.

For more information, please log on to: www-cntv.usc.edu/75anniversary/.

About NVIDIA
NVIDIA Corporation is a market leader in visual computing technology dedicated to creating products that enhance the interactive experience on consumer and professional computing platforms. Its graphics and communications processors have broad market reach and are incorporated into a wide variety of computing platforms, including consumer digital-media PCs, enterprise PCs, professional workstations, digital content creation systems, notebook PCs, military navigation systems, and video game consoles. NVIDIA is headquartered in Santa Clara, California and employs more than 2,000 people worldwide. For more information, visit the Company’s Web site at www.nvidia.com.

Certain statements in this press release including, but not limited to, statements as to providing the USC students with the necessary skills to obtain sought after positions, our ability to enhance the creative excellent of the students, the materials and experience NVIDIA will provide to USC and the partnership as a source of innovation are forward-looking statements that are subject to risks and uncertainties that could cause results to be materially different than expectations.  Such risks and uncertainties include, but are not limited to, rapid developments in the interactive industries such as filmmaking and animation production that outpace the innovations created through this partnership, either party discontinuing the partnership, inability to use the technology for innovation, manufacturing and other delays relating to our current and new products, NVIDIA’s reliance on third-party manufacturers, general industry trends, market acceptance of our new products, our dependence on third-party developers and publishers, the impact of litigation and other proceedings and other risks detailed and from time to time in NVIDIA’s reports filed with the Securities and Exchange Commission including its Form 10-Q for the quarter ended April 25, 2004 and other filings made from time to time with the SEC. These forward-looking statements speak only as of the date hereof. NVIDIA disclaims any obligation to update these forward-looking statements.

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