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NVIDIA Wireless Media Processors Available in Newest 3G Phones

 
 

Motorola E1000, V980, and C980, all featuring GoForce 4000, now Available through Major European and Japanese Carriers

For further information, contact:

Diane Vanasse
NVIDIA Corporation
(408) 486-2672
dvanasse@nvidia.com

FOR IMMEDIATE RELEASE:

SANTA CLARA, CA—DECEMBER 16, 2004—NVIDIA Corporation (Nasdaq: NVDA), a worldwide leader in graphics and digital media processors, today announced that  two leading 3G carriers with operations in Europe and Japan have chosen Motorola phones based on the NVIDIA GoForce™ 4000.  The Motorola E1000, V980 and C980, all featuring the GoForce 4000 wireless media processor (WMP), are available in stores throughout Europe and Japan now 

“Motorola’s customers are looking for best in class 3G products which suit the needs and demands of consumers,” said Bill Werner, Senior Vice President and General Manager, Motorola Inc. 3G Products “The GoForce 4000 enables all the digital imaging and entertainment features consumers want to experience, while preserving critical talk time.”

“The adoption of 3G throughout the world will be the catalyst for the deployment of rich multimedia content across cell phones,” said Glenn Schuster, general manager, wireless media processors, NVIDIA Corporation.  “As a pioneer in handset technology, Motorola is driving 3G and allowing millions of consumers to experience an unparalleled entertainment experience - whether it’s high-resolution photos, videos and/or games.”

For more information about the Motorola E1000, V980 and C980 phones please visit: www.motorola.com.

About GoForce 4000
The NVIDIA GoForce 4000 features up to 3MP camera support with real time capture, storage, and the ability to view multiple digital images.  By supporting 8x digital zoom and removable storage to manage digital assets, the GoForce 4000 WMP allows handset manufacturers to incorporate a complete digital feature-set into their products. The GoForce 4000 also allows for simultaneous encode and decode that can be used for applications such as video conferencing with multiple video filters, providing outstanding video preview, capture, and playback. All of these features were designed with digital gamers and entertainment enthusiasts in mind, and with the ability to do so using as little as one tenth of the power of traditional software codecs.
 
About NVIDIA
NVIDIA Corporation is a worldwide leader in graphics and digital media processors. The Company’s products enhance the end-user experience on consumer and professional computing devices. NVIDIA graphics processing units (GPUs), media and communications processors (MCPs), and wireless media processors (WMPs) have broad market reach and are incorporated into a variety of platforms, including consumer and enterprise PCs, notebooks, workstations, PDAs, mobile phones, and video game consoles. NVIDIA is headquartered in Santa Clara, California and employs more than 2,000 people worldwide. For more information, visit the Company’s Web site at www.nvidia.com.

Certain statements in this press release, including any statements relating to the Company's performance expectations for NVIDIA's family of products and expectations of continued revenue growth, are forward-looking statements that are subject to risks and uncertainties that could cause results to be materially different than expectations.  Such risks and uncertainties include, but are not limited to, manufacturing and other delays relating to new products, difficulties in the fabrication process and dependence of the Company on third-party manufacturers, general industry trends including cyclical trends in the PC and semiconductor industries, the impact of competitive products and pricing alternatives, market acceptance of the Company's new products, and the Company's dependence on third-party developers and publishers.  Investors are advised to read the Company's Annual Report on Form 10-K and quarterly reports on Form 10-Q filed with the Securities and Exchange Commission, particularly those sections entitled "Certain Business Risks," for a fuller discussion of these and other risks and uncertainties.

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Copyright © 2004 NVIDIA Corporation.  All rights reserved.  All company and/or product names may be trade names, trademarks and/or registered trademarks of the respective owners with which they are associated.  Features, pricing, availability, and specifications are subject to change without notice.

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