NVIDIA Turns Up the Heat at SIGGRAPH 2003
Worldwide Leader in Visual Processing Leads Programmability Charge with New Products, Tools and Partners
For further information, contact:
FOR IMMEDIATE RELEASE:
SIGGRAPH—SAN DIEGO, CA—JULY 29, 2003—NVIDIA Corporation (Nasdaq: NVDA), the worldwide leader in visual processing solutions, today announced that over 250 innovative NVIDIA Quadro® FX graphics solutions are populating the SIGGRAPH 2003 show floor in training sessions, booths, giveaways, and specialty pavilions. Recognized as the world’s largest marketplace of computer graphics and interactive techniques, SIGGRAPH is the premier forum for getting up close and hands-on with the newest hardware, software tools, and applications from NVIDIA and its partners.
“The graphics industry is the most dynamic industry in the computing market,” said Dan Vivoli, executive vice president of marketing at NVIDIA. “Over the last year, NVIDIA and the industry as a whole have taken gigantic strides with the introduction of high-level shading languages such as Microsoft's HLSL, NVIDIA's Cg, and the emerging OpenGL Shading Language; programmable hardware like NVIDIA Quadro FX and GeForce™ FX; and APIs including OpenGL® 1.5 and DirectX® 9.0. The entire graphics industry is focused on delivering awe-inspiring graphics content in real-time to people around the world.”
Exciting NVIDIA events at SIGGRAPH 2003 include:
- Joining “Dawn,” NVIDIA’s attractive pixie, along with other animated celebrities at SIGGRAPH’s version of the Oscars. Don’t miss opening night at the exclusive Electronic Theatre featuring the best short animations of the year.
- Checking out larger-than-life displays powered by groundbreaking new NVIDIA Quadro FX 3000G and single-system powerwall solutions.
- Enlisting attendees in the programmable graphics revolution. NVIDIA supplies the ammunition with beginner to advanced Cg training, six sessions each day, through July 31st in Rooms 27 A and B.
- Got art? Compete in one of NVIDIA’s art contests. Contestants have 20 minutes to draw and compete for prizes in booth #1611.
- Academic enlightenment. NVIDIA U provides free training to graduate students and professors on next-generation graphics solutions, Cg programming, and real-time rendering technology.
- NVIDIA sponsored tutorials and sessions throughout the conference, including graphics industry pioneers such as Kurt Akeley speaking on real-time shading.
“In addition to being all over the show floor and in the training rooms, NVIDIA products will be available for sale from PNY Technologies at SIGGRAPH,” said Matt Mustachio, senior director of marketing for PNY. “PNY is focused on meeting the needs of its professional customers, including providing the convenience of shopping right off the convention center floor.”
NVIDIA’s products and partners can be found at the show in the Company’s main booth #2625.
NVIDIA Corporation is a market leader in visual computing technology dedicated to creating products that enhance the interactive experience on consumer and professional computing platforms. Its graphics and communications processors have broad market reach and are incorporated into a wide variety of computing platforms, including consumer digital-media PCs, enterprise PCs, professional workstations, digital content creation systems, notebook PCs, military navigation systems and video game consoles. NVIDIA is headquartered in Santa Clara, California and employs more than 1,500 people worldwide. For more information, visit the Company’s Web site at www.nvidia.com <http://www.nvidia.com>.
Certain statements in this press release, including any statements relating to the Company's performance expectations for NVIDIA's family of products and expectations of continued revenue growth, are forward-looking statements that are subject to risks and uncertainties that could cause results to be materially different than expectations. Such risks and uncertainties include, but are not limited to, manufacturing and other delays relating to new products, difficulties in the fabrication process and dependence of the Company on third-party manufacturers, general industry trends including cyclical trends in the PC and semiconductor industries, the impact of competitive products and pricing alternatives, market acceptance of the Company's new products, and the Company's dependence on third-party developers and publishers. Investors are advised to read the Company's Annual Report on Form 10-K and quarterly reports on Form 10-Q filed with the Securities and Exchange Commission, particularly those sections entitled "Certain Business Risks," for a fuller discussion of these and other risks and uncertainties.
# # #
Copyright © 2003 NVIDIA Corporation. All rights reserved. OpenGL is a registered trademark of Silicon Graphics, Inc., in the United States and/or other countries worldwide. All company and/or product names may be trade names, trademarks and/or registered trademarks of the respective owners with which they are associated. Features, pricing, availability, and specifications are subject to change without notice.
Note to editors: If you are interested in viewing additional information on NVIDIA, please visit the NVIDIA Press Room at http://www.nvidia.com/view.asp?PAGE=press_room.