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Professional Video Gaming Comes of Age

 
 

CompUSA and NVIDIA Announce Sponsorship of Champion Gamers Team 3D

For more information contact:

Carrie Cowan     
NVIDIA Corporation    
(408) 486-7330
ccowan@nvidia.com

FOR IMMEDIATE RELEASE

DALLAS, TX and SANTA CLARA, CA—SEPTEMBER 9, 2003—CompUSA Inc., Where America Buys Technology(TM), and NVIDIA Corporation (Nasdaq: NVDA), the worldwide leader in visual processing solutions, today announced a relationship in which the companies will sponsor professional gamers Team 3D.  The champion gamers will compete in key gaming competitions around the globe, including next month’s World Cyber Games championships in Korea, where the team will represent the US in the “Counter-Strike” finals and compete for a piece of a $350,000 grand prize.  This sponsorship makes Team 3D one of the first team of gamers to receive recognition and sponsorship dollars from major corporations, lending further credibility to the sport of video gaming.

“We are very excited to be part of the group raising the bar for professional gaming,” said George Coll, vice president, E-commerce, CompUSA. “The innovative technology being used in our CompUSA cyberstores is being driven by gamers like Team 3D and we will continue to help make revolutionary concepts a reality for our core consumer.”

Hailed as one of the best “Counter-Strike” teams in North America, Team 3D track record has netted them major title wins from organizations including the Cyberathlete Professional League. As part of the sponsorship, Team 3D will be equipped with PCs powered by NVIDIA® GeForce™ FX graphics processing units (GPUs) and NVIDIA nForce2™ platform processors, provided by Shuttle Computer, which they will use as competitive equipment at major gaming tournaments around the world. 

The six-man Team 3D roster includes:  David “moto” Geffon of Chatsworth, Calif., Ronald “Rambo” Kim of Dallas, Texas, Kyle “Ksharp” Miller of Mclean, Virginia, and Sean “Bullseye” Morgan of Denton, Texas, Ognian “Steel” Gueorguiev of Montreal, Canada and Johnny “Boms” Quach of Rosemead, CA 

“We are very excited to team with CompUSA and Team 3D as it marks a significant milestone in competitive gaming,” said David Roman, vice president of marketing at NVIDIA. “Professional sports players rely on the best equipment to give them a winning edge.  Team3D is no exception as they will be gaming on PCs powered by GeForce FX - the world’s fastest and most feature-rich family of graphics processors – to keep them at the top of their game.”

For additional information on Team 3D, please log onto www.team3d.net.

About CompUSA
CompUSA, Inc. is one of the nation's leading retailers and resellers of technology products and services.  CompUSA currently operates 226 CompUSA Superstores in 90 major metropolitan markets across the United States that serve retail, small-to-medium businesses, corporate, government and education customers and includes technical service departments. Many of the stores include classroom-training facilities.  CompUSA also operates a web site that offers an assortment of over 80,000 items at www.compusa.com.

About NVIDIA
NVIDIA Corporation is a market leader in visual computing technology dedicated to creating products that enhance the interactive experience on consumer and professional computing platforms. Its graphics and communications processors have broad market reach and are incorporated into a wide variety of computing platforms, including consumer digital-media PCs, enterprise PCs, professional workstations, digital content creation systems, notebook PCs, military navigation systems and video game consoles.  NVIDIA is headquartered in Santa Clara, California and employs more than 1,500 people worldwide.  For more information, visit the Company’s Web site at www.nvidia.com.
 
Certain statements in this press release, including the statements relating to the Company's performance expectations for NVIDIA's family of products and expectations of continued revenue growth, are forward-looking statements that are subject to risks and uncertainties that could cause results to be materially different than expectations.  Such risks and uncertainties include, but are not limited to, manufacturing and other delays relating to new products, difficulties in the fabrication process and dependence of the Company on third-party manufacturers, general industry trends including cyclical trends in the PC and semiconductor industries, the impact of competitive products and pricing alternatives, market acceptance of the Company's new products, and the Company's dependence on third-party developers and publishers.  Investors are advised to read the Company's Annual Report on Form 10-K and quarterly reports on Form 10-Q filed with the Securities and Exchange Commission, particularly those sections entitled "Certain Business Risks," for a fuller discussion of these and other risks and uncertainties.



 
 
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