
High Dynamic Range (HDR) lighting with 16x full-screen Anti-aliasing to bring cool cinematic effects to game scenes without compromising image quality.
Volumetric smoke and fog for ultra realistic battle explosions and true 3D smoke.
Depth of Field (DOF) enabling in-game "focus" effects, such as giving sharper focus to objects viewed through the scope on a rifle.
Motion blur to add cinematic realism to game scenes by blurring rapidly moving objects.
Stream out generated rain for creating rain particles that are more impressive than traditional 2D texture animations.
Soft particles that smoothly blend on contact with terrain and other objects dramatically improving realism.
Deformation for real-time rendering of changes to the world geometry to create life-like effects such as non-rigid terrain deformations from explosions, and breakable buildings.
Skinned instancing for spawning larger numbers of characters in a scene resulting in more complex scenes and visually stunning crowds.