NVIDIA Research

2010 PUBLICATIONS

Voxel "Efficient Sparse Voxel Octrees - Analysis, Extensions, and Implementation"
Samuli Laine, Tero Karras, in "NVIDIA Technical Report NVR-2010-001", February 2010

Voxel "Efficient Sparse Voxel Octrees"
Samuli Laine, Tero Karras, in "ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games", February 2010

Stochastic Transparency "Stochastic Transparency"
Eric Enderton, Erik Sintorn, Peter Shirley, David Luebke, in "ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games", February 2010


2009 PUBLICATIONS

SC2009 "Increasing Memory Miss Tolerance for SIMD Cores"
David Tarjan, Jiayuan Meng, Kevin Skadron, in "Proc. Supercomputing '09", August 2009

HPG2009 "Image Space Gathering"
Austin Robison, Peter Shirley in "Proc. High-Performance Graphics 2009", August 2009

SC2009 "Implementing Sparse Matrix-Vector Multiplication on Throughput-Oriented Processors"
Nathan Bell and Michael Garland, in "Proc. Supercomputing '09", August 2009

Thumb "Spatial Splits in Bounding Volume Hierarchies"
Martin Stich, Heiko Friedrich, Andreas Dietrich, in "Proc. High-Performance Graphics 2009", August 2009

Thumb "Understanding the Efficiency of Ray Traversal on GPUs"
Timo Aila and Samuli Laine, in "Proc. High-Performance Graphics 2009", August 2009

Thumb "Interactive Ray Tracing on the GPU and NVIRT Overview"
Austin Robison, at "ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (Technical Talk)", February 2009


2008 PUBLICATIONS

Thumb "Efficient Sparse Matrix-Vector Multiplication on CUDA"
Nathan Bell and Michael Garland, in "NVIDIA Technical Report NVR-2008-004", December 2008

Thumb "A Performance Study of General-Purpose Applications on Graphics Processors Using CUDA"
Shuai Che, Michael Boyer, Jiayuan Meng, David Tarjan, Jeremy W. Sheaffer, Kevin Skadron, in "Journal of Parallel and Distributed Computing", October 2008

Thumb "Designing efficient sorting algorithms for manycore GPUs"
Nadathur Satish, Mark Harris, and Michael Garland, in "NVIDIA Technical Report NVR-2008-001", September 2008

Thumb "A Meshless Hierarchical Representation for Light Transport"
Jaakko Lehtinen, Matthias Zwicker, Emmanuel Turquin, Janne Kontkanen, Fredo Durand, Francois Sillion, and Timo Aila, in "ACM Trans. Graph. (Proc. Siggraph 2008)", August 2008

Thumb "Low Viscosity Flow Simulations for Animation"
Jeroen Molemaker, Jonathan M. Cohen, Sanjit Patel, Junyong Noh, in "Proc. SCA 2008", July 2008

Thumb "Accelerating Compute-Intensive Applications with GPUs and FPGAs"
Shuai Che, Jie Li, Jeremy W. Sheaffer, Kevin Skadron, J. Lach, in "Proc. of the IEEE Symposium on Application Specific Processors (SASP)", June 2008

Thumb "Automated Dynamic Analysis of CUDA Programs"
Michael Boyer, Kevin Skadron, Westley Weimer, in "Third Workshop on Software Tools for MultiCore Systems", April 2008



2007 PUBLICATIONS

Thumb "A Hardware Architecture for Surface Splatting"
Tim Weyrich, Simon Heinzle, Timo Aila, Daniel Fasnacht, Stephan Oetiker, Mario Botsch, Cyril Flaig, Simon Mall, Kaspar Rohrer, Norbert Felber, Hubert Kaeslin, and Markus Gross, in "ACM Trans. Graph. (Proc. Siggraph 2007)", August 2007

Thumb "Incremental Instant Radiosity for Real-Time Indirect Illumination"
Samuli Laine, Hannu Saransaari, Janne Kontkanen, Jaakko Lehtinen, and Timo Aila, in "Proc. EGSR 2007", June 2007