- Updated the NVIDIA X driver to reprobe displays when VT-switching to X, to allow reporting of hotplug events when displays are connected or disconnected while VT-switched away from X.
- Added unofficial GLX protocol support (i.e for GLX indirect rendering) for the following extension and core commands.
OpenGL 3.0 commands ClearBufferfi, ClearBufferfv, ClearBufferiv, ClearBufferuiv and GetStringi.
- Fixed a bug that caused the cursor shadow to be clipped to 32x32 pixels, even on Kepler GPUs that support a 256x256 cursor image.
- Fixed a bug that prevented some cursor image updates from taking effect on displays with rotation or other transformations applied.
- Fixed cursor alpha blending artifacts on displays with rotation or other transformations applied.
- Added support for the GLX_EXT_buffer_age extension.
- Improved the performance of glDrawPixels() by up to 450% when the pixel data is of type GL_BYTE.
- Fixed libnvidia-encode.so library dependency by linking it with libnvcuvid.so.1 instead of libnvcuvid.so while creating it.
- Improved performance of OpenGL framebuffer object binds with Xinerama enabled by 2000-3000% when the application's windows do not span screen boundaries.
- Fix performance issues when using some versions of HyperMesh with Quadro GPUs.
Installation instructions: Once you have downloaded the driver, change to the directory containing the driver package and install the driver by running, as root, sh ./NVIDIA-Solaris-x86-313.09.run
Then, edit your X configuration file so that the NVIDIA X driver will be used; this can normally be done by running nvidia-xconfig
Note that the list of supported GPU products is provided to indicate which GPUs are supported by a particular driver version. Some designs incorporating supported GPUs may not be compatible with the NVIDIA Linux driver: in particular, notebook and all-in-one desktop designs with switchable (hybrid) or Optimus graphics will not work if means to disable the integrated graphics in hardware are not available. Hardware designs will vary from manufacturer to manufacturer, so please consult with a system's manufacturer to determine whether that particular system is compatible.
See the README
for more detailed instructions.