November 7-9
Industries are looking to accelerate and modernize creative and industrial workflows to produce captivating visuals and simulations in real-time. Join NVIDIA at RealTime Conference to discover the latest technologies driving advancements in the open metaverse, virtual production, immersive broadcast, and the cloud.
Learn how Computer-Aided Engineering (CAE) & Simulation are critical aspects of successfully employing a Digital Twin in enterprise. As enterprises continue their digital transformation, speakers will explore how CAE and Simulation are critical to provide holistic, contextual insights to industries from automotive to aerospace to architecture to construction to manufacturing and beyond.
Speakers:
Bob Pette – General Manager, ProViz - NVIDIA
Lorenz Schweiger - Head of AVP - Audi Business Innovation GmbH
Lukas Stranger - CEO at NXRT l Mixed Reality Test Drive Solution for Sales, Training & Engineering
Martin Tabery - Director Sales DACH - manus-meta
Get a behind-the-scenes look at some of the latest innovations in immersive media and chronicle their exploration of virtual worlds to date. Hear from industry experts as they discuss solutions to the challenges around adopting and implementing the infrastructure needed to make broadcasting from the metaverse a reality.
Join NVIDIA’s Omniverse AEC team for an open conversation to learn how the design collaboration and world simulation platform is changing the industry, and how virtual worlds are ushering in a new era of architectural design.
The use of game engines and real-time tools to produce animated content has moved from a future vision to today's reality. Learn from industry experts who are utilizing these evolving technologies in production today. What is working, what are the challenges, and how are they managing the sweeping changes to their artist's workflows?
Host
Doug Cooper - Vice President of Pipeline - Dreamworks Animation
RealTime Society is a member-driven and collaborative problem-solving organization addressing topics such as Architecture, Digital Fashion, Interoperability / Real-Time Remote Collaboration / Real-Time Standards, Narrative / Storytelling / Interactive Cinema, Virtual Production, Training & Education, Equity / Diversity / Inclusion, and more.
Demand for avatars, virtual robots and digital humans is on the rise, fueling a multi-billion dollar market that will serve us in all aspects of work and play. From fully interactive virtual avatars that enhance the customer service experience, to realistic digital humans that bring game characters and v-tuber avatars to life, these virtual beings are here to help us scale the work we do and connect more deeply with our customers.
In this talk, Stephanie Rubenstein and Alex Qi will discuss NVIDIA Omniverse Avatar Cloud Engine (ACE), a suite of cloud-native AI models and services that make it easier to build and customize interactive avatars. They will explain what it takes to bring these characters to life and the value of deploying them on the cloud. They will also provide a deep-dive into the core AI building blocks of Omniverse ACE–from Conversational AI solutions like NVIDIA Riva, to Animation AI including Omniverse Audio2Face–and showcase the NVIDIA Tokkio reference application for intelligent AI-service agents.
Get the latest news on NVIDIA solutions for media and entertainment.