Reinforcement learning (RL) is a machine learning technique for training an agent to make optimal decisions by interacting with its environment and learning from experience. Through trial and error, the agent is guided by rewards or penalties, continually refining its strategy to maximize total rewards over time.
Reinforcement learning is a valuable technique for developing optimized intelligent systems suited for complex tasks with high-dimensional state and action spaces, such as robotics, autonomous driving, scientific research, and game playing.
Specialized AI Agents
Reinforcement learning is foundational for building specialized AI agents that autonomously reason, collaborate, and adapt within multi-agent systems. In financial services, for example, specialized fraud detection agents learn continuously from both simulated environments and real-time transactional data, enabling dynamic decision-making and rapid adaptation to new fraud patterns for effective risk mitigation.
Robotics
Reinforcement learning can be used in simulated environments to train and test robots, where they can safely learn through trial and error to improve skills such as control, path planning, and manipulation. This helps them develop sophisticated gross and fine motor skills needed for real-world automation tasks such as grasping objects, quadrupedal walking, and more.
Self-Driving Cars
Deep reinforcement learning—which integrates deep neural networks with reinforcement learning—has proven highly effective for developing autonomous vehicle software. Deep reinforcement learning excels in managing the continuous state spaces and high-dimensional environments present in driving scenarios. With real and synthetic sensor and image data used in a simulated model of the environment, deep reinforcement learning algorithms can learn optimal policies for driving behaviors like lane keeping, obstacle avoidance, and decision-making at intersections.
Industrial Control
Reinforcement learning can be used to teach industrial control systems to improve decision-making by allowing them to learn optimal control strategies through trial and error in simulated environments. For example, with a simulated production line, an RL-based controller can learn to adjust machine parameters to minimize downtime, reduce waste, and optimize throughput. Once the model is ready, it can be deployed in the real world.
Hyper-Personalization Across Industries
Adaptive AI systems are revolutionizing how industries tailor their offerings—whether it’s individualized promotions in retail, dynamic inventory routing in supply chains, or real-time video analytics for in-store optimization. Reinforcement learning underpins these innovations, allowing systems to continuously improve personalization and workflow decisions using direct feedback from customer interactions and operational outcomes.
Game Applications
Reinforcement learning can be used to develop strategies for complex games like chess by training agents to make optimal decisions through trial and error. The agent learns by interacting with the game environment, receiving rewards for positive outcomes (e.g., winning, capturing pieces) and penalties for negative ones (e.g., losing). Through self-play and balancing exploration with exploitation, the agent continuously improves its strategy, ultimately achieving high-level performance.
Reinforcement learning is fundamentally based on the Markov decision process (MDP) framework, which is used to model sequential decision-making problems where outcomes are influenced by both randomness and the actions of an agent.
Key components include:
Agent |
The learner or decision-maker taking action (e.g., an algorithm or model or software system) |
Environment |
The space in which the agent interacts with different variables |
State |
The current condition of the environment in which the agent exists |
Action |
The potential decision or step the agent makes to interact with the environment |
Reward |
The feedback (reward or punishment) the agent receives based on an action it takes |
In reinforcement learning, an agent observes the current state, takes an action by following a policy, and the environment responds by providing a new state and a reward signal. The agent’s objective is to learn and adapt the policy that maximizes cumulative rewards over time, improving its decision-making through interaction with the environment, rather than explicit instruction.
Unlike supervised learning, which relies on labeled datasets and direct feedback, reinforcement learning uses indirect feedback through a reward function that measures the quality of the agent’s actions.
Here’s a simple breakdown of how the process works:
By following these steps and continually refining its decision-making policy through analysis of its actions and the rewards received, the RL agent becomes more adept at managing unforeseen challenges. This makes it more adaptable for real-world tasks that require specialization.
Reinforcement vs. Supervised vs. Unsupervised Learning
Supervised, unsupervised, and reinforcement learning are the three main approaches to machine learning that define how a model learns from data. Each learning technique is designed to solve distinct types of problems based on the nature of the data and feedback available.
The table below highlights their key differences:
Aspect |
Supervised Learning |
Unsupervised Learning |
Reinforcement Learning |
Main Idea |
Learn from a labeled dataset to predict an output. |
Learn from an unlabeled dataset to find patterns, structures, or relationships within the data. |
Learn by interacting with the environment via feedback. |
Type of Data |
Labeled data where each data point has a corresponding correct output or “label.” |
Unlabeled data where the data has no predefined outputs. |
No predefined or labeled data. Can leverage ground truth, if available. |
Goal |
To map input data to known output labels to make accurate predictions on new, unseen data. |
To find hidden patterns or groupings in data, such as clustering similar items or reducing data dimensionality. |
To learn the optimal sequence of actions to achieve a specific long-term goal. |
Common Problems |
Classification (e.g., is this email spam or not?) and regression (e.g., predicting house prices based on features). |
Clustering (e.g., customer segmentation) and association (e.g., market basket analysis, “people who bought X also bought Y”). |
Sequential decision-making (e.g., playing a video game, reasoning through complex problems, controlling a robot arm, or training a self-driving car). |
In reinforcement learning, the environment is the world the agent operates in. It defines the rules, constraints, and outcomes that determine how the agent learns. Setting up an environment involves specifying the states, actions, and rewards, along with verifiers and tools—which validate whether the agent is learning correctly and provide additional capabilities to solve tasks more effectively.
Together, these elements form the training playground where the agent interacts, experiments, and improves through trial and error.
The Role of a Gym
To simplify this process, the AI community leverages the concept of a gym, which standardizes how environments are created and managed. Rather than building a custom simulator each time, practitioners can access a library of ready-made environments ranging from simple control problems to more complex scenarios like games or robotic simulations.
Think of a gym as the training ground for reinforcement learning agents:
Example: Specializing an AI agent using a gym
Consider a general-purpose model powering an AI helpdesk agent. By placing it into a simulated customer-support environment, the agent can gain specialized skills:
Through repeated cycles of action → reward → verification, the helpdesk agent sharpens its responses, adapts to nuanced cases, and develops specialized expertise—transforming from a general model into a task-ready AI agent that can operate effectively in production.
Model-Based Methods
Model-based RL systems are particularly effective in well-defined or stable environments, or when real-world testing is costly or unsafe. The agent first builds a representation of the environment by using a transition model and reward model:
The agent can then simulate future interactions with the environment without relying entirely on trial and error. Examples are Monte Carlo Tree Search (MCTS) used in AlphaGo and AlphaZero, and Dyna-Q (a hybrid of model-based and model-free).
World models support reinforcement learning by enabling agents with a simulation environment to practice and predict the outcomes of their actions, significantly improving sample efficiency and reducing the need for costly real-world experimentation.
Model-Free Methods
An agent learns to make decisions based solely on direct interactions with the environment, without building or relying on a model of the environment. Essentially, the agent doesn’t try to predict future states or rewards explicitly, but learns from the feedback it gets from the environment after taking actions through trial and error.