Build, train, and validate robot policies with GPU-accelerated physics simulation.
Robotics
Simulation / Modeling / Design
All Industries
Risk Mitigation
Innovation
Overview
Physics simulation for robotics uses computational models of motion, contact, friction, actuation, sensors, and materials to represent how robots and their environments interact. GPU-accelerated simulation can run many environments in parallel, giving teams a scalable way to generate training experience, test edge cases, and evaluate robot behavior before moving to hardware.
Teams can use simulation to:
Learn more about robot learning.
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Technical Implementation
Physics simulation supports robotics workflows ranging from large-scale policy training to contact-rich assembly, deformable-object manipulation, and policy evaluation before deployment. Explore the following examples to see how simulation applies to each workflow.
Robot Learning and Policy Training
Physics simulation creates the interactive experience a robot policy needs to learn. Developers can define observations, actions, rewards, resets, and success criteria, run many environments in parallel, and evaluate whether the learned behavior is stable before moving to hardware.
GPU-Accelerated Reinforcement Learning
Robot-learning workloads often prioritize throughput across many parallel environments rather than the lowest latency for a single simulation step. GPU-accelerated simulation can keep physics and policy computation on the GPU, reduce data-transfer overhead, and increase the amount of experience produced during training. The benefit depends on the workload, batch size, contact complexity, and hardware, so developers should benchmark their own setup.
Contact-Rich Manipulation and Assembly
Insertion, fastening, grasping, in-hand manipulation, and tactile tasks depend on accurate contact geometry, friction, compliance, actuator behavior, and tight tolerances. Simulation enables teams to tune these parameters, investigate failure modes, and train policies across variations that would be tedious or risky to reproduce physically.
Deformable Objects and Multiphysics Tasks
Many robotics tasks combine rigid mechanisms with cables, cloth, soft bodies, granular materials, or other deformable objects. These workflows may require a specialized solver or coupled physics approach rather than a rigid-body-only model. A modular simulation stack lets developers select or extend the physics needed for the task.
Policy Evaluation and Transfer
Simulation provides a controlled test bed for comparing policies, testing disturbances and edge cases, and checking whether behavior remains acceptable after changing a solver or simulation backend. Sim-to-sim and sim-to-real evaluation can expose sensitivity to model assumptions and guide calibration, domain randomization, and further data collection.
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See how robotics teams use GPU-accelerated physics simulation to train policies, model complex interactions, and validate robot behavior.
The robotics simulation stack separates task definition, physics computation, GPU acceleration, and policy training so developers can select the components their workflow requires.
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NVIDIA works with Google DeepMind, Disney Research, and the broader Linux Foundation community to advance Newton’s GPU-accelerated physics, solver ecosystem, simulation assets, and robot-learning workflows.
Explore the Newton open ecosystem or contact NVIDIA to identify the resources and collaborators best suited to your robotics simulation needs.
FAQs
MuJoCo typically refers to the core C physics library and MJCF model format. It simulates robot dynamics but does not include policy-training workflows. MJWarp runs compatible MuJoCo physics in NVIDIA Warp for batched GPU simulation, while Newton is an open-source, extensible physics engine that can use MJWarp as a solver. Isaac Lab adds the robot-learning workflow, including environment configuration, policy training, and evaluation.
It can be valuable when training or evaluation requires many parallel environments and simulation throughput has become a bottleneck. Validate both performance and expected behavior before fully migrating the workflow.
Use rigid-body simulation when the task primarily involves articulated robots and solid objects. Consider coupled multiphysics when success depends on deformable materials, cables, fluids, tactile interactions, or other complex physical behavior.
Launch an interactive Newton environment in your browser and begin configuring physics simulation for robot learning.