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NVIDIA Renews Worldwide Sponsorship of the Cyberathlete Professional League; NVIDIA to Host First $30,000 Halo PC Tournament
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FOR IMMEDIATE RELEASE:
SANTA CLARA, CA—DECEMBER 9, 2003—NVIDIA Corporation (Nasdaq: NVDA), the worldwide leader in visual processing solutions, today announced that it has renewed and expanded its sponsorship of the Cyberathlete Professional League® (CPL), the world’s largest professional gaming league, to include support for all CPL tournaments and events held in North America, Europe and Asia, including two new “Super Bowl” style events slated for 2004. As a worldwide sponsor, NVIDIA will exhibit at all key events and provide a level of hardware support that enables the CPL to standardize on GeForce™ FX graphics processing units (GPUs) in every PC used for competitive tournament play.
“CPL competitors rely on us to provide them with fast and reliable PC hardware. NVIDIA’s sponsorship allows us to deliver the best state-of-the-art equipment to these cyber athletes,” said Angel Munoz, founder and president of the CPL. “NVIDIA is the hands-down leader in graphics and we’re pleased to provide them with the perfect environment to showcase their latest products to gamers throughout the world.”
In addition, NVIDIA announced its role as title sponsor of the $30,000 Halo PC tournament, taking place for the first time at the upcoming CPL Winter 2003 Championships to be held in Dallas, Texas from December 16-20, 2003.
“CPL tournaments have attracted an astounding number of gamers from across the globe and spectator viewership grows with each event,” said David Roman, vice president of corporate marketing at NVIDIA. “NVIDIA is committed to working with the CPL and doing our part to help turn mature professional gaming into a true sporting event.”
At the upcoming event, NVIDIA will also host the “The Way It’s Meant to Be Played™” Gaming Zone, where gamers will have an opportunity to preview hot new and upcoming PC games, including UbiSoft’s Far Cry, Electronic Arts’ Battlefield: Vietnam, Epic Games’ Unreal Tournament 2004, Dreamcatcher Games’ Painkiller, and more. NVIDIA will also be hosting unofficial tournaments and daily giveaways each day of the event. For more information about NVIDIA at the CPL, please visit www.nvidia.com/nzone.
CPL tournaments are held in the United States, Germany, UK, Netherlands, Norway, France, Singapore, Australia, and Brazil. For more information about the CPL, please visit www.thecpl.com.
About the CPL
Launched June 1997, the Cyberathlete Professional League (CPL) was the first organization to advance computer game competitions to the level of a professional sport. Today, the CPL is the global leader in competitive computer gaming, having held live tournaments on five continents. The CPL has also sanctioned a large number of qualifying tournaments held in over 30 countries. Visit the CPL website at www.cyberathlete.com
NVIDIA Corporation is a market leader in visual computing technology dedicated to creating products that enhance the interactive experience on consumer and professional computing platforms. Its graphics and communications processors have broad market reach and are incorporated into a wide variety of computing platforms, including consumer digital-media PCs, enterprise PCs, professional workstations, digital content creation systems, notebook PCs, military navigation systems and video game consoles. NVIDIA is headquartered in Santa Clara, California and employs more than 1,700 people worldwide. For more information, visit the Company’s Web site at www.nvidia.com.
Certain statements in this press release, including any statements relating to the Company's performance expectations for NVIDIA's family of products and expectations of continued revenue growth, are forward-looking statements that are subject to risks and uncertainties that could cause results to be materially different than expectations. Such risks and uncertainties include, but are not limited to, manufacturing and other delays relating to new products, difficulties in the fabrication process and dependence of the Company on third-party manufacturers, general industry trends including cyclical trends in the PC and semiconductor industries, the impact of competitive products and pricing alternatives, market acceptance of the Company's new products, and the Company's dependence on third-party developers and publishers. Investors are advised to read the Company's Annual Report on Form 10-K and quarterly reports on Form 10-Q filed with the Securities and Exchange Commission, particularly those sections entitled "Certain Business Risks," for a fuller discussion of these and other risks and uncertainties.
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