NVIDIA Reaches Critical Xbox Milestone--GPU and MCP Processors Released to Fab
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Director of Public Relations
For Immediate Release
Santa Clara, CA—February 14, 2001—NVIDIA® Corporation (Nasdaq: NVDA) today reported that two key processors for the Xbox™ video game console, the Xbox Graphics Processing Unit (XGPU) and Xbox Media Communications Processor ( MCPX), have both been released for fabrication. The two processors are manufactured in TSMC's advanced 0.15um, 7 layer metal process. The combination of NVIDIA's XGPU and MCPX will produce never-before-experienced 3D graphics, high definition video, audio, and broadband capabilities.
"These are two of the world's most advanced and complex semiconductors in production today," stated Jen-Hsun Huang, president and CEO of NVIDIA. "We are extremely pleased to have reached this critical milestone and we are excited to be on the leading edge of this revolutionary design."
"The GPU and MCP are key factors in the Xbox experience," stated Robbie Bach, senior vice president and chief Xbox officer at Microsoft®. "With the XGPU and MCPX in fabrication, and the support from virtually every major developer and publisher in the world, we are absolutely on pace to deliver the world's most advanced gaming platform this fall. These processors will allow game creators and designers to make games shine in ways never before thought possible."
The first processor, the XGPU, a fully programmable 3D processor, contains more than 60 million transistors. This awesome amount of computing horsepower is dedicated to one goal—create stunning, never-before-seen imagery. The second processor, the MCPX, is based on two powerful DSPs with 4 billion operations per second dedicated to 3D audio and network processing. The MCPX performs the processing for broadband networking functions, high-speed peripherals, and is the most sophisticated audio processor ever built. The MCPX will enable Xbox to process 64 channels of positional 3D audio.
"Our 0.15um process is one of the most advanced in the industry, and is ready to accept the challenge of fabricating two of the worlds most sophisticated semiconductors. We are excited to be the part of the team that helps bring Xbox to life," said FC Tseng, president, TSMC.
Xbox (http://www.xbox.com/) is the Microsoft future-generation video game console that delivers new and unforeseen gameplay experiences. With more than three times the graphics performance of the newest generation of game consoles, Xbox unleashes game designers' creativity to produce games that are challenging, exhilarating, surprising, and fun.
NVIDIA Corporation (Nasdaq: NVDA), based in Santa Clara, California, is the global leader in advanced graphics and multimedia processing technology for the consumer and professional computing markets. Its 2D, 3D, video and multimedia capabilities make NVIDIA one of the premier semiconductor companies in the world. NVIDIA offers a wide range of products and services, delivering superior performance and crisp visual quality for PC-based applications such as manufacturing, science, e-business, entertainment, and education.
Certain statements in this press release, including the statements relating to the Company's performance expectations for NVIDIA's family of products and expectations of continued revenue growth, are forward-looking statements that are subject to risks and uncertainties that could cause results to be materially different than expectations. Such risks and uncertainties include, but are not limited to, manufacturing and other delays relating to new products, difficulties in the fabrication process and dependence of the Company on third-party manufacturers, general industry trends including cyclical trends in the PC and semiconductor industries, the impact of competitive products and pricing alternatives, market acceptance of the Company's new products, and the Company's dependence on third-party developers and publishers. Investors are advised to read the Company's Annual Report on Form 10-K and quarterly reports on Form 10-Q filed with the Securities and Exchange Commission, particularly those sections entitled "Factors Affecting Operating Results," for a fuller discussion of these and other risks and uncertainties.
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