- NVIDIA GRID
- NVIDIA VCA
- 3D Vision
- About NVIDIA
High-Quality Graphics, Real-Time Rendering, Productivity Enhancing Capabilities Offered to Mainstream
For further information, contact:
FOR IMMEDIATE RELEASE:
SANTA CLARA, CA—MAY 21, 2003—NVIDIA Corporation (Nasdaq: NVDA), the worldwide leader in visual processing solutions, today introduced the NVIDIA Quadro® FX 500 graphics processing solution, based on the recently announced, award-winning NVIDIA Quadro FX series of workstation graphics solutions.
The NVIDIA Quadro FX 500, available immediately, is armed with a high-end architecture featuring the industry’s only true 128-bit floating-point frame buffer, industry-leading 12 bits of subpixel precision, parallelized vertex engines, the industry’s first on-chip vertex cache, and fully programmable pixel pipelines allowing developers to simulate a virtually unlimited range of real-world properties like metal or skin and to modify them on the fly.
“With this new product, NVIDIA has made high-quality graphics affordable and readily available to a broad audience of professional users,” said Kara Yokley, manager, IDC workstation research. “The NVIDIA Quadro FX 500, with its real-time rendering and productivity enhancing capabilities, will help the company grow its workstation business by tapping into new target segments within the computer-aided design and digital content creation markets.”
NVIDIA Quadro FX 500’s programmability is exposed through Cg, a C-like high-level programming language developed by NVIDIA. Using Cg, major independent computer-aided design and digital content creation software application vendors—including Alias|Wavefront, Digital Immersion, Discreet, Softimage, and SolidWorks—have incorporated into their applications the hardware rendering capabilities found in NVIDIA Quadro FX 500.
“The programmability of the NVIDIA Quadro FX 500 allows Discreet to offer our customers production rendering as an integral part of real-time content creation,” said Chris Ford, product line manager at Discreet. “Users can apply sophisticated virtual materials or shaders like metals, rubber, or skin to their 3D models and render them in real time as they are designing.”
NVIDIA Quadro FX products use the NVIDIA® Unified Driver Architecture (UDA), a set of backward-and-forward, top-to-bottom compatible graphics drivers that optimize application performance, stability, and reliability. All NVIDIA Quadro FX products feature the NVIDIA® nView™ multi-display technology and OpenGL® quad-buffered stereo capability, extending the productivity available to users.
“With the introduction of NVIDIA Quadro FX 500, we’re able to offer our customers a fully scalable range of workstation graphics solutions,” said Jeff Brown, director of workstation product management at NVIDIA. “Each of these configurations, like all NVIDIA products, offers our customers the broadest application certification program in the industry.”
The NVIDIA Quadro FX 500 is now in volume production. Original equipment manufacturers as well as PNY—NVIDIA’s exclusive U.S. and European NVIDIA Quadro FX distributor—system integrators, and value-added resellers worldwide will begin selling the solution this week. For more information on NVIDIA Quadro FX products and to find out where you can purchase them, please visit the NVIDIA Web site at www.nvidia.com.
NVIDIA Corporation is a market leader in visual computing technology dedicated to creating products that enhance the interactive experience on consumer and professional computing platforms. Its graphics and communications processors have broad market reach and are incorporated into a wide variety of computing platforms, including consumer digital-media PCs, enterprise PCs, professional workstations, digital content creation systems, notebook PCs, military navigation systems, and video game consoles. NVIDIA is headquartered in Santa Clara, California and employs more than 1,500 people worldwide. For more information, visit the Company’s Web site at www.nvidia.com.
Certain statements in this press release, including any statements relating to the Company's performance expectations for NVIDIA's family of products and expectations of continued revenue growth, are forward-looking statements that are subject to risks and uncertainties that could cause results to be materially different than expectations. Such risks and uncertainties include, but are not limited to, manufacturing and other delays relating to new products, difficulties in the fabrication process and dependence of the Company on third-party manufacturers, general industry trends including cyclical trends in the PC and semiconductor industries, the impact of competitive products and pricing alternatives, market acceptance of the Company's new products, and the Company's dependence on third-party developers and publishers. Investors are advised to read the Company's Annual Report on Form 10-K and quarterly reports on Form 10-Q filed with the Securities and Exchange Commission, particularly those sections entitled "Certain Business Risks," for a fuller discussion of these and other risks and uncertainties.
# # #
Copyright © 2003 NVIDIA Corporation. All rights reserved. All company and/or product names may be trade names, trademarks and/or registered trademarks of the respective owners with which they are associated. Features, pricing, availability, and specifications are subject to change without notice.
Note to editors: If you are interested in viewing additional information on NVIDIA, please visit the NVIDIA Press Room at http://www.nvidia.com/view.asp?PAGE=press_room.