Hellgate: London Leverages NVIDIA™ Tools and Tech Support to Create Stunning Experience
NVIDIA Showcases Hellgate: London at Electronic Entertainment Expo
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FOR IMMEDIATE RELEASE
ELECTRONIC ENTERTAINMENT EXPO—LOS ANGELES, CA—May 11, 2006—NVIDIA Corporation (Nasdaq: NVDA) will show Hellgate: London this week at the Electronic Entertainment Expo in Los Angeles. NVIDIA has been working closely with developer Flagship Studios on its debut title, which includes support for Havok FXTM physics and Microsoft's ShaderModel 3.0. Hellgate: London will also be one of the industry's first DirectX 10 games.
"NVIDIA's expertise has made a huge impact on the quality of our game," said Bill Roper, co-founder and CEO of Flagship Studios. "Thanks to excellent developer tools and unprecedented developer support, we can spend less time on debugging and more time where it counts – taking advantage of the blazing speed and incredible features these cards provide such as hardware shadow maps, Shader Model 3, and floating-point render targets."
Hellgate: London combines the depth of role-playing games and the action of first-person shooter titles, while offering infinite replayability with dynamically generated levels, items, enemies and events. The player creates a heroic character, completes quests, and battles through innumerable hordes of demons to advance through experience levels and branching skill paths. A robust, flexible skill and spell system, highly customizable appearances, and a massive variety of randomly generated equipment allow players to create their own unique hero.
Namco Bandai will publish Hellgate: London in the United States, Europe, and Japan. Hanbit Soft will publish the game elsewhere in Asia.
For more information about the game, log on to www.hellgatelondon.com.
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