Operating System: FreeBSD x86
Release Date: : July 31, 2009
- Fixed a bug that could cause occasional memory corruption problems or segmentation faults when running OpenGL applications on Quadro GPUs.
- Fixed a deadlock in the OpenGL library that could be triggered in certain rare circumstances on Quadro GPUs.
- Fixed the order of outputs in the GPUScaling nvidia-settings property.
- Fixed a bug that caused graphics corruption in some OpenGL applications when the Unified Back Buffer is enabled the application window is moved.
- Fixed a bug that caused glXGetVideoSyncSGI, glXWaitVideoSyncSGI, and glXGetRefreshRateSGI to operate on the wrong screen when there are
multiple X screens.
- Fixed a bug that causes corruption or GPU errors when an application paints a redirected window whose background is set to ParentRelative on
X.Org servers older than 1.5.
This was typically triggered by running Kopete while using Compiz or
- Fixed a bug in VDPAU that could cause visible corruption when decoding H.264 clips with alternating frame/field coded reference pictures, and
a video surface is concurrently removed from the DPB, and re-used as
the decode target, in a single decode operation. This affected all GPUs
supported by VDPAU.
- Fixed a bug in VDPAU that could cause visible corruption near the bottom edge of the picture when decoding VC-1 advanced profile clips whose
heights are not exact multiples of 16 pixels, on G98 and MCP7x (IGP)
- Enhanced VDPAU to better handle corrupt/invalid H.264 bitstreams on G84, G86, G92, G94, G96, or GT200 GPUs. This should prevent most cases
of "display preemption" that are caused by bitstream errors.
- Fixed an X server crash when using the VDPAU overlay-based presentation queue and VT-switching away from the X server.
- Enhanced VDPAU's detection of the GPU's video decode capabilities.
- Fixed a bug in VDPAU that could cause ghosting/flashing issues when decoding H.264 clips, in certain full DPB scenarios, on G98 and MCP7x.
- Fixed VDPAU to detect an attempt to destroy the VdpDevice object when other device-owned objects still exist. VDPAU now triggers "display
preemption", and returns an error, when this occurs.
- Enhanced VDPAU's error handling and resource management in presentation queue creation and operation. This change correctly propagates all errors back to the client application, and avoids some resource leaks.
- Fixed an installer problem that prevented Linux ABI compatibility from working with newer versions of FreeBSD.
To download and install the drivers, follow the steps below:
STEP 1: Review the NVIDIA Software License.
You will need to accept this license prior to downloading any files.
STEP 2: Review Documentation
README - FreeBSD installation and configuration information.
STEP 3: Download the driver
STEP 4: Check dependencies
The dependencies are listed in the README.
STEP 5: Install
See the README for detailed installation instructions. If you have any questions or problems, please check the NVIDIA FreeBSD Discussion forum. If you don't find an answer to your question there, you can send email (in English) to email@example.com. When emailing firstname.lastname@example.org please attach an nvidia-bug-report.log, which is generated by running "nvidia-bug-report.sh".