500 RTX Games & Apps Are Now powered By DLSS, Ray Tracing & AI-Enhanced Technologies - Come Join The Celebration

On August 20th, 2018, NVIDIA President and CEO Jensen Huang unveiled the GeForce RTX 2080, the world’s first RTX graphics card, capable of rendering movie-quality effects in real-time games. Never before had a graphics card included dedicated hardware and software designed to facilitate the next evolution of gaming graphics, and to this day GeForce RTX GPUs deliver the definitive RTX experience.

RTX encompasses an ecosystem of technologies that make high-performance, high fidelity gaming a reality. Ray Tracing, powered by dedicated RT Cores, brings immersive and realistic lighting and reflections to games. NVIDIA DLSS, made possible by Tensor Cores, enables industry-leading AI graphics acceleration, capable of delivering up to 5 times faster performance in Cyberpunk 2077

RTX is also integrated in the world’s leading creative applications, accelerating workflows by orders of magnitude, powering exciting AI tools and enhancements, and enabling real-time ray-traced previews in apps that previously took hours to render even a single frame.

 

Today we celebrate a milestone years in the making, five hundred #RTXON games and applications! 

Over 500 games and applications have revolutionized the ways you play and create with ray tracing, DLSS and AI-powered technologies. Gamers have embraced RTX technologies at an impressive rate. GeForce RTX gamers spend 87 million hours each week playing RTX-enhanced games, and 97% of gamers playing Cyberpunk 2077 on GeForce RTX 40 Series GPUs play with RTX ON. Other major titles follow suit, with NARAKA: BLADEPOINT coming in at 98%, Minecraft with RTX at 99%, Alan Wake 2 at 99% and Diablo IV at 96%.

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Thank you to the publishers and developers who brought RTX technologies to life. And thank you to all the RTX gamers who have grown to love RTX through each game, update and launch. 

Thank you for being here with us on this journey, for each moment you spent developing, playing or creating with the RTX games and apps we all love.

Read on to discover how you can potentially win prizes, and to learn about Call of Duty: Warzone upgrading to DLSS 3, Call of Duty: Modern Warfare III and Call of Duty: Warzone introducing pre-game Full Ray Tracing with DLSS Ray Reconstruction to lobbies, and to see how Cyberpunk 2077: Ultimate Edition and Cyberpunk 2077: Update 2.1 further improve image quality and immersion via DLSS Ray Reconstruction and Full Ray Tracing enhancements.

Celebrate & Win $500 Green Man Gaming Gift Cards, and More

Incredible blockbusters, engrossing indie titles, and your most-played multiplayer games feature RTX technologies.

If you’ve missed out on any, now’s your chance to catch up - we’re giving away twenty $500 Green Man Gaming gift cards that can be spent on RTX games, or any of the games and DLC their massive store offers.

Additionally, you’ll have a chance to win our much sought-after #RTXON keyboard keycaps!

For a chance to win:

Our friends at CD PROJEKT RED are also joining in the fun, giving away something very special to celebrate 500 RTX games and apps and Cyberpunk 2077: Ultimate Edition. Follow Cyberpunk 2077’s official X account to learn more.

Call of Duty: Warzone Season 1: Urzikstan Launches With DLSS 3 On December 6th

Call of Duty fans receive a massive update on December 6th, introducing new content for Call of Duty: Modern Warfare III Multiplayer, Modern Warfare III Zombies, and Call of Duty: Warzone! Dubbed “Season 1”, the massive content drop has something for everyone.

 

In Call of Duty: Warzone, the free-to-play massive combat arena title, players can now deploy to Urzikstan, the game’s newest big map, which is sure to excite veterans and newcomers alike. This high-density urban layout has exciting points of interest, and players can move through this city landscape with the return of slide cancel, as well as more responsive movement allowing for faster-paced play. With exhilarating new features such as the Drivable Train, Horizontal Ziplines, new Gulag map, and gameplay features, it’s time to call up the squad and drop in.

For GeForce RTX 40 Series gamers, Season 1 sees the debut of NVIDIA DLSS 3 in Call of Duty: Warzone, multiplying performance. GeForce RTX 20 Series and 30 Series gamers can boost performance with DLSS Super Resolution.

And if performance is high enough already in your opinion, you can instead enable NVIDIA DLAA, an AI-based anti-aliasing mode that utilizes the same technology developed for DLSS. DLAA uses a native resolution image to maximize image quality, rather than boosting performance, for an even richer, more detailed experience.

Additionally, all GeForce gamers, dating back to users of the GeForce GTX 900 Series, can activate NVIDIA Reflex.

NVIDIA Reflex is synonymous with responsive gaming, and can be found in the latest and greatest games. Reflex reduces system latency so your actions occur quicker, potentially giving you a competitive edge in multiplayer matches, and making single-player titles more responsive and enjoyable. NVIDIA Reflex is now used by over 50 million players each month, is available in 9 of the top 10 competitive shooters, and is activated by 90% of GeForce gamers in over 90 supported titles.

In Call of Duty: Warzone, NVIDIA Reflex reduces system latency, and combined with the super fast frame rates delivered by DLSS, you can let your skill shine when competing on the battlefields of Urzikstan, Ashika Island and Vondel.

With the release of Season 1 for Call of Duty: Modern Warfare III and Call of Duty: Warzone, NVIDIA DLSS 3, NVIDIA DLSS 2, NVIDIA DLAA, NVIDIA Reflex, and NVIDIA Image Scaling are now supported in all modes, as well in every Call of Duty: Modern Warfare II mode, giving GeForce RTX gamers the definitive PC experience.

Call of Duty: Modern Warfare III Adds Full Ray Tracing & NVIDIA DLSS 3.5 To Lobbies On December 6th

Call of Duty HQ serves as the hub for all Modern Warfare III and Call of Duty: Warzone content, enabling players to quickly access Multiplayer, Zombies, Battle Royale, the Firing Range, and more. On December 6th, GeForce RTX gamers can activate full ray tracing in the lobbies of Call of Duty: Modern Warfare III and Call of Duty: Warzone, enabling you to see your characters, skins, vehicles, and weapons in an entirely new light.

Full ray tracing, otherwise known as path tracing, is a demanding but highly accurate way to render light and its effect on a scene. Reflections, shadows, ambient occlusion, and more are all amped up, letting your Call of Duty content shine with incredible detail and realism. Inspect your Gunsmith weapons with enhanced detail, see your characters with pixel-perfect lighting and shadowing, head to the Firing Range to test your beautifully rendered loadouts, and marvel at immersive pre-game moments with you and your assembled squad.

All GeForce RTX gamers can activate pre-game Path Tracing via the Video options menu, and doing so will automatically enable NVIDIA DLSS 3.5 with DLSS Ray Reconstruction. Ray Reconstruction replaces hand-tuned ray tracing denoisers with a new unified AI model, elevating the image quality of ray-traced effects and full ray tracing to new heights, further enhancing detail, realism and immersion.

For even faster performance, in all available campaigns and modes for Call of Duty: Modern Warfare II, Call of Duty: Modern Warfare III, and Call of Duty: Warzone, activate DLSS Frame Generation, which multiplies frame rates.

Cyberpunk 2077: Ultimate Edition Update 2.1 Further Enhances Full Ray Tracing & DLSS

In Cyberpunk 2077: Ultimate Edition, immerse yourself in every story the world of the dark future has to offer, including the base game, its acclaimed spy-thriller expansion Phantom Liberty, and the game-changing Update 2.0 - all in one package. 

Become an urban outlaw equipped with cybernetic enhancements and build your legend on the streets of Night City. Go on daring adventures and build relationships with unforgettable characters whose fates are shaped by the choices you make, and decide how V's story ends. Your choices in the base game and Phantom Liberty create interweaving webs of consequences, ones that shape the fate of the characters around you — and your own.

 

Update 2.1 ships alongside Cyberpunk 2077: Ultimate Edition and is available for free to owners of both the Ultimate Edition and the original Cyberpunk 2077 on PC. This major update for the incredible game is stacked with content, and new technical enhancements for PC players.

On the content front, players can now travel through Night City using a new metro system, which includes unique subway scenes and interactions. Players can now romance their partners in the comfort of their apartments, and can listen to radio stations when on-foot and riding the subway. Additionally, amongst a long list of other additions, a previously closed highway is now open to vehicles and the NCPD, new motorbikes and cars are available for purchase, select boss fights have been revamped, replayable street races have been introduced, new world mini stories are available to discover, and rasterized graphics have been enhanced for all platforms.

When playing Cyberpunk 2077 and Phantom Liberty on a GeForce RTX GPU, gamers have a laundry list of incredible options available to take performance and image quality to the next level. DLSS Super Resolution and DLSS Frame Generation multiply frame rates by up to 5X, full ray tracing replaces lighting with a unified, jaw-dropping path-traced model that takes immersion to 11, DLSS 3.5 with Ray Reconstruction makes revolutionary use of AI to further improve image quality and performance, and Reflex makes Cyberpunk 2077 gameplay even more responsive, delivering the best gameplay experience possible on any platform.

Update 2.1 makes that technology even better, once again raising the bar for image quality, immersion, and realism.

Full ray tracing, activated via the Ray Tracing: Overdrive Mode, exits Preview status with the release of the Ultimate Edition, boasting additional improvements.

Under the hood, technologies including Shader Execution Reordering (SER) and Opacity Micromaps (OMM) have delivered significant performance gains during the evolution of the Ray Tracing: Overdrive Mode. 

Now, we're introducing Reservoir-based Spatiotemporal Importance Resampling Global Illumination (ReSTIR GI) with the launch of Update 2.1 and the Cyberpunk 2077: Ultimate Edition. ReSTIR GI is an advanced sampling technique for indirect lighting available in the NVIDIA RTXDI SDK, which further improves the quality of fully ray traced lighting in Cyberpunk 2077.

Before the release of Update 2.1, some scenes were darker than intended due to the loss of lighting energy during denoising. Using ReSTIR GI, local lighting is appropriately bright, and light now travels further, illuminating a scene further into the distance and increasing the brightness of previously illuminated detail.

In Update 2.0, the movement of dynamic characters, the equipping of new weapons and items, or the moving of the camera could cause full ray tracing to visibly update in areas that were previously occluded. With the introduction of ReSTIR GI in Update 2.1, disocclusion noise has been greatly reduced.

 

In conjunction with Ray Reconstruction enhancements in Update 2.1, ReSTIR GI significantly reduces the ghosting of moving game elements and their shadows, further improving image quality and immersion.

 

If you’re unfamiliar with Ray Reconstruction, it replaces several hand-tuned ray tracing denoisers with a single, unified AI model that accelerates performance by up to 5X in conjunction with DLSS Super Resolution and Frame Generation, and dramatically enhances path tracing image quality. Reflections are substantially clearer, light responds near instantaneously, and image quality overall is further improved.

 

With the launch of Cyberpunk 2077: Ultimate Edition and Update 2.1, Ray Reconstruction has been further refined. Now, the fidelity and realism of skin rendering is improved, and the quality of eye reflections enhanced, making character close ups in conversations and cinematic moments even better.

Additionally, Ray Reconstruction will now be usable when activating Ray-Traced Reflections, either as part of a preset, or when configuring custom settings.

With Ray Reconstruction enabled, the clarity and fidelity of reflected game elements is noticeably enhanced (click the icon on the bottom right to view in fullscreen)

These enhancements, additions and improvements mean that CD PROJEKT RED will be removing the Technology Preview label from the Ray Tracing: Overdrive Mode, signifying that it has reached its potential, and the promise of being the next revolution in real-time graphics rendering. 

In advance of Cyberpunk 2077: Ultimate Edition and Update 2.1’s launch, we’ve released a new GeForce Game Ready Driver, which is required to take advantage of the tech outlined above. To get your system ready ahead of December 5th, go to the Drivers tab of GeForce Experience or GeForce.com to download and install our Cyberpunk 2077: Ultimate Edition Game Ready Driver.

GeForce Game Ready Drivers deliver the best experience for your favorite PC games. They’re finely tuned in collaboration with developers and extensively tested across thousands of hardware configurations for maximum performance and reliability. Game Ready Drivers also allow you to optimize game settings in GeForce Experience with a single click, and empower you with the latest NVIDIA technologies.

If you don’t have a powerful GeForce RTX PC or laptop, you can still enjoy and experience Cyberpunk 2077: Ultimate Edition by streaming it from the cloud with the same technologies as GeForce RTX 40-Series owners, including DLSS 3.5, Ray Reconstruction, and Reflex, thanks to NVIDIA GeForce NOW Ultimate. Members can play over 1,700 games they already own from Steam, Epic Games Store, Xbox, Ubisoft Connect, and GOG.com. Head over to the GeForce NOW website to learn more.

 

When playing Cyberpunk 2077 and Phantom Liberty on a GeForce RTX GPU, gamers have a laundry list of incredible options available to take performance and image quality to the next level. DLSS Super Resolution and Frame Generation multiply frame rates by up to 5X, full ray tracing replaces lighting with a unified, jaw-dropping path-traced model that takes immersion to 11, DLSS 3.5 with Ray Reconstruction makes revolutionary use of AI to further improve image quality and performance, and Reflex makes Cyberpunk 2077 gameplay even more responsive, delivering the best gameplay experience possible on any platform. See for yourself when patch 2.1 and the Ultimate Edition are released December 5th.

Check Back Next Week For Even More RTX Games

Each week there are even more DLSS integrations arriving for an array of games. Check back next week for a rundown of the next DLSS and RTX games, and head here to see the complete list of several hundred DLSS-enhanced games and apps.