Universal Scene Description is an open and extensible framework for describing, composing, simulating and collaborating in 3D worlds.
Invented by Pixar Animation Studios, Universal Scene Description (OpenUSD) encompasses a collection of fundamental components and capabilities that accelerate workflows, teams, and projects. OpenUSD is more than just a file format—it's an open-source framework that serves as a standard across industries, enabling the development of digital twins and AI in 3D worlds. Through the Alliance for OpenUSD (AOUSD), NVIDIA, Pixar, Adobe, Apple, Autodesk, and others promote the interoperability of 3D content with OpenUSD.
OpenUSD unifies multiple data layers into a single view for seamless collaboration across 3D tools and workflows.
OpenUSD unifies 3D data into one unified OpenUSD stage, and each 3D element is built with data layer stacks and composition arcs.
OpenUSD scales from individual assets to large-scale industrial environments through effective asset structuring and simulation-ready standards.
The multi-part specification being developed in the Alliance for OpenUSD, starting with Core Specification 1.0, formally defines how OpenUSD works, ensuring consistent behavior across all implementations.
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OpenUSD provides an open, framework and ecosystem with SDKs for composing, editing, querying, rendering, collaborating, and simulating within 3D virtual worlds.
OpenUSD enables non-destructive workflows in scene creation and asset aggregation so teams can iterate together.
OpenUSD leverages a file-system-agnostic document model that can support any data storage and location, enabling aggregation of varied data sources.
OpenUSD is evolving under the open governance of the AOUSD as a standard of standards to aggregate data sources across domains and industries.
OpenUSD’s unique and broad extensibility requires a level of investment and learning to maximize efficiency for asset structuring and 3D pipeline development in the long term.
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As OpenUSD continues to be adopted across new industries, developers can contribute to the growing open source ecosystem of extensions and features.
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Ensuring OpenUSD compatibility enhances data quality and delivers new functionality to 3D assets, like conceptual mapping and ETL (Extract-Transform-Load).
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Simulation-ready assets, defined by SimReady specifications, provide an open, standardized workflow for digital twin creation, streamlining complex physical AI workflows.
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NVIDIA cofounded the Alliance for OpenUSD with Pixar, Adobe, Apple, and Autodesk and actively contributes to expanding the development of OpenUSD to build large-scale, physically accurate digital twins.
Develop with OpenUSD to create physically accurate 3D workflows and assets used for digital twins and training physical AI models.
Accelerate your OpenUSD workflows with this free, open-source curriculum for developers and 3D practitioners.
Shape the standards and evolution of USD through the Alliance for OpenUSD (AOUSD).