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Transparency AA (Antialiasing)

 
 

TransparencyAA_200.jpgThis sample demonstrates the GeForce 7 Series per-primitive super-sample and multi-sample modes for antialiasing primitives with transparent fragments. The problem with using alpha test to virtually simulate geometry is a hard edge that is produced where the test occurs. The conventional solution for dealing with this problem is to use alpha blending. Using a GeForce 7 Series GPU, you can enable super-sampling or multi-sampling per-primitive, yielding much higher image quality along the alpha tested edges.


Downloads

Antialiasing with Transparency Video (.wmv) [4.5 MB]

Antialiasing with Transparency Whitepaper (.pdf) [893 KB]

Antialiasing with Transparency Sample (.zip) [6.5 MB]



 
 
 
 
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