Transparency AA (Antialiasing)


TransparencyAA_200.jpgThis sample demonstrates the GeForce 7 Series per-primitive super-sample and multi-sample modes for antialiasing primitives with transparent fragments. The problem with using alpha test to virtually simulate geometry is a hard edge that is produced where the test occurs. The conventional solution for dealing with this problem is to use alpha blending. Using a GeForce 7 Series GPU, you can enable super-sampling or multi-sampling per-primitive, yielding much higher image quality along the alpha tested edges.


Antialiasing with Transparency Video (.wmv) [4.5 MB]

Antialiasing with Transparency Whitepaper (.pdf) [893 KB]

Antialiasing with Transparency Sample (.zip) [6.5 MB]