NVIDIA TECH TALKS |
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West Building, Room 220 Monday, August 8
9:00 AM-5:30 PM
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STOP BY THE NVIDIA BOOTH |
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Booth # 453
Tuesday, August 9
9:30 AM – 6:00 PM
Wednesday, August 10
9:30 AM – 6:00 PM
Thursday, August 11
9:30 AM – 3:30 PM
NVIDIA Sketch Match
Booth #603
NVIDIA is Hiring
Booth #7
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CONTACT US |
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Email us here.
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Weren't able to make it to Vancouver? Check out NVIDIA's booth virtually.See it now.
NVIDIA was on the SIGGRAPH 2011 show floor.
NVIDIA and our many partners, including Dell, HP, and Lenovo demonstrated new, breakthrough technologies for advanced visualization, providing blazing-fast performance and advanced capabilities that push visualization beyond traditional 3D - all accelerated by GPUs.
Announcing the winner of an NVIDIA® Quadro® 5000 Professional Graphics Board:
Congratulations Larry Green from Great Falls, MT!
Thank you for completing our online survey.
NVIDIA Tech Talks Presented by Dell
See below to download presentations or check out the streamed recordings here
Monday, August 8, 9:00am-5:30pm
Location: West Building, Room 220
Explore the impact of GPUs on state-of-the-art CG and interactive design. Join NVIDIA for seven engaging talks including panel discussions and technical deep dives covering everything from advanced ray tracing and rendering to tessellation. Get insight into today's most exciting applications—and a glimpse into the next generation of groundbreaking advancements.
See below for the schedule of talks and speakers.You can also view the streamed recording of the talks on Facebook.
9:00-10:00 Advanced Rendering Solutions
Speaker: Phil Miller, Director of Software Product Management, Professional Solutions Group, NVIDIA
The full range of advanced rendering solutions and frameworks from NVIDIA will be jointly explained in this insightful product and technology discussion and demonstration. Come learn about the latest possibilities for incorporating advanced rendering – from leveraging mental ray, adding iray, creating with OptiX, combining multiple solutions, or building custom pipelines.
Download PDF Download FLV
10:15-11:15 OpenGL and CUDA®-Based Tessellation
Speakers: Philippe Rollin, Applied Engineer, NVIDIA
Brent Oster, Senior Applied Engineer, NVIDIA
Miguel Ortega, Modeling & Texture Lead, Digital Domain
Tessellation in OpenGL has some limitations that can be overcome by writing your own tessellation in CUDA--allowing for higher-order surfaces, custom UV coordinate determination, and advanced features such as trimming curves. This part of the session will cover how to set up tessellation of simple cubic Bezier patches in CUDA, including how to generate UV coordinates and compute tessellated vertices and triangles in parallel. It will also explore advanced tessellation using other basis functions, higher-order curves, and trimming curves.
Download PDF Download FLV Download Code Examples
11:30-12:30 Parallel Nsight™ 2.0 and CUDA 4.0 for the Win!
Speaker: Jeff Kiel, Manager of Graphics Tools, NVIDIA
The CUDA parallel computing architecture enables dramatic increases in computing and graphics performance by harnessing the power of the GPU. Parallel Nsight is the first development environment for CUDA and graphics application development integrated into Microsoft Visual Studio.
Together, CUDA 4.0 and Parallel Nsight 2.0 make it easier than ever for developers to upgrade existing CPU-only applications to massively parallel applications that make best use of both the CPU and the GPU.
Session attendees will learn:
- How CUDA 4.0 makes it easier than ever to improve application performance.
- How to utilize the features of Parallel Nsight 2.0 that allow you to easily integrate compute and graphics.
- How to visualize an application's API calls and workloads across the CPU and GPU.
- How to inspect textures and GPU pipeline state at any time during your application's run.
Parallel Nsight supports many common GPU Computing/graphics APIs, including CUDA C/C++, OpenCL, DirectCompute, Direct3D, and OpenGL.
Download PDF Download FLV
12:45-1:30 Using the GPU to Create a Seamless Display from Multiple Projectors
Speakers: Steve Nash, Applied Engineer, NVIDIA
Rajeev Surati, Co-Founder, Scalable Display Technology
This talk will explore a new method of using the GPU to adjust the pixel intensity and screen coordinates to create a visually seamless desktop from multiple projectors.
Download PDF Download FLV
1:45-3:00 VFX Trendspotting: Unlocking GPU Performance
Session Moderator:
Mike Seymour, co-founder of fxGuide and fxphd
Session panelists:
Dan Bailey, Lead Researcher, Double Negative
Hugo Ayala, Senior Research Associate, Blue Sky
Magnus Wrenninge, Senior Technical Director, Sony Pictures Imageworks
Sebastian Sylwan, Chief Technology Officer, Weta Digital
Olivier Maury, Lead Rendering/Shading Engineer-ILM
Effects R&D experts from WETA, ILM, Double Negative, Sony Pictures Imageworks, and Blue Sky will discuss and debate the trials, tribulations, and victories of moving processor intensive visual effects processes from the CPU to the GPU. Optimizing proprietary code and integrating GPU accelerated rendering once required dedicated teams, but is now being achieved at large and boutique facilities alike thanks to an explosion of knowledge sharing, new tools, and resources. This panel brings together R&D talent from renowned facilities to relay their personal experiences and tips about embarking on GPU-driven adventures. The group will discuss the successes and failures with the goal of relaying useful tips and techniques for harnessing GPU acceleration in facilities of all sizes.
While each panelist takes a unique approach to integrating GPU optimization, many of their methods have relied on shared knowledge and information derived from the research of their peers.
This presentation is not yet available for download, please check back.
3:15-4:15 Tools for Mobile Photography and Vision
Speakers: Joe Stam, Manager, Mobile Computer Vision
Kari Pulli, Senior Director of Research, NVIDIA
NVIDIA views computational photography and computer vision as important driving areas for the future of mobile, desktop, and server computing. This talk gives an overview of current research and development in these areas, as well as how this relates to our current hardware and software roadmaps.
Download PDF 1 Download FLV
Download PDF 2
4:30- 5:30 GPU Ray Tracing
Speaker: Phil Miller, Director of Software Product Management, Professional Solutions Group, NVIDIA
Learn the latest approaches in levering GPUs for the fastest possible ray tracing results from experts developing and leveraging the NVIDIA OptiX ray tracing engine, the team behind NVIDIA iray, and those making custom renderers. Multiple rendering techniques, GPU programming languages, and optimal hardware configurations will be covered in this cutting-edge discussion.
Download PDF Download FLV
NVIDIA Technology Theater Sponsored by HP
Tuesday, August 9th- Thursday, August 11th
Location: NVIDIA Booth
The theater talks include demonstrations and real-life case studies that cover the latest in workstation professional graphics technologies. Open to all attendees, the theater is located in the NVIDIA booth and will feature both NVIDIA experts and industry luminaries. See below for the schedule of talks and speakers.
WATCH THE PRESENTATIONS ON FACEBOOK
You can also view the streamed recording of the talks on Facebook.
NVIDIA Parallel Nsight Developer Tools
Jeff Kiel, Manager of Graphics Tools, NVIDIA
Download FLV
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Shaw's Kinetic Echo — X-Men: First Class
Nikos Kalaitzidis, Digital Effects Supervisor, Digital Domain
Dan Platt, Character Modeling Lead, Digital Domain |
GPU Radiosity: Porting the Enlighten runtime to CUDA
Chris Doran, Founder and COO, Geomerics
Graham Hazel, Lead Developer, Geomerics
Download FLV
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GPUs in Virtual Moviemaking
Rob Powers, VP, 3D Development, Newtek |
Adobe Research: Advanced Motion Graphics with GPU Ray Tracing 3D Compositing Pipeline
Steve Forde, Senior Product Manager, Visual Effects, Adobe |
The Latest in Professional Multi-touch Interfaces
Jeff Han, CEO, Perceptive Pixel
Download FLV
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Red Phantoms Project and GPU Accelerated Compositing
Ali Aboud, Compositor/Fx Artist, Goldtooth Creative
Download FLV
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Lighting & Compositing Rango
Tim Alexander, Digital Effects Supervisor , Industrial Light & Magic(ILM) |
A Look into the Hereafter
Danielle Plantec, VFX Supervisor, Scanlinevfx |
Digital Domain uses MARI to Hammer Out Thor
Miguel Ortega, Modeling & Texture Lead, Digital Domain
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Unleashing Your Creativity with Adobe Premiere Pro CS5.5
Sebastian Distefano,Technical Evangelist, Adobe
Download FLV
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Harry Potter 7 Part 2: The Pensieve, a Magical Repository of Memories
Manny Wong, Gradient Effects |
GPU Accelerated Simulation in V6R2012X DesignSight
Steven Granja, Prinicipal Development Engineer, Dassault Systèmes
Download FLV |
Whipping Up a Storm for EA's SSX Game Trailers
Jeff Ranasinghe, CG Supervisor, Image Engine |
Fast Particle Simulations in Maya using CUDA
Wil Braithwaite, Senior Applied Engineer – Digital Film, NVIDIA
Download FLV |
PhysX/APEX in 3ds Max and Maya
Daniel Horowitz, Engineering Manager, DevTools-PhysX, NVIDIA
Download FLV
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Advanced Production Techniques with mental ray and iray
Barton Gawboy, Training and Special Projects, NVIDIA ARC
Download FLV 1
Download FLV 2
Download PDF
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Preview of CATIA V6 Real-time Design Visualization and Interactive Raytracing
Xavier Melkonian, Director, CATIA Marketing, Dassault Systemes
Pierre Maheut, Manager, CATIA Shape ,Dassault Systemes
Download FLV
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The Latest in Professional Multi-touch Interfaces
Jeff Han, CEO, Perceptive Pixel |
Remote Computing with the Quadro Virtual Graphics Platform
Will Wade, Manager, Quadro Advanced Technologies Group, NVIDIA
Download FLV
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OptiX and Zeany: Innovating Automotive Advertising
Jaja Ishibashi Director of Business Development , WorksZebra
George Barjoud, Works Zebra
Download FLV
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The Unreal Engine 3 Samaritan Demo
Martin Mittring, Senior Graphics Architect , Epic games |
Studiopass: Cloud Based Media Collaboration Using Tegra Portable Devices
Kevin Jackson, Founder and CEO, ViewPartners Limited
Download FLV
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Harry Potter 7 Part 2: The Pensieve, a Magical Repository of Memories
Manny Wong, Gradient Effects |
Transformers: Dark of the Moon
Nigel Sumner, Industrial Light and Magic (ILM) |
Thursday, August 11, 2011
Lifelike Interactive Experience Creation for Industry Usage
Eric Miffre, 3DVIA R&D, Studio Content & Community, Dassault Systeme
Martin St-Germain, Account Exec, 3DVIA Sales, Dassault Systemes
Download FLV
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A Look into the Hereafter
Danielle Plantec, VFX Supervisor, Scanlinevfx |
Using MassFX in 3dsmax
Chris Murray, Technical Marketing Specialist, Autodesk
Download FLV
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NVIDIA Sponsors
Are you getting the most out of your creative potential?
Dell Precision™ workstations are Dell's highest-performing and most scalable systems, specifically designed for professionals that work with data rich content in compute-intensive environments. Dell Precision workstations with Nvidia Quadro graphics provide creative professionals with the graphics performance, visualization and reliability they need to stay productive and work at the speed of thought. |
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HP Z Workstations, HP EliteBook Mobile Workstations & HP Performance Displays
Combining ultimate performance with revolutionary industrial design, HP delivers the speed and expandability that you demand to tackle your biggest creative challenges. |
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About Lenovo
Lenovo is one of the world's largest manufacturers of the most innovative personal computers, including the renowned ThinkPad® notebook as well as products carrying the ThinkCentre®, ThinkStation®, ThinkServer®, IdeaCentre® and IdeaPad® brands. |
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Featured Partners:
Autodesk Inc. Autodesk, a leader in 3D entertainment software provides artists with creative toolsets to meet and exceed client expectations, and do so on time and on budget. |
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Chaos Group
Chaos Group provides state of the art rendering solutions for architectural, VFX, film, media and entertainment, automotive design, television and other industries. |
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Computer Graphics World
Computer Graphics World is the premier authority on innovative graphics technology and applications. |
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Dassault Systèmes
The Dassault Systèmes portfolio consists of CATIA for designing the virtual product - DELMIA for virtual production - SIMULIA for virtual testing - ENOVIA for global collaborative lifecycle management, EXALEAD for search-based applications- SolidWorks for 3D mechanical design and 3DVIA for online 3D lifelike experiences. |
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Luxology Modo is an innovative 3D modeling, painting and rendering software designed to accelerate the creation of world-class models, associated color and normal maps, and ultra high-quality renderings. |
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Planar Systems Planar Systems, Inc. is a global leader in specialty display systems. Planar's line of innovative stereoscopic monitors meets the demanding 3D visualization needs of professionals. |
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Wacom Technology Services Unleash your creativity with Wacom Technology Corporation's complete line of professional pen tablets and interactive pen displays for designers, photographers, animators, and artists. |
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