SIGGRAPH 2011
 
Siggraph 2011
NVIDIA TECH TALKS

West Building, Room 220
Monday, August 8
9:00 AM-5:30 PM

STOP BY THE NVIDIA BOOTH

Booth # 453

Tuesday, August 9
9:30 AM – 6:00 PM

Wednesday, August 10
9:30 AM – 6:00 PM

Thursday, August 11
9:30 AM – 3:30 PM

NVIDIA Sketch Match
Booth #603

NVIDIA is Hiring
Booth #7

CONTACT US

Email us here.

Weren't able to make it to Vancouver? Check out NVIDIA's booth virtually.
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NVIDIA was on the SIGGRAPH 2011 show floor.

NVIDIA and our many partners, including Dell, HP, and Lenovo demonstrated new, breakthrough technologies for advanced visualization, providing blazing-fast performance and advanced capabilities that push visualization beyond traditional 3D - all accelerated by GPUs.

Announcing the winner of an NVIDIA® Quadro® 5000 Professional Graphics Board:

Congratulations Larry Green from Great Falls, MT!
Thank you for completing our online survey.

NVIDIA Tech Talks Presented by Dell

See below to download presentations or check out the streamed recordings here


Monday, August 8, 9:00am-5:30pm
Location: West Building, Room 220

Explore the impact of GPUs on state-of-the-art CG and interactive design. Join NVIDIA for seven engaging talks including panel discussions and technical deep dives covering everything from advanced ray tracing and rendering to tessellation. Get insight into today's most exciting applications—and a glimpse into the next generation of groundbreaking advancements.

See below for the schedule of talks and speakers.You can also view the streamed recording of the talks on Facebook.

9:00-10:00 Advanced Rendering Solutions
Speaker: Phil Miller, Director of Software Product Management, Professional Solutions Group, NVIDIA

The full range of advanced rendering solutions and frameworks from NVIDIA will be jointly explained in this insightful product and technology discussion and demonstration. Come learn about the latest possibilities for incorporating advanced rendering – from leveraging mental ray, adding iray, creating with OptiX, combining multiple solutions, or building custom pipelines.

Download PDF                Download FLV

10:15-11:15 OpenGL and CUDA®-Based Tessellation
Speakers: Philippe Rollin, Applied Engineer, NVIDIA
Brent Oster, Senior Applied Engineer, NVIDIA
Miguel Ortega, Modeling & Texture Lead, Digital Domain

Tessellation in OpenGL has some limitations that can be overcome by writing your own tessellation in CUDA--allowing for higher-order surfaces, custom UV coordinate determination, and advanced features such as trimming curves. This part of the session will cover how to set up tessellation of simple cubic Bezier patches in CUDA, including how to generate UV coordinates and compute tessellated vertices and triangles in parallel. It will also explore advanced tessellation using other basis functions, higher-order curves, and trimming curves.

Download PDF                Download FLV                Download Code Examples

11:30-12:30 Parallel Nsight™ 2.0 and CUDA 4.0 for the Win!
Speaker: Jeff Kiel, Manager of Graphics Tools, NVIDIA

The CUDA parallel computing architecture enables dramatic increases in computing and graphics performance by harnessing the power of the GPU. Parallel Nsight is the first development environment for CUDA and graphics application development integrated into Microsoft Visual Studio.
Together, CUDA 4.0 and Parallel Nsight 2.0 make it easier than ever for developers to upgrade existing CPU-only applications to massively parallel applications that make best use of both the CPU and the GPU.
Session attendees will learn:

  • How CUDA 4.0 makes it easier than ever to improve application performance.
  • How to utilize the features of Parallel Nsight 2.0 that allow you to easily integrate compute and graphics.
  • How to visualize an application's API calls and workloads across the CPU and GPU.
  • How to inspect textures and GPU pipeline state at any time during your application's run.

Parallel Nsight supports many common GPU Computing/graphics APIs, including CUDA C/C++, OpenCL, DirectCompute, Direct3D, and OpenGL.

Download PDF                Download FLV

12:45-1:30 Using the GPU to Create a Seamless Display from Multiple Projectors
Speakers: Steve Nash, Applied Engineer, NVIDIA
Rajeev Surati, Co-Founder, Scalable Display Technology

This talk will explore a new method of using the GPU to adjust the pixel intensity and screen coordinates to create a visually seamless desktop from multiple projectors.

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1:45-3:00 VFX Trendspotting: Unlocking GPU Performance
Session Moderator:
Mike Seymour, co-founder of fxGuide and fxphd

Session panelists:
Dan Bailey, Lead Researcher, Double Negative
Hugo Ayala, Senior Research Associate, Blue Sky
Magnus Wrenninge, Senior Technical Director, Sony Pictures Imageworks
Sebastian Sylwan, Chief Technology Officer, Weta Digital
Olivier Maury, Lead Rendering/Shading Engineer-ILM

Effects R&D experts from WETA, ILM, Double Negative, Sony Pictures Imageworks, and Blue Sky will discuss and debate the trials, tribulations, and victories of moving processor intensive visual effects processes from the CPU to the GPU. Optimizing proprietary code and integrating GPU accelerated rendering once required dedicated teams, but is now being achieved at large and boutique facilities alike thanks to an explosion of knowledge sharing, new tools, and resources. This panel brings together R&D talent from renowned facilities to relay their personal experiences and tips about embarking on GPU-driven adventures. The group will discuss the successes and failures with the goal of relaying useful tips and techniques for harnessing GPU acceleration in facilities of all sizes.
While each panelist takes a unique approach to integrating GPU optimization, many of their methods have relied on shared knowledge and information derived from the research of their peers.

This presentation is not yet available for download, please check back.

3:15-4:15 Tools for Mobile Photography and Vision
Speakers: Joe Stam, Manager, Mobile Computer Vision
Kari Pulli, Senior Director of Research, NVIDIA

NVIDIA views computational photography and computer vision as important driving areas for the future of mobile, desktop, and server computing. This talk gives an overview of current research and development in these areas, as well as how this relates to our current hardware and software roadmaps.

Download PDF 1                Download FLV

Download PDF 2

4:30- 5:30 GPU Ray Tracing
Speaker: Phil Miller, Director of Software Product Management, Professional Solutions Group, NVIDIA

Learn the latest approaches in levering GPUs for the fastest possible ray tracing results from experts developing and leveraging the NVIDIA OptiX ray tracing engine, the team behind NVIDIA iray, and those making custom renderers. Multiple rendering techniques, GPU programming languages, and optimal hardware configurations will be covered in this cutting-edge discussion.

Download PDF                Download FLV



 
 
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