SIGGRAPH 2012, Los Angeles

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Siggraph 2012

Even if you couldn't make it to Siggraph this year, you can still view the on-demand NVIDIA and partner sessions. Check out the schedule below for what occurred each day.

Our theme at the show – "here, there and everywhere" – hints at how the latest Quadro technology accelerating breakthroughs are changing how graphics pros do business.

  • Here, at the desktop. We're showcasing solutions with maximum visualization and computational performance with our next-gen Kepler-based Maximus technology.
  • There, in the cloud. NVIDIA VGX demos will preview how graphics technology is headed into the cloud.
  • And everywhere, via mobile devices. Tegra 3-enabled mobile devices, like Google's Nexus 7, will be used to demo how pros can access workflows without compromise, wherever they are.


Tuesday, August 7, 2012

HP Theater Talks
9:30 AM - 10:00 AM Ad Agencies in Motion: Keep It Moving!
Pagogh Cho, Vice President, Innovation, Adcetera

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10:00 AM - 10:30 AM NVIDIA Maximus - The World's Most Powerful Visual Supercomputing Platform for Modern Workstations
Sandeep Gupte, Senior Director, Product Marketing, NVIDIA
Scott Fitzpatrick, Product Manager, NVIDIA

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10:30 AM - 11:00 AM V-Ray and RT Rendering on Ben + Jerry's
Kirk Shintani, CG Lead, a52

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11:00 AM - 11:30 AM Scaling Resolution with the Quadro SVS Platform
Andrew Page, Sr. Product Manager, Advanced Technologies, NVIDIA Quadro

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11:30 AM - 12:00 PM Vision Research Simulator Built by NASA for the USAF Using Various COTS Technologies
Kenji Kato, Senior Database Engineer, NASA
John Archdeacon, Principal Engineer and OBVA IG Manager, NASA

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12:00 PM - 12:30 PM Quadro for Developers
Ian Williams, Director of Applied Engineering, NVIDIA
Shalini Venkataraman, Senior Applied Engineer, NVIDIA

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12:30 PM - 1:00 PM GPU Visualization at Nike
Brad Clarkson, Sr. Technology Manager, Digital Enablement, Nike Inc.
*Note: This session was not streamed live.

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1:00 PM - 1:30 PM Accelerating High-End 2D Image Processing and Compositing with CUDA
Jon Wadelton, Nuke Product Manager, The Foundry

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1:30 PM - 2:00 PM Making Waves, the Visual Effects of Battleship
Willi Geiger, CG Supervisor, ILM
*Note: This session was not streamed live.

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2:00 PM - 2:30 PM GPUs and Ice Age: Continental Drift at Blue Sky Studios
Hugo M. Ayala, Senior Research Associate, Blue Sky Studios
*Note: This session was not streamed live.

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2:30 PM - 3:00 PM Simplifying the Motion Graphics Workflow –
GPU-Accelerated 3D Raytracing in Adobe After Effects

Steve Forde, Senior Product Manager, Visual Effects, Adobe

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3:00 PM - 3:30 PM Rony Soussan Presents eyeon Fusion on Anonymous with NVIDIA Maximus
Rony Soussan, Compositing Supervisor,
Uncharted Territory/eyeon

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3:30 PM - 4:00 PM Creating the Hulk & the VFX of The Avengers
Jeff White, Visual Effects Supervisor, ILM
*Note: This session was not streamed live.

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4:00 PM - 4:30 PM An Introduction to Mari
Jack Greasley, Mari Product Manager, The Foundry

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4:30 PM - 5:00 PM CATIA V6 Using Full Power of Quadro
Pierre Maheut, Product Marketing Specialist, CATIA for Creative Designers, Dassault Systèmes

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5:00 PM - 5:30 PM Sony Pictures Imageworks Presents Men in Black 3
Theo Vandernoot, Effects Supervisor, Sony Pictures Imageworks
*Note: This session was not streamed live.
 
5:30 PM - 6:00 PM nvFX : A New Scene and Material Effect Framework for OpenGL and DirectX
Tristan Lorach, Developer Relations Senior Engineer, NVIDIA

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Wednesday, August 8, 2012

Lenovo Theater Talks
9:00 AM - 10:30 AM Scaling OpenGL Transfers and Rendering
Shalini Venkataraman, Senior Applied Engineer, NVIDIA

Mixing Graphics and Compute
Alina Alt, Senior Applied Engineer, NVIDIA

Developing an Optimized Maya Plugin Using CUDA and OpenGL
Wil Braithwaite, Senior Applied Engineer, NVIDIA

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*The audio for this session starts at :08 minutes.
 
10:40 AM - 11:40 AM Enabling the Next-Generation of Computational Graphics with Nsight Visual Studio Edition
Jeff Kiel, Manager, Graphics Related Developer Tools, NVIDIA

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11:50 AM - 12:50 PM NVIDIA OpenGL in 2012
Mark Kilgard, Principal Software Engineer, NVIDIA

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1:00 PM - 1:30 PM What's New in CUDA 5
Mark Ebersole, CUDA Educator, NVIDIA

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1:30 PM - 2:30 PM 4 Approaches to GPU Computing
Mark Ebersole, CUDA Educator, NVIDIA

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2:40 PM - 3:40 PM GPU-Accelerated 2D and Web Rendering
Mark Kilgard, Principal Software Engineer, NVIDIA

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3:50 PM - 4:50 PM GPU Ray Tracing and OptiX
David McAllister, OptiX Manager, NVIDIA, OptiX Group
Phillip Miller, Director, Workstation Software Product Management, NVIDIA

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5:00 PM - 6:00 PM NVIDIA GPU Virtualization
Will Wade, Manager, Quadro Advanced Technologies, NVIDIA
Ian Williams, Director of Applied Engineering, NVIDIA

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HP Theater Talks
9:30 AM - 10:00 AM Quadro for Developers
Ian Williams, Director of Applied Engineering, NVIDIA

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10:00 AM - 10:30 AM Simplifying the Motion Graphics Workflow – GPU-Accelerated 3D Raytracing in Adobe After Effects
Steve Forde, Senior Product Manager, Visual Effects, Adobe

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10:30 AM - 11:00 AM Scaling Resolution with the Quadro SVS Platform
Andrew Page, Sr. Product Manager, Advanced Technologies, NVIDIA Quadro

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11:00 AM - 11:30 AM An Introduction to Mari
Jack Greasley, Mari Product Manager, The Foundry

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11:30 AM - 12:00 PM V-Ray and RT Rendering on Ben + Jerry's
Kirk Shintani, CG Lead, a52

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12:00 PM - 12:30 PM GPUs and Ice Age: Continental Drift at Blue Sky Studios
Hugo M. Ayala, Senior Research Associate, Blue Sky Studios
*Note: This session was not streamed live.

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12:30 PM - 1:00 PM Sony Pictures Imageworks Presents Men in Black 3
Theo Vandernoot, Effects Supervisor, Sony Pictures Imageworks
*Note: This session was not streamed live.
 
 
1:00 PM - 1:30 PM NVIDIA Maximus - The World's Most Powerful Visual Supercomputing Platform for Modern Workstations
Sandeep Gupte, Senior Director, Product Marketing, NVIDIA
Scott Fitzpatrick, Product Manager, NVIDIA

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1:30 PM - 2:00 PM A Novel Material Rendering Technology
Thomas Ullmann, Product Line Manager DeltaGen, RTT AG

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2:00 PM - 2:30 PM RealFlow 2013: Jumping on the GPU Bandwagon with Hybrido2
Angel Tena, RealFlow Lead Developer, NextLimit

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2:30 PM - 3:00 PM Accelerating High-End 2D Image Processing and Compositing with CUDA
Jon Wadelton, Nuke Product Manager, The Foundry

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3:00 PM - 3:30 PM OpenSubdiv: High Performance GPU Subdivision Surface Drawing
Manuel Kraemer, Pixar

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3:30 PM - 4:00 PM Vision Research Simulator Built by NASA for the USAF Using Various COTS Technologies
Kenji Kato, Senior Database Engineer, NASA

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4:00 PM - 4:30 PM Graphics in the Cloud: How NVIDIA is Enabling Cloud Visualization
Will Wade, VGX Product Line Manager, NVIDIA

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4:30 PM - 5:00 PM Rony Soussan Presents eyeon Fusion on Teen Wolf with NVIDIA Maximus
Rony Soussan, Compositing Supervisor, Eden FX/eyeon

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5:00 PM - 5:30 PM Accelerating Simulation and Analysis with Hybrid GPU Parallelization and Cloud Computing
Devin Jensen, Operations Director, Altair Engineering
*Note: This session was not streamed live.

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5:30 PM - 6:00 PM Voxel Cone Tracing and Sparse Voxel Octree for Real-time Global Illumination
Cyril Crassin, Postdoctoral Research Scientist, NVIDIA Research

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Thursday, August 9, 2012

HP Theater Talks
9:30 AM - 10:00 AM Graphics in the Cloud: How NVIDIA is Enabling Cloud Visualization
Will Wade, VGX Product Line Manager, NVIDIA

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10:00 AM - 10:30 AM nvFX : A New Scene and Material Effect Framework for OpenGL and DirectX
Tristan Lorach, Developer Relations Senior Engineer, NVIDIA

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View On-Demand
 
10:30 AM - 11:00 AM Simplifying the Motion Graphics Workflow: GPU-Accelerated 3D Raytracing in Adobe After Effects
Steve Forde, Senior Product Manager, Visual Effects, Adobe

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View On-Demand
 
11:00 AM - 11:30 AM Accelerating High-End 2D Image Processing and Compositing with CUDA
Jon Wadelton, Nuke Product Manager, The Foundry

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View On-Demand
 
11:30 AM - 12:00 PM Vision Research Simulator Built by NASA for the USAF Using Various COTS Technologies
Kenji Kato, Senior Database Engineer, NASA

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12:00 PM - 12:30 PM Visual Computing for Computational Photography and Computer Vision
Kari Pulli, Senior Director, Research, NVIDIA

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12:30 PM - 1:00 PM Sony Pictures Imageworks Presents Men in Black 3
Theo Vandernoot, Effects Supervisor, Sony Pictures Imageworks
*Note: This session was not streamed live.
 
 
1:00 PM - 1:30 PM Accelerating Simulation and Analysis with Hybrid GPU Parallelization and Cloud Computing
Devin Jensen, Operations Director, Altair Engineering
*Note: This session was not streamed live.

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1:30 PM - 2:00 PM An introduction to Mari
Jack Greasley, Mari Product Manager, The Foundry

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2:00 PM - 2:30 PM OpenSubdiv: High Performance GPU Subdivision Surface Drawing
Dirk Van Gelder, Pixar

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2:30 PM - 3:00 PM Massive Crowds on GPU
Samuel Gateau, DevTech Engineer, NVIDIA

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