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About NVIDIA
Even if you couldn't make it to Siggraph this year, you can still view the on-demand NVIDIA and partner sessions. Check out the schedule below for what occurred each day.
Our theme at the show – "here, there and everywhere" – hints at how the latest Quadro technology accelerating breakthroughs are changing how graphics pros do business.
| 9:30 AM - 10:00 AM | Ad Agencies in Motion: Keep It Moving! Pagogh Cho, Vice President, Innovation, Adcetera More Info |
View On-Demand |
| 10:00 AM - 10:30 AM | NVIDIA Maximus - The World's Most Powerful Visual Supercomputing Platform for Modern Workstations Sandeep Gupte, Senior Director, Product Marketing, NVIDIA Scott Fitzpatrick, Product Manager, NVIDIA More Info |
View On-Demand |
| 10:30 AM - 11:00 AM | V-Ray and RT Rendering on Ben + Jerry's Kirk Shintani, CG Lead, a52 More Info |
View On-Demand |
| 11:00 AM - 11:30 AM | Scaling Resolution with the Quadro SVS Platform Andrew Page, Sr. Product Manager, Advanced Technologies, NVIDIA Quadro More Info |
View On-Demand |
| 11:30 AM - 12:00 PM | Vision Research Simulator Built by NASA for the USAF Using Various COTS Technologies Kenji Kato, Senior Database Engineer, NASA John Archdeacon, Principal Engineer and OBVA IG Manager, NASA More Info |
View On-Demand |
| 12:00 PM - 12:30 PM | Quadro for Developers Ian Williams, Director of Applied Engineering, NVIDIA Shalini Venkataraman, Senior Applied Engineer, NVIDIA More Info |
View On-Demand |
| 12:30 PM - 1:00 PM | GPU Visualization at Nike Brad Clarkson, Sr. Technology Manager, Digital Enablement, Nike Inc. *Note: This session was not streamed live. More Info |
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| 1:00 PM - 1:30 PM | Accelerating High-End 2D Image Processing and Compositing with CUDA Jon Wadelton, Nuke Product Manager, The Foundry More Info |
View On-Demand |
| 1:30 PM - 2:00 PM | Making Waves, the Visual Effects of Battleship Willi Geiger, CG Supervisor, ILM *Note: This session was not streamed live. More Info |
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| 2:00 PM - 2:30 PM | GPUs and Ice Age: Continental Drift at Blue Sky Studios Hugo M. Ayala, Senior Research Associate, Blue Sky Studios *Note: This session was not streamed live. More Info |
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| 2:30 PM - 3:00 PM | Simplifying the Motion Graphics Workflow – GPU-Accelerated 3D Raytracing in Adobe After Effects Steve Forde, Senior Product Manager, Visual Effects, Adobe More Info |
View On-Demand |
| 3:00 PM - 3:30 PM | Rony Soussan Presents eyeon Fusion on Anonymous with NVIDIA Maximus Rony Soussan, Compositing Supervisor, Uncharted Territory/eyeon More Info |
View On-Demand |
| 3:30 PM - 4:00 PM | Creating the Hulk & the VFX of The Avengers Jeff White, Visual Effects Supervisor, ILM *Note: This session was not streamed live. More Info |
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| 4:00 PM - 4:30 PM | An Introduction to Mari Jack Greasley, Mari Product Manager, The Foundry More Info |
View On-Demand |
| 4:30 PM - 5:00 PM | CATIA V6 Using Full Power of Quadro Pierre Maheut, Product Marketing Specialist, CATIA for Creative Designers, Dassault Systèmes More Info |
View On-Demand |
| 5:00 PM - 5:30 PM | Sony Pictures Imageworks Presents Men in Black 3 Theo Vandernoot, Effects Supervisor, Sony Pictures Imageworks *Note: This session was not streamed live. |
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| 5:30 PM - 6:00 PM | nvFX : A New Scene and Material Effect Framework for OpenGL and DirectX Tristan Lorach, Developer Relations Senior Engineer, NVIDIA More Info |
View On-Demand |
| 9:00 AM - 10:30 AM | Scaling OpenGL Transfers and Rendering Shalini Venkataraman, Senior Applied Engineer, NVIDIA Mixing Graphics and Compute Alina Alt, Senior Applied Engineer, NVIDIA Developing an Optimized Maya Plugin Using CUDA and OpenGL Wil Braithwaite, Senior Applied Engineer, NVIDIA More Info |
View On-Demand *The audio for this session starts at :08 minutes. |
| 10:40 AM - 11:40 AM | Enabling the Next-Generation of Computational Graphics with Nsight Visual Studio Edition Jeff Kiel, Manager, Graphics Related Developer Tools, NVIDIA More Info |
View On-Demand |
| 11:50 AM - 12:50 PM | NVIDIA OpenGL in 2012 Mark Kilgard, Principal Software Engineer, NVIDIA More Info |
View On-Demand |
| 1:00 PM - 1:30 PM | What's New in CUDA 5 Mark Ebersole, CUDA Educator, NVIDIA More Info |
View On-Demand |
| 1:30 PM - 2:30 PM | 4 Approaches to GPU Computing Mark Ebersole, CUDA Educator, NVIDIA More Info |
View On-Demand |
| 2:40 PM - 3:40 PM | GPU-Accelerated 2D and Web Rendering Mark Kilgard, Principal Software Engineer, NVIDIA More Info |
View On-Demand |
| 3:50 PM - 4:50 PM | GPU Ray Tracing and OptiX David McAllister, OptiX Manager, NVIDIA, OptiX Group Phillip Miller, Director, Workstation Software Product Management, NVIDIA More Info |
View On-Demand |
| 5:00 PM - 6:00 PM | NVIDIA GPU Virtualization Will Wade, Manager, Quadro Advanced Technologies, NVIDIA Ian Williams, Director of Applied Engineering, NVIDIA More Info |
View On-Demand |
| 9:30 AM - 10:00 AM | Quadro for Developers Ian Williams, Director of Applied Engineering, NVIDIA More Info |
View On-Demand |
| 10:00 AM - 10:30 AM | Simplifying the Motion Graphics Workflow – GPU-Accelerated 3D Raytracing in Adobe After Effects Steve Forde, Senior Product Manager, Visual Effects, Adobe More Info |
View On-Demand |
| 10:30 AM - 11:00 AM | Scaling Resolution with the Quadro SVS Platform Andrew Page, Sr. Product Manager, Advanced Technologies, NVIDIA Quadro More Info |
View On-Demand |
| 11:00 AM - 11:30 AM | An Introduction to Mari Jack Greasley, Mari Product Manager, The Foundry More Info |
View On-Demand |
| 11:30 AM - 12:00 PM | V-Ray and RT Rendering on Ben + Jerry's Kirk Shintani, CG Lead, a52 More Info |
View On-Demand |
| 12:00 PM - 12:30 PM | GPUs and Ice Age: Continental Drift at Blue Sky Studios Hugo M. Ayala, Senior Research Associate, Blue Sky Studios *Note: This session was not streamed live. More Info |
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| 12:30 PM - 1:00 PM | Sony Pictures Imageworks Presents Men in Black 3 Theo Vandernoot, Effects Supervisor, Sony Pictures Imageworks *Note: This session was not streamed live. |
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| 1:00 PM - 1:30 PM | NVIDIA Maximus - The World's Most Powerful Visual Supercomputing Platform for Modern Workstations Sandeep Gupte, Senior Director, Product Marketing, NVIDIA Scott Fitzpatrick, Product Manager, NVIDIA More Info |
View On-Demand |
| 1:30 PM - 2:00 PM | A Novel Material Rendering Technology Thomas Ullmann, Product Line Manager DeltaGen, RTT AG More Info |
View On-Demand |
| 2:00 PM - 2:30 PM | RealFlow 2013: Jumping on the GPU Bandwagon with Hybrido2 Angel Tena, RealFlow Lead Developer, NextLimit More Info |
View On-Demand |
| 2:30 PM - 3:00 PM | Accelerating High-End 2D Image Processing and Compositing with CUDA Jon Wadelton, Nuke Product Manager, The Foundry More Info |
View On-Demand |
| 3:00 PM - 3:30 PM | OpenSubdiv: High Performance GPU Subdivision Surface Drawing Manuel Kraemer, Pixar More Info |
View On-Demand |
| 3:30 PM - 4:00 PM | Vision Research Simulator Built by NASA for the USAF Using Various COTS Technologies Kenji Kato, Senior Database Engineer, NASA More Info |
View On-Demand |
| 4:00 PM - 4:30 PM | Graphics in the Cloud: How NVIDIA is Enabling Cloud Visualization Will Wade, VGX Product Line Manager, NVIDIA More Info |
View On-Demand |
| 4:30 PM - 5:00 PM | Rony Soussan Presents eyeon Fusion on Teen Wolf with NVIDIA Maximus Rony Soussan, Compositing Supervisor, Eden FX/eyeon More Info |
View On-Demand |
| 5:00 PM - 5:30 PM | Accelerating Simulation and Analysis with Hybrid GPU Parallelization and Cloud Computing Devin Jensen, Operations Director, Altair Engineering *Note: This session was not streamed live. More Info |
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| 5:30 PM - 6:00 PM | Voxel Cone Tracing and Sparse Voxel Octree for Real-time Global Illumination Cyril Crassin, Postdoctoral Research Scientist, NVIDIA Research More Info |
View On-Demand |
| 9:30 AM - 10:00 AM | Graphics in the Cloud: How NVIDIA is Enabling Cloud Visualization Will Wade, VGX Product Line Manager, NVIDIA More Info |
View On-Demand |
| 10:00 AM - 10:30 AM | nvFX : A New Scene and Material Effect Framework for OpenGL and DirectX Tristan Lorach, Developer Relations Senior Engineer, NVIDIA More Info |
View On-Demand |
| 10:30 AM - 11:00 AM | Simplifying the Motion Graphics Workflow: GPU-Accelerated 3D Raytracing in Adobe After Effects Steve Forde, Senior Product Manager, Visual Effects, Adobe More Info |
View On-Demand |
| 11:00 AM - 11:30 AM | Accelerating High-End 2D Image Processing and Compositing with CUDA Jon Wadelton, Nuke Product Manager, The Foundry More Info |
View On-Demand |
| 11:30 AM - 12:00 PM | Vision Research Simulator Built by NASA for the USAF Using Various COTS Technologies Kenji Kato, Senior Database Engineer, NASA More Info |
View On-Demand |
| 12:00 PM - 12:30 PM | Visual Computing for Computational Photography and Computer Vision Kari Pulli, Senior Director, Research, NVIDIA More Info |
View On-Demand |
| 12:30 PM - 1:00 PM | Sony Pictures Imageworks Presents Men in Black 3 Theo Vandernoot, Effects Supervisor, Sony Pictures Imageworks *Note: This session was not streamed live. |
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| 1:00 PM - 1:30 PM | Accelerating Simulation and Analysis with Hybrid GPU Parallelization and Cloud Computing Devin Jensen, Operations Director, Altair Engineering *Note: This session was not streamed live. More Info |
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| 1:30 PM - 2:00 PM | An introduction to Mari Jack Greasley, Mari Product Manager, The Foundry More Info |
View On-Demand |
| 2:00 PM - 2:30 PM | OpenSubdiv: High Performance GPU Subdivision Surface Drawing Dirk Van Gelder, Pixar More Info |
View On-Demand |
| 2:30 PM - 3:00 PM | Massive Crowds on GPU Samuel Gateau, DevTech Engineer, NVIDIA More Info |
View On-Demand |