The COMPUTEX 2026 trade show kicked off with a keynote from NVIDIA founder and CEO Jensen Huang, announcing NVIDIA RTX Spark, plus we’ve made several other new announcements for gamers and creators:
For a complete run down of all of these announcements, read on, and click through to our dedicated articles for even more detail about each.
NVIDIA RTX Spark reinvents Windows PCs for the era of personal AI agents, offering a new class of computer that moves from tool to teammate.
Designed for AI, creating and gaming, RTX Spark brings together 30 years of NVIDIA innovation — including NVIDIA CUDA, RTX, DLSS, FP4, TensorRT, OptiX, Reflex and G-SYNC — to slim Windows laptops and small, ultra-efficient desktop PCs.
The RTX Spark superchip features an NVIDIA Blackwell RTX GPU with 6,144 CUDA cores and fifth-generation Tensor Cores with FP4 precision, connected via the NVIDIA NVLink-C2C chip-to-chip interconnect to a high-performance, 20-core NVIDIA Grace CPU.
Powering agents on local devices requires both robust security and performant hardware. RTX Spark features up to 1 petaflop of AI compute and 128GB of unified memory to meet the processing demands of on-device agents. NVIDIA and Microsoft are partnering to deliver a robust, secure Windows platform for on-device agents built on new OS security primitives and NVIDIA OpenShell.
Engineered to be as slim as 14 millimeters and as light as 3 pounds, RTX Spark laptops will be available in 14 to 16-inch sizes, and feature precision-machined aluminum chassis that blends durability with a clean, modern design. Color-accurate tandem OLED displays with NVIDIA G-SYNC technology provide stunning visuals for creative work and immersive gaming.
Small, ultra-efficient RTX Spark desktops are built for agents, creative workloads, gaming and everyday productivity. Major hardware makers are rallying around RTX Spark with many designs already in development.
RTX Spark laptops and compact desktops will be available this fall from leading manufacturers including ASUS, Dell, HP, Lenovo, Microsoft Surface and MSI, with models from Acer and GIGABYTE to follow.
For more details, read the complete announcement and visit the product page.
Building upon the major advancements introduced with NVIDIA DLSS 4.5, including a 2nd generation Super Resolution transformer model, Dynamic Multi Frame Generation, 6X Multi Frame Generation, and an enhanced Frame Generation model, we’re excited to announce DLSS 4.5 Ray Reconstruction, which features a new 2nd generation transformer model to deliver superior image quality in ray-traced and path-traced games.
DLSS Ray Reconstruction is a neural rendering technique for all GeForce RTX GPUs that improves image quality for ray-traced and path-traced scenes. Replacing traditional hand-tuned denoisers, it uses an NVIDIA supercomputer-trained AI network to generate higher-quality pixels in the noisy parts of a ray traced frame where rays were not sampled. The model unifies denoising and Super Resolution into a single model, intelligently analyzing temporal and spatial engine data to reconstruct sharper, more stable, and higher-fidelity high-resolution images.
DLSS 4.5 Ray Reconstruction is coming this August, introducing several major improvements:
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Creative applications use hand-tuned denoisers for ray-traced content in different scenes, but they slow viewport interactivity to a wait and see approach, usually crippling iterative decision making. DLSS Ray Reconstruction maintains interactive viewport experiences while giving artists the final look in real-time, keeping their creativity unlocked.
Blender Cycles is integrating DLSS 4.5 Ray Reconstruction as a new denoiser, building upon the success of a prior OptiX integration. For 3D artists that need to interact in a scene while seeing near-final render quality, DLSS 4.5 Ray Reconstruction transforms the lighting and look-development workflow. The update will be released with Blender 5.3 this Fall.
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On August 20th, 2018, NVIDIA founder and CEO Jensen Huang unveiled the GeForce RTX 2080, the world’s first RTX graphics card, capable of rendering movie-quality effects in real-time games. RTX cards introduced dedicated hardware and software designed to facilitate the next evolution of gaming graphics, and to this day GeForce RTX GPUs deliver the definitive RTX experience.
RTX encompasses an ecosystem of technologies that make high-performance, high fidelity gaming a reality. Ray Tracing, powered by dedicated RT Cores, brings immersive and realistic lighting and reflections to games. NVIDIA DLSS, made possible by Tensor Cores, enables industry-leading AI graphics acceleration, capable of delivering massive performance and enhanced image quality.
RTX is also integrated in the world’s leading creative applications, accelerating workflows by orders of magnitude, powering exciting AI tools and enhancements, and enabling real-time ray-traced previews in apps that could previously take hours to render.
Now, we’re over 1000 RTX games and apps, thanks to the ever-increasing adoption of DLSS, ray tracing, and RTX-accelerated AI.
We’re continually evolving and enhancing RTX technologies, and continue to deliver them to GeForce RTX gamers, nearly 8 years later.
Each week we announce new integrations of DLSS technologies; at COMPUTEX, we’ve announced that DLSS 4.5 is coming to another 11 games, including Backrooms: Escape Together, CINDER CITY, Duet Night Abyss, Gothic 1 Remake, Hell Let Loose: Vietnam, Honeycomb: The World Beyond, Marvel Rivals, NARAKA: BLADEPOINT, Phantom Blade Zero, Squad, and Where Winds Meet.
For full details about each of our new announcements, head on over to our dedicated RTX and DLSS games article, and check out the video carousel below.
The NVIDIA app is the essential companion for users with NVIDIA GPUs in their PCs and laptops. Whether you're a gaming enthusiast or a content creator, NVIDIA app simplifies the process of keeping your PC updated with the latest GeForce Game Ready and NVIDIA Studio Drivers, enables quick discovery and installation of NVIDIA applications, and allows you to enhance hundreds of games and apps with DLSS overrides, accelerating performance and improving image quality.
The latest beta update adds 4K 240 FPS ShadowPlay recording for GeForce RTX 50 and 40 Series GPUs with dual NVENC encoders, and 1440p 240 FPS capture for GPUs with a single NVENC encoders, providing competitive gamers and creators with ultra-smooth, high-resolution source footage. If you’re unsure what’s available for your system, head here to see the “total # of NVENC” on your GPU, and configure the feature in the NVIDIA app via Alt+Z > Settings > Video Capture.
Additionally, we’ve added new options for those utilizing three monitors in NVIDIA Surround, enabling the taskbar to be confined to a single display, and to maximize windows across all displays. Access via System > Displays > Surround.
The new NVIDIA app beta is available via Settings > About > Opt in.
A new generation of personal AI agents are exploding in popularity. Today, we announced a wave of updates that make local agents faster to run, safer to deploy and more capable across the entire NVIDIA local AI lineup, from GeForce RTX and RTX PRO, to RTX and DGX Spark, to RTX and DGX Station.
NVIDIA OpenShell is coming to Windows on top of Microsoft's new security primitives, giving developers a single, easy-to-deploy package for running autonomous agents safely. Two of the most popular agent projects — Hermes Agent and OpenClaw — are integrating Openshell and the Microsoft security primitives into their upcoming native Windows apps. For those that prefer Linux, or the Windows Subsystem for Linux, NVIDIA NemoClaw is now available across the full RTX and DGX lineup with streamlined installers and new Hermes Agent support.
Performance also gets a major lift. New inference optimizations for top agentic models deliver 2x performance in llama.cpp and 2.6x performance in vLLM. Plus new multi-GPU enhancements roll out in llama.cpp and ComfyUI for an extra 2X performance. H Company is also bringing its computer-use tools and models to NVIDIA platforms, optimized for RTX and DGX PCs.
For creators, a wave of updates arrives this fall alongside RTX Spark. Adobe is rearchitecting Photoshop and Premiere with full GPU acceleration for up to 2X performance, and Blender Cycles is adding DLSS Ray Reconstruction for a real-time path-tracing viewport. We also introduced RTX Video Frame Generation, a new AI effect that doubles or quadruples video framerate in real time, which will be coming to ComfyUI.
And finally, NVIDIA Broadcast 2.2 lands today, bringing Studio Voice out of beta with broader GPU support. And NVIDIA Broadcast and Project G-Assist have also added Elgato Stream Deck support.
Read the full RTX AI Garage blog for the deep dive.
Starting now, load the NVIDIA app, log in on the top right, and click “Redeem” on the left nav. Then, follow the steps to grab our newest GeForce Reward, while supplies last.
The Hound’s Pack for the recently-released World of Tanks: HEAT includes a Shadow Hunter Agent Skin, a Drifter Vehicle Skin, and 60,000 in-game Credits, helping you acquire upgrades and other items faster.
COMPUTEX is one of the world’s largest tech exhibitions, and tons of new tech products are unveiled and released at the show each year.
For gamers and creators, our partners unveiled new products, including powerful GeForce RTX and NVIDIA Studio laptops, new GeForce RTX 50 Series graphics card models, new pre-built systems, and new G-SYNC Compatible gaming displays. Head on over to our round-up article to see a selection of the new products, and head to your favorite manufacturers’ websites to see their complete range.
Stay tuned to GeForce.com throughout the year, where you can learn about new DLSS, RTX and NVIDIA Reflex game enhancements, new drivers, new features, new AI innovations, and much more.