More than 800 games and applications feature RTX technologies, and each week new games integrating DLSS 4, NVIDIA Reflex, and advanced ray-traced effects are released or announced, delivering the definitive PC experience for GeForce RTX players.
At CES 2026, we’re announcing even more RTX integrations for highly anticipated games, advancing the state of the art in neural rendering with NVIDIA DLSS 4.5, and working with developers to upgrade their games with path tracing.
Full details, RTX trailers, and more can be found by reading on. In summary:
Since its debut at CES 2025, DLSS 4 has set the standard for AI rendering with transformer-based Super Resolution and 4X Multi Frame Generation. Over 250 games and apps are already supported, making DLSS 4 NVIDIA’s most rapidly adopted gaming technology.
At CES 2026, we're raising the bar yet again with NVIDIA DLSS 4.5, introducing a 2nd generation transformer model for DLSS Super Resolution that delivers state-of-the-art image quality, and 6X Dynamic Multi Frame Generation that automatically adjusts the frame rate multiplier for smooth 240+ FPS, 4K path-traced gaming.
All GeForce RTX owners can use the NVIDIA app to upgrade games and apps to DLSS 4.5 Super Resolution today, by installing our new NVIDIA app beta update. A full release will follow on January 13th. To get started simply select the “DLSS Override feature - Model Presets” option and choose “Latest”, either globally or on a per-game basis.
NVIDIA DLSS 4.5 6X Dynamic Multi Frame Generation will be released for GeForce RTX 50 Series GPUs this Spring.
For more details about each of the new DLSS 4.5 features head to our dedicated announcement article. And to download our newest driver, and the NVIDIA app beta update that enables DLSS 4.5 Super Resolution, head here.
DLSS 4 with Multi Frame Generation generates additional frames per traditionally rendered frame, working in unison with the complete suite of DLSS technologies to multiply frame rates.
This massive performance improvement on GeForce RTX 50 Series graphics cards and laptops enables you to max out visuals at the highest resolutions.
In January 2025, when we launched DLSS 4 and our GeForce RTX 50 Series graphics cards, 75 games and apps supported DLSS Multi Frame Generation, and that number quickly rose.
Now, a year later, there’s support for over 250 games and apps, including many of 2025’s most-played titles, such as ARC Raiders, Battlefield 6, Clair Obscur: Expedition 33, and Where Winds Meet.
Launching May 27th, 007 First Light is a third-person action-adventure game that blends IO Interactive’s signature stealth and action gameplay mechanics, featuring a fully original, re-imagined origin story of a young James Bond. Players will step into the shoes of a 26-year-old Bond, a promising yet sometimes rebellious Royal Navy air crewman who is recruited into MI6, immersing them in the exotic and dangerous world of espionage.
Bond’s adventures will take players all around the globe, coming face to face with allies and foes while choosing how they overcome obstacles and challenges, whether it be with brute force, cunning guile, or charming wit.
For the PC release, NVIDIA is working with IO Interactive, enhancing 007 First Light with DLSS 4, which will increase detail and multiply frame rates with DLSS Multi Frame Generation.
To learn more about 007 First Light’s PC-exclusive enhancements, we spoke to IO Interactive’s Ulas Karademir (Chief Technical Officer), Henrik Schlichter (Principal Engineer and Development Manager), and Rasmus Poulsen (Franchise Art Director):
Also, head to our social channels on Facebook, Instagram and X to learn about how to win a custom 007 First Light GeForce RTX 5090!
Those without the latest hardware can also enjoy 007 First Light across devices by streaming it in the cloud with a GeForce NOW premium membership. GeForce RTX 5080-class power is available now for Ultimate members to stream the title with DLSS 4, providing immersive, ultra-smooth gaming across devices.
Set in the near future, Capcom’s PRAGMATA transports players to a lunar research station. In the years since the discovery of Lunam Ore, humanity has developed Lunafilament, a material capable of replicating almost anything. One day without warning, Earth lost contact with the station dedicated to this Lunafilament, as all signals went dark. After a chance meeting aboard the seemingly lifeless station, spacefarer Hugh Williams and android Diana find themselves caught in the crosshairs of a hostile AI in control of the station.
As Hugh finds himself needing to work with Diana to return to Earth, they must each rely on their own strengths and abilities to overcome the many obstacles in their path. In a twist, players will control both characters – at the same time – in this single-player adventure. At the heart of the action is Hacking. Diana is able to Hack the enemies they come upon, and Hugh can then shoot them down as their armor has opened up, exposing their weak spots. This 2-in-1 combat system gives a sense of strategy and excitement unique to PRAGMATA.
Previously, we announced that PRAGMATA will launch with ray-traced effects and DLSS 4. Today, we can reveal that the PRAGMATA on PC is being upgraded with path tracing, increasing realism and immersion. To learn more, watch our exclusive PRAGMATA Inside the Game RTX video below, featuring Masaru Ijuin, Capcom’s Engine Development Support Manager:
For further updates about PRAGMATA, follow the game’s official social channels on X, Instagram and YouTube. Additionally, you can download the ray-traced PRAGMATA Sketchbook demo from Steam, giving you a look at a small slice of the game that launches April 24th. And you can check two exclusive path tracing comparison screenshots below.
Prepare to escape death in a heart-stopping survival horror experience that will chill you to your core! Resident Evil Requiem, the latest and most immersive entry yet in the iconic Resident Evil series, intertwines the fate of two protagonists – Grace Ashcroft and Leon S. Kennedy – as they investigate a series of strange deaths that may just lead to uncovering the hidden truth behind the infamous 1998 Raccoon City Incident.
Experience the horror up close and personal with tense, realistic gameplay in first-person perspective, or use the over-the-shoulder camera with third-person perspective that allows you to create a more action-heavy gameplay experience.
While the Resident Evil series first began on console systems, many gamers, including those who are playing it for the first time, now experience it on PC. The latest installment, Resident Evil Requiem, is being optimized for a wide range of PCs ahead of its worldwide release on February 27th, and will also include DLSS 4 and path-traced effects, accelerating performance and enhancing image quality.
In a game like this, the expression of light and shadow is crucial, whether it’s flickering hallway lights, neon-lit streets glowing in the night, or the flame of a lighter illuminating the path ahead. With path tracing implemented, Resident Evil Requiem now renders multiple shadows from various light sources, as well as complex lighting effects like reflections and refractions through glass, with more natural lighting, enhancing immersion during gameplay.
In a new trailer, below, Capcom show even more path-traced and DLSS 4-accelerated gameplay from the eagerly-anticipated Resident Evil Requiem:
Resident Evil Requiem will also be available on GeForce NOW when it launches on PC. Ultimate members will be able to tap into GeForce RTX 5080-class power across devices with DLSS 4 for immersive, ultra-smooth gaming across devices.
S-GAME’s Phantom Blade Zero is an upcoming action role-playing game designed around high-speed, authentic martial arts combat, creating a highly original and unique art style named Kung-fu Punk. Already, we’ve revealed that Phantom Blade Zero will launch with day-one support for DLSS 4 with Multi Frame Generation.
And additional PC-exclusive ray-traced effects will add ray-traced reflections, ray-traced shadows, and ray-traced caustics, accelerated by the Ray Tracing Cores of GeForce RTX GPUs. Check them out in our exclusive new RTX On screenshots.
Phantom Blade Zero will launch September 9, 2026 - to learn even more about Phantom Blade Zero, you can check out our dev diary video below. Soulframe Liang, CEO of S-Game and creator of Phantom Blade Zero reveals the origins of the game, talks about its unique gameplay, and gives you the rundown about other aspects of the eagerly anticipated title.
Creative Assembly’s award-winning Total War games combine deep turn-based grand campaigns with epic real-time battles, alongside many intricately crafted systems.
For much of the franchise’s history, in-game advisors have provided tutorials and introductions to these systems, helping players master the complexities and nuances of each title. Using Total War: PHARAOH as a testbed, Creative Assembly is experimenting with a new, dynamic AI advisor, powered by NVIDIA ACE, that will assist players in learning the game’s many systems and mechanics.
NVIDIA ACE is a suite of AI technologies, spanning models, developer tooling and on-device inference, designed to help studios build knowledgeable, actionable and conversational in-game characters.
The Total War: PHARAOH AI advisor is powered by a small language model, running locally on the user’s GPU; ACE’s developer tools were used to build the pipeline that connects Total War’s extensive game data to the model.
The AI processes the player's prompts, current game state, and data retrieved from the game’s complex database, containing up-to-date information about units, economy and resource management, faction traits, buildings, status effects, and much more.
Together, these systems deliver real-time, context-aware guidance that adapts to what the player is doing, while staying in-character and faithful to the game’s lore and time period.
This early prototype is part of a program to research how Creative Assembly can make Total War more approachable, dynamic, and ultimately more accessible to players of all skill levels, without losing any of the depth that has defined the franchise over 25 years.
In the coming months, Creative Assembly will be inviting select Total War players to help test, challenge, and shape these systems, with player expertise and feedback guiding how experiments like this could influence future Total War titles.
In time, these foundations support more ambitious ideas: dynamic characters with their own voices, loyalties and memories, creating Total War campaigns that react in deeper, more surprising ways, making every playthrough feel unique.
PUBG: BATTLEGROUNDS is the genre-defining battle royale where players compete to be the last one standing.
KRAFTON will be introducing a new way to play, with PUBG Ally, an NVIDIA ACE-powered AI teammate who plays alongside you in PUBG: BATTLEGROUNDS. Command your PUBG Ally with game-lingo, issue commands, plan attacks and tactical manoeuvres together or simply shoot the breeze!
To power this CPC (Co-Playable Character), KRAFTON uses small language and speech models via efficient on-device inference to transform traditional rule-based NPC behaviour into dynamic, adaptive experiences. An automatic speech recognition model understands the player’s voice, while a small language model (SLM) combines those instructions with PUBG Ally’s perception of the game state for strategic planning and real-time reactions, with a text-to-speech model generating dynamic voice lines for PUBG Ally to communicate with the player.
At CES 2026, KRAFTON demonstrated the addition of long-term memory for PUBG Ally, evolving its intelligence and capabilities. Now, PUBG Ally remembers previous performances and gameplay interactions, and it can draw on these memories while interacting with the player.
Together, these systems add more depth to PUBG Ally interactions and provide an experience that is wholly unique to each gamer.
PUBG Ally will initially be released as part of a limited-time user test event in the first half of 2026 via PUBG: BATTLEGROUNDS Arcade, for players using English, Korean or Chinese. This initial test phase will enable KRAFTON to gather real-world feedback from players, aiding development and iteration ahead of a full-scale launch at a later date.
Gaijin Entertainment's Active Matter is a hardcore military online PvPvE, PvE and PvP shooter set in a multiverse shattered by a quantum catastrophe. Each player controls an operative stuck in a time loop, always brought back from the dead to the same point, and enters quantum unstable zones rich with active matter - a substance capable of warping and ripping the very fabric of space and time.
Rivals from other timelines, physics-breaking anomalies that change gravitational force, and ethereal beings stand in the way. Players harvest active matter, collect the loot and extract to a safe area before the whole zone ceases to exist with everything inside it.
Later this year, Active Matter officially launches, following the release of an Early Version via the game’s official website last September. The full release, which will also be available on Steam, adds new content, and future updates will upgrade Active Matter’s technology, giving GeForce RTX gamers our complete suite of DLSS 4 performance-accelerating features, including DLSS Multi Frame Generation.
Additionally, ray-traced global illumination, ray-traced reflections, and ray-traced shadows will be added, enhancing fidelity in Active Matter’s warped world. And with NVIDIA Reflex, PC latency will be reduced, making gameplay even more responsive.
See DLSS 4 in action in our new, exclusive Active Matter RTX trailer:
Gamers can also dive into Active Matter even without the latest hardware by streaming it on GeForce NOW at launch. With an Ultimate membership, gamers get access to GeForce RTX 5080-class performance and the same NVIDIA technologies as GeForce RTX 50-series owners, including DLSS 4, NVIDIA Reflex and rich ray-traced visuals for ultra-smooth, low latency gaming across devices.
DEFECT, from developer emptyvessel, is a cyberpunk, squad-based, immersive shooter set in the last city of mankind where THE SYSTEM, an authoritarian AI, rules with inhuman logic. Choose from a collection of dangerous factions: the System’s own policing force, Rogue Police Elements, or a host of gangs vying for power. Play in single-player for a deeper offline experience, or play with friends in PvP or PvE co-op. Compete to achieve objectives like smuggling guns, assassinating targets, or arresting suspects. And suit up with state of the art weaponry and technology to give you the edge you need to live another day.
When DEFECT launches, it will include support for DLSS 4 with Multi Frame Generation, enabling GeForce RTX 50 Series players to multiply frame rates. Check out a new, exclusive gameplay video below, demonstrating the increase in performance delivered by DLSS 4 in DEFECT.
Neo Rey, a futuristic city styled after anime universes, sets the stage for intense street battles among Screamers, fearless drivers who unleash their rivalries in the most brutal racing showdown ever. In this world, some race for glory, others for power or revenge. A mysterious tech changed racing forever: the ECHO. Thanks to it, every race is a fight, and every battle is personal and brutal.
Race to survive in Milestone’s Screamer using a Twin Stick control scheme: the left analogue stick will be used to steer, while the right stick controls drifting. Boost will push each vehicle to the limits of its performance, while the strategic use of the Strike will make it possible to take out opponents by hitting them at just the right moment. And once Overdrive kicks in, chaos will reign supreme across the streets of Neo Rey.
Only by mastering the entire ECHO system will it be possible to emerge victorious. And just like in any true battle, races in Screamer won’t be all about offense, as players will also have dedicated defensive tools to protect themselves from their rivals, with more details to be revealed soon.
When Screamer races onto the PC on March 26th, GeForce RTX gamers can boost their frame rates into overdrive using DLSS 4 with Multi Frame Generation. See for yourself in our new, exclusive Screamer DLSS 4 gameplay video:
There are even more DLSS integrations arriving soon for a whole host of games. Return regularly for a rundown of the next DLSS and RTX titles, and head here to see the full list of over 800 RTX-enhanced games and apps, along with a list of all games and apps with verified support for NVIDIA app’s DLSS 4 and DLSS 4.5 overrides.