全球最大的消費者與業界遊戲盛會 Gamescom 於明日開幕,屆時將吸引數十萬玩家。NVIDIA 將參與本屆展會,向開發者展示我們的最新創新技術,並與合作夥伴攜手,運用 RTX 技術驅動展場上的遊戲,同時揭曉全新的 DLSS 與 RTX 整合功能,以及備受期待的即將上市遊戲最新消息。
以下將介紹 11 項全新公告,以及全新獨家 #RTXON 預告片與遊戲實機影片。繼續閱讀便可掌握完整細節,以下是本文摘要:
但首先……
DLSS 光線重建是所有 GeForce RTX GPU 都適用的神經渲染技術,提升光線追蹤與路徑追蹤場景的影像畫質。此系統以經由 NVIDIA 超級電腦訓練的 AI 模型,取代傳統仰賴人工調校的降噪器,在光線追蹤畫格中未被光線取樣的雜訊區域生成更高品質的像素。這款模型集降噪與超解析度於一身,能智慧分析時域與空間引擎資料,重建更清晰、更穩定且擬真度更高的高解析度影像。
DLSS 4.5 光線重建支援全新版第二代 Transformer 模型,在光線追蹤與路徑追蹤遊戲中提供更出色的影像畫質。該技術現已透過全新版 NVIDIA App 更新發佈,並帶來多項重大改良:
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隨著 DLSS 4.5 光線重建的推出,我們整套 DLSS 技術已獲得強化與更新,讓 GeForce RTX 玩家在數千款遊戲與 App 中獲得非凡的體驗。
在多款遊戲中,都能明顯看出 DLSS 光線重建帶來的畫質提升。在《印第安納瓊斯:古老之圈™》中,新模型提供更清晰的粒子效果,幾乎沒有雪花殘影:
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在《人機迷網™》中,雷射效果的光線反應速度大幅提升,而在停用雷射後,殘留的偽影也減少:
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而在《心靈殺手 2》中,CRT 電視場景以更高的清晰度與穩定性,保留了白色雜訊的細微線條:
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如要透過 DLSS 4.5 光線重建升級系統,請在 NVIDIA App 中依序前往「設定」 >「相關資訊」,並選擇加入搶先試玩版 (正式版將於 9 月推出)。請注意,需要 GeForce Game Ready 驅動程式 580.88 WHQL 或更新版本。
安裝後:
截至本文撰寫時,我們全新的光線重建模型已可透過 NVIDIA App 套用於 30 款遊戲:
| 《心靈殺手 2》 | 《永恆空間 2》 | 異環 (Neverness to Everness) |
| 《阿凡達:潘朵拉邊境》 | 《F1 25》 | 《傳送門 RTX 版》 |
| 《逃離迷宮後室》 | 《FBC: Firebreak》 | 《人機迷網》™ |
| 《決勝時刻:黑色行動 7》 | 《戰慄時空 2 RTX》 | 《惡靈古堡™安魂曲》 |
| 《赤血沙漠》 | 《霍格華茲的傳承》 | 《Samson》 |
| 《電馭叛客 2077》 | 《我是耶穌基督》 | 《星際大戰™:亡命之徒》 |
| 《死亡重生》 | 《Incursion Red River》 | 《憶蝕》 |
| 《8020 號指令》 | 《印第安納瓊斯:古老之圈™》 | 《逆水寒》 |
| 《毀滅戰士:黑暗時代》 | 《漫威蜘蛛人 2》 | 《第一繼承者》 |
| 《應徵入伍》 | 《永劫無間》 | 《戰爭雷霆 (War Thunder) 》 |
開發者也透過官方更新,將 DLSS 4.5 光線重建功能帶進遊戲。記得查看每週 DLSS 文章,掌握各項發佈的更新項目,並瞭解將 DLSS 整合至更多遊戲中的進度。
在這之前,我們宣布《戰爭機器:事變日》將於 10 月 6 日推出,支援 DLSS 4.5、光線追蹤與 NVIDIA Reflex,讓所有 GeForce RTX 玩家都能加速並強化這款備受期待的遊戲。 現在,我們很高興地分享 NVIDIA RTX Mega Geometry 也將推出,強化 Unreal Engine 5 的 Nanite 虛擬化幾何系統光線追蹤功能。
Nanite 可針對遊戲元素自動進行流暢的細節層級縮放,讓開發者能打造充滿獨特幾何物件的城市、擁有多樣地形與山脈的環境,以及遍布茂密植被與成千上萬棵樹木的森林。
不過,當 Nanite 與 Unreal Engine 5 的光線追蹤搭配使用時,Nanite 遊戲元素在進行光線追蹤時會切換成單一、靜態的低細節網格,因為使用現有的 DXR 1.2 與 Vulkan API 為 Nanite 遊戲元素建立加速結構並進行光線追蹤,所需的運算成本極高。對玩家而言,遊戲元素本身看起來仍會以完整細節呈現,但光線追蹤的陰影或反射則會使用低細節網格,因而造成視覺上的不連貫與瑕疵。
經過 6 年的研究與開發,NVIDIA 工程師已成功解決這項問題,並將相關創新技術納入 RTX Mega Geometry。這些技術將於 10 月 6 日在《戰爭機器:事變日》中首度亮相,之後也將納入 Microsoft 的 DirectX Raytracing 2.0 標準 (DXR 2.0),讓這項技術進展成為整個遊戲產業的標準,並使所有 Unreal Engine 5 遊戲都能為 Nanite 元素實現光線追蹤。
下方範例呈現 Pay N' Save 停車場中光線追蹤場景的視覺化效果。啟用 RTX Mega Geometry 後,更多物件可進行光線追蹤,而且每個物件的幾何形狀也大幅強化。可以看到,車輛的呈現更加精細,購物車複雜的輪輻也清楚可見,就連水果、樹葉、石塊、杯子和汽水罐等小型物件,都呈現出更豐富的幾何細節。
啟用 RTX Mega Geometry 後,場景中的 Nanite 元素能以完整細節進行光線追蹤,不僅讓大型遊戲元素呈現準確的陰影,也能正確呈現石塊與碎屑的光線追蹤陰影,改善原本陰影錯誤或缺失的情況。
光線追蹤反射也能因此受益,現在可反映完整細節的 Nanite 幾何物件,而非簡化的網格,進一步提升影像畫質。下方的視覺效果顯示,在啟用 RTX Mega Geometry 時,光線追蹤場景的細節如何大幅改善。
RTX Mega Geometry 可讓反射表面與幾何體呈現更精準、身歷其境又逼真的場景:
除了靜態畫面中可見的提升外,實際遊玩時的視覺效果也進一步改善,避免玩家或鏡頭移動時,光線追蹤陰影與反射可能出現的閃爍或其他視覺瑕疵。
請於 8 月 26 日下午 4 點 (歐洲中部夏令時間)/上午 7 點 (太平洋時間) 鎖定 YouTube 與 Twitch 上的 XBOX @ Gamescom 直播,並觀看我們的《RTX:Inside The Game》開發者影片,深入瞭解全球首創的全細節 Nanite 物件光線追蹤技術。影片會由工作室技術總監 Kate Rayner,以及《戰爭機器:事變日》開發商 The Coalition 的渲染主管 Mike Perzel 共同參與。
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透過我們與 The Coalition 的技術合作,GeForce RTX 玩家也能啟用完整的 DLSS 4.5 技術套件,加速並提升這款備受期待遊戲的體驗。
DLSS 超解析度與動態多畫格生成將在大幅提升 FPS 的同時,提高影像畫質。
NVIDIA Reflex 將降低 PC 延遲,讓遊戲回應更靈敏,甚至可能在對戰模式中為你帶來競爭優勢。
所有 GeForce RTX GPU 皆搭載的光線追蹤核心,將加速 Unreal Engine 5.8 的 Lumen 與 MegaLights 光線追蹤技術的渲染。
有了 DLSS、Reflex 與 RTX Mega Geometry 的加持,所有 GeForce RTX 玩家都能以更高的 FPS、更佳的影像畫質,以及更靈敏的控制反應體驗《戰爭機器:事變日》,獲得極致的 PC 體驗。
如果您不在家、無法使用自己的 GeForce RTX PC 或筆電,或是沒有 GeForce RTX 系統,只要加入 GeForce NOW Ultimate 會員,即可透過雲端串流,將 GeForce RTX 5080 等級的效能帶到各式各樣的裝置上,以 DLSS 4.5、光線追蹤與 RTX Mega Geometry 暢玩《戰爭機器:事變日》。
Remedy Entertainment 的《控制:共振》將於 9 月 24 日推出,支援 DLSS 4.5 與路徑追蹤功能。在屢獲殊榮的《控制》續作中,您將探索遭受混亂 Hiss、入侵微生物 Mold 以及其他扭曲超自然威脅所侵蝕而滿目瘡痍的曼哈頓廣闊區域。
操控 FBC 局長 Jesse Faden 的兄弟 Dylan Faden,努力理解並遏制蔓延至「最古老之家」溢出、企圖撕裂我們世界的危險,並完整釋放其他超自然能力的潛力。
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《控制》是一款令人讚嘆的圖繪大觀園,採用多項沉浸式光線追蹤效果,提升遊戲的各個環節。《控制:共振》以更進階的路徑追蹤效果、DLSS 4.5 光線重建與動態多畫格生成,將影像畫質與沉浸感提升至全新格局。
今天,我們要為玩家呈現更多 GeForce RTX 玩家將於 9 月 24 日獲得的 #RTXON 體驗:
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今天我們也宣佈,《控制:共振》將在 GeForce NOW 上為 Ultimate 會員提供路徑追蹤與 DLSS 4.5 支援。因此,即使您不在家而無法使用 GeForce RTX 系統,或者沒有 PC 或筆電,您仍然可以在所有裝置上以 GeForce RTX 5080 等級的效能體驗這款備受期待的遊戲。
Rant Gaming 的《邊緣:未來衝突》是一款逼真、硬派且戰術取向的科幻第一人稱射擊遊戲。《邊緣:未來衝突》設定於西元 2251 年,發生在由「Core」崛起塑造的未來世界——這個強大的組織,曾拯救人類免於崩潰,並支離破碎的世界重新整合為單一的科技系統和經濟體系。
在接下來的幾個世紀中,Core 引領人類邁入新紀元:太陽系的殖民、先進的生物科技,以及「CORIE」誕生——這個全球性的框架,使包括戰爭在內的一切都被體制化、營利化並受到控制。然而,控制已不再絕對。隨著影響力逐漸瓦解、新興勢力的崛起,衝突捲土重來——但不是混沌,而是一門產業。
玩家將扮演一名 RepEnt 操控者——在「Core」時代下的普通市民,努力維生並賺取收入。您的 Freel(複製資產)會遠端部署於太陽系各地的 Repnode 站點。
玩家將在安全的位置遠端操控這些實體,派遣前往太陽系各處的高風險戰區,執行任務合約、蒐集資源,並參與戰術性生存戰,但一旦失敗,將是永久損失。
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《邊緣:未來衝突》正式推出時,GeForce RTX 玩家可透過 DLSS 4.5 超解析度與動態多畫格生成,加速效能並提升視覺表現。此外,將支援硬體加速的 Lumen 與 MegaLights 光線追蹤照明,並透過 DLSS 4.5 光線重建技術加以細化和增強。
在全新的獨家 DLSS 4.5《邊緣:未來衝突序》影片中,搶先觀看 RTX 支援的動作:
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在廣受好評、銷量突破數百萬套的《007:初露鋒芒》中,您將跟隨年輕、機智、偶爾有些魯莽的 James Bond,加入 MI6 的訓練計畫,探索這位全球最知名間諜經重新詮釋的起源故事。遊戲融合 IO Interactive 招牌的潛行玩法與頂尖的 James Bond 動作場面,您將前往世界各地令人屏息的地點執行任務、駕駛經典載具,並展開一場宛如電影般的冒險,追查一名總是快您一步的叛逃特工。
《007:初露鋒芒》自發佈以來,已支援 NVIDIA DLSS 4.5 超解析度與 DLSS 動態多畫格生成技術,可為 GeForce RTX 玩家加速 FPS 並提升影像畫質。9 月 15 日,《007:初露鋒芒》將新增路徑追蹤與 DLSS 4.5 光線重建,帶來超沉浸、超細節的燈光、陰影與反射效果,讓關卡與背景片段更如同電影。
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如果您不在家、無法使用自己的 GeForce RTX PC 或筆電,或是沒有足以透過路徑追蹤暢玩《007:初露鋒芒》的 GeForce RTX 系統,只要加入 GeForce NOW Ultimate 會員,仍可透過雲端串流至幾乎任何裝置,以最佳品質體驗遊戲。
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《AION 2》歐美版於 9 月 30 日推出後,將支援 DLSS 4.5,在 GeForce RTX GPU 上實現超高水準的影像畫質與效能。
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Naked Rain Studio 開發的《無限大》是一款無拘無束的都市開放世界角色扮演遊戲,玩家可扮演千變萬化的角色。《無限大》對玩家而言是個萬象世界,從熙熙攘攘的商業區到隱蔽小巷,全都等著玩家來挖掘及探索。勇闖不同的街區,與形形色色的有趣角色打交道,組成獨一無二的隊伍。
在這座水泥叢林,災禍與日常只有一線之隔。玩家將並肩作戰,對抗潛伏於暗處的隱藏威脅,或是選擇享受燦爛的霓虹燈,沉醉於五光十色的都會夜生活,盡情狂歡。《無限大》的嶄新世界等著玩家來探索。
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《無限大》之前已承諾將支援 DLSS 4,但現在將升級支援 DLSS 4.5,包括超解析度與動態多畫格生成,讓遊戲中的光線追蹤世界以更高 FPS 渲染,並呈現更優異的影像畫質。
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Pawprint Studios 的《伊莫》是一款免費、可捕捉生物的次世代開放世界 RPG 遊戲。探索廣闊 Idyll 大陸,在充滿美景與完美的捕捉場景下編織線索、尋找答案,並幫助同名主角伊莫充分發揮潛能。
挑戰、競速、探索……沉浸式探索確保旅程的每一步都引人入勝。無論是滑翔、潛水、挖洞…您可獨自或結伴一起踏足每個角落。
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我們先前曾宣布,《伊莫》發佈時將支援 DLSS 4.5,包括動態多畫格生成,以及利用第二代 Transformer 模型實現的超解析度。現在,我們要宣佈的是:《伊莫》將於 2027 年初推出 NVIDIA ACE 支援,讓玩家能與自己的生物精彩互動:
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玩家將以自然語言與伊莫互動,而非在傳統選單中瀏覽。也就是說,可以和牠們聊天、教導新技能,並透過語音輸入派遣牠們收集資源。每個伊莫都將根據玩家的反應來表現動態的情感,與您共同生活及工作的生物們培養更真實且有意義的感情。
NVIDIA ACE 整合由本機託管、微調的 Nemotron 小型語言模型 (SLM) 驅動,將於玩家的 GPU 上執行。這驅動了每個伊莫的智慧機制,讓其解讀玩家的意圖,並觸發遊戲內行為 API,藉此產生逼真的動作與反應。
踏入《光芒行動》殘酷無情的世界,這是一款由獨立工作室 Deep Worlds 開發的 PvPvPvE 撤離射擊遊戲。身為快速反應部隊的一員,您將與最多 2 名隊友一同深入敵對區域,目標是在其他人之前成功撤離並帶走珍貴的神器。但這絕非易事,因為人類並不是唯一的威脅。由玩家操控的駭人異常體隨時都可能入侵您的突襲,而牠們的目標只有一個:確保沒有人能活著撤離。
人類主要透過成功帶出神器與其他高價值戰利品累積財富,並藉由技能樹持續成長。取得更好的裝備、學習新技能,才能存活下來並完成任務。進入、控制、撤離。異常體則透過 Roguelike 系統,在獵殺人類的過程中不斷成長。殺戮、成長、重複。
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《光芒行動》發佈時,我們的 DLSS 4.5 技術套件將可加速 FPS,並透過硬體加速的光線追蹤效果提升影像畫質與沉浸感。搶先觀看全新版獨家 RTX 影片:
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名為「建築師」的祕密科學家團體徵召您參加一項《Black State》神祕任務,這裡每扇門都經過超逼真的細節渲染,所有特效皆採用先進的光線追蹤技術,將引領玩家通往各種意想不到的地點。
《Black State》先前宣佈將支援 DLSS 4 發佈,現已升級至 DLSS 4.5,進一步提升影像畫質與效能。在下方影片中一睹由 DLSS 4.5 支援的《Black State》全新獨家畫面:
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《餘燼重生之都》由 NC 旗下的 Bigfire Games 自主開發,是一款開放世界的電影風格戰術射擊遊戲,背景設定在末日後近未來的首爾。《餘燼重生之都》描繪的是反烏托邦的末日後世界,23 世紀的未來人類為了阻止迫在眉睫的浩劫,於是穿越時間回到過去,而 21 世紀的人類則被導向另一條時間線。
玩家將化身為 21 世紀的騎士,接受過訓練並經過 23 世紀科技強化後,踏上一段尋找失蹤女兒下落的英雄之旅,並且拯救人類的未來。
他們勇闖險惡的環境,劫持載具與機甲,面對激烈的戰術戰鬥與複雜的道德抉擇。這款遊戲提供深度沉浸式的單人遊戲敍事體驗,以及生存取決於團隊合作與策略的合作模式遊戲玩法。
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之前,我們曾宣布《餘燼重生之都》發佈時將支援 DLSS 4、NVIDIA Reflex 與光線追蹤功能。現在,此遊戲已升級至 DLSS 4.5,同時也推出全新獨家影片供你觀看,由升級版 DLSS 技術支援:
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Elementa 與 Silver Studio 的《白銀之城》是一款即將推出的 ARPG,背景設定在一個充滿維多利亞美學色彩的繁華都市。玩家將化身為「偵探」,與一群各具特色的夥伴展開冒險,擊敗未知敵人,並揭開 Silvernia 的重重謎團。這座高度工業化的大都會,正是建立在 Silverium 的力量之上。
這種革命性元素以超乎想像的方式改變了科技與日常生活,吸引大量居民進駐,也促進了各種創新發展。在城市管理當局大規模推動 Silverium 工業化與商業化後,Silvernia 逐漸成為孕育無數奇蹟的中心。隨著企業壟斷勢力、地下組織、王室相關派系與邪教等各方勢力爭相掌控 Silverium,整座城市的緊張局勢也持續升高。
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《白銀之城》發佈時將支援 DLSS 4.5,並透過硬體加速的光線追蹤反射來強化其世界。在全新版獨家《白銀之城》影片中,搶先一睹該遊戲的光線追蹤技術:
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Elementa 與 Silver Studio 在《白銀之城》發佈前,剛在西部市場完成第二輪測試。 發佈日現已開放預先註冊,如需註冊,請前往《白銀之城》官方網站。
Eclipse Glow Games 的《湮滅之潮》是一款單人動作冒險遊戲,背景是因異世界入侵而遭逢災難性巨變的變異版現代倫敦。玩家將以人類唯一倖存者葛溫朵林之姿,踏上史詩般的旅程,穿梭於倫敦的代表性場景,設法讓支離破碎的世界復原,並揭開攸關現實命運的謎團。玩家將與可召喚的幽靈圓桌騎士並肩作戰,對決蜂擁而至的敵人、令人難忘的頭目,以及由漫步於大地之上的巨大騎士所構成的垂直關卡。
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《殲滅之潮》發佈時將支援 DLSS 4.5、光線追蹤與路徑追蹤功能。 本週在德國舉行的 Gamescom 活動中,與會者可在 6 號展館 B-050 攤位親身體驗 DLSS 4.5 加速示範。
如果無法親臨現場,請在此觀看全新獨家 #RTXON 殲滅之潮 預告片,其中將呈現前所未有的關卡與頭目戰鬥:
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近期將有更多 DLSS 整合支援的遊戲推出。歡迎定期回來查看最新的 DLSS 與 RTX 遊戲簡介,並前往此處瀏覽完整清單,包括 1000 多款經 RTX 支援的遊戲與應用程式,以及已驗證支援 NVIDIA App DLSS Overrides 功能的所有遊戲與 APP 清單。