NVIDIA Omniverse Enterprise

使用通用場景描述開發工業元宇宙應用程式。

連結、建立和營運 3D 流程和虛擬世界

元宇宙與 3D 網際網路應用程式已經推出,這些應用程式包含高度複雜的製作流程、分散各地的團隊,以及一系列不相容的軟體工具和孤立資料。

從設計逼真 3D 素材與環境到操作大規模數位孿生,NVIDIA Omniverse™ Enterprise 與通用場景描述 (OpenUSD) 可幫助團隊克服物理情況需要大規模模擬以及要求苛刻的人工智慧、工業和科學工作流程的挑戰。

特色與優點

Omniverse Enterprise 的關鍵屬性

資料互通性

為通用場景描述工作流程解鎖非破壞性的互通性,大幅降低匯入/匯出及工具間資料傳輸的需求。

 

資料互通性
可擴充視覺化與模擬

可擴充視覺化與模擬

為產品與環境建立符合真實物理情況的視覺化及模擬,減少物理測試的時間和成本。

容易上手的開發人員工具套件

容易上手的開發人員工具套件

無需豐富的程式設計知識,即可快速建立並部署自訂工作流程與應用程式。使用基礎應用程式開始著手進行設計並建造。

應用程式建置組塊生態系

應用程式建置組塊生態系

​​使用 Omniverse 領先業界且豐富的第三方擴充功能目錄,將團隊工具與經驗證的應用程式與連接器流暢整合。

 

內建人工智慧

內建人工智慧

​​將人工智慧嵌入工作流程,透過預測功能與自然語言處理將重複性工作自動化。

Connecting 3D Ecosystems

The Omniverse platform is built on open standards including USD and Material Definition Language (MDL). USD is a powerful 3D format, framework, and ecosystem for collaborating within, describing, composing, and simulating 3D scenes and worlds. Depending on your favorite industry tools’ support for USD, there are multiple ways to connect to Omniverse. At the highest fidelity, connect via Omniverse Connectors, plug-ins that enable live-sync collaboration and iteration across multiple software suites simultaneously—all brought together in Omniverse Enterprise.

NVIDIA and our partners are continuing to build more live-link Connectors. See the Connectors available with Omniverse Enterprise support below.

Autodesk 3ds Max

Autodesk 3ds Max

Reallusion ActorCore

Reallusion ActorCore

Autodesk Alias

Autodesk Alias

Graphisoft Archicad

Graphisoft Archicad

Esri ArcGis CityEngine

Esri ArcGIS CityEngine

Reallusion Character Creator

Reallusion Character Creator

PTC Creo

PTC Creo

HDR Light Studio

HDR Light Studio

Reallusion iClone

Reallusion iClone

Ipolog

Ipolog

Autodesk Maya

Autodesk Maya

Kitware Paraview

Kitware Paraview

Autodesk Revit

Autodesk Revit

McNeel & Associates Rhino including Grasshopper

McNeel & Associates Rhino including Grasshopper

Siemens NX

Siemens NX

SketchFab

SketchFab

Trimble SketchUp

Trimble SketchUp

Adobe Substance 3D Painter

Adobe Substance 3D Painter

SyncTwin

SyncTwin

Visual Components

Visual Components

Epic Games Unreal Engine 4

Epic Games Unreal Engine

跨產業打造元宇宙應用程式

瞭解 Omniverse Enterprise 的實際使用狀況

從動畫電影的概念設計到工廠的工業數位孿生,Omniverse Enterprise正在改變團隊為汽車工程、營建和營運媒體和娛樂以及製造業等產業元宇宙應用程式的方式。

  • 汽車
  • 建築、工程、施工和運營
  • 媒體和娛樂
  • 零售
  • 科學與研究

在 Omniverse 中慶祝全球首座虛擬工廠開幕

mercedes-benz-star-logo

打造汽車設計與製造的數位孿生

轉型汽車製造業

logo-woods-bagot

加強協作及視覺化

logo-kpf

加速 3D 設計工作流程

logo-outdoor-living-3d

加快生產和審查

industrial-light-and-magic-logo

使用自然語言搜索資產

logo-wpp

汽車行銷變革

logo-dneg

重新定義全球電影製作工作流程

應用:

lowes-logo

重新定義家居家改裝零售業

amazon-robotics-logo

策畫全球倉庫網路

pepsico-logo

優化配送中心吞吐量

Lockheed Martin

提升野火預測和撲滅

nvidia-logo

加速極端天氣預報

Lockheed Martin

加速給予研究人員氣候資料

Virtual world building

最新消息

全球汽車製造商生態系統採用 NVIDIA Omniverse 打造零售數位孿生

Lotus 是採用 BITONE、Brickland、Configit、Katana、WPP 和 Zerolight 開發的先進解決方案的主要客戶。

最新消息

全球資料中心系統製造商將強化生成式人工智慧與產業數位化

採用 NVIDIA L40S GPU 的全新 OVX 伺服器提供突破性的多工作負載效能,結合強大的人工智慧運算與一流的繪圖技術和媒體加速功能。

最新消息

NVIDIA 發布與生成式 AI 和 OpenUSD 相關 Omniverse 重大升級

新的 Omniverse 平台更新、與 Adob​​e Firefly 和 Ada-Generation 系統的連接,加速 3D 工作流程和工業數位化。

 

A最新消息

全球工作站製造商將推出強大的內容創建系統

這些來自 BOXX、Dell Technologies、HP 和 Lenovo 的系統均基於 NVIDIA RTX™ 6000 Ada Generation GPU。

Next-Gen Workstations to Power Omniverse Enterprise

Revolutionize collaboration and visualization with the next-gen desktop workstation platform powered by NVIDIA RTX™ 6000 Ada Generation GPUs, latest Intel® Xeon® W processors, and NVIDIA® ConnectX® smart network interface cards.

New Release of Omniverse Enterprise

Delivering enhanced performance and usability, new deployment options, and new Omniverse Connectors to expand the ecosystem join new adopters like Dentsu, Mercedes Benz Group, and Zaha Hadid Architects.

Announcing Omniverse Cloud

Design, publish, and experience metaverse applications from anywhere.

Building the Open Metaverse with Universal Scene Description (USD)

NVIDIA and partners are building out Universal Scene Description to accelerate the industrial metaverse and next wave of AI.

存取

部署選項

NVIDIA RTX 系統

本機

NVIDIA RTX 系統

支援 NVIDIA RTX 的最新一代 GPU 具備無可匹敵的功能,可為 Omniverse 內建的即時、多應用程式與人工智慧功能提供所需效能。

萬能雲

雲端

Omniverse Cloud

NVIDIA Omniverse™ Cloud 是支援先進 3D 應用程式與流程開發、部署及管理的雲端服務平台。

Deploy Omniverse Enterprise on NVIDIA RTX Systems

The unrivaled power and capability found in the latest generations of NVIDIA RTX-enabled GPUs deliver the performance needed for the real-time, multi-app, and AI features built into Omniverse.

  • On-Premises

    On-Premises

  • Cloud

    Cloud

NVIDIA-Certified Workstations

NVIDIA-Certified Workstations

NVIDIA workstations and laptops for professionals provide portability, large memory capacity, enterprise-grade reliability, and the latest RTX technology.

 

NVIDIA-Certified Servers

NVIDIA-Certified Systems

NVIDIA-Certified Systems enable enterprises to deploy scalable hardware and software for Omniverse Enterprise.

NVIDIA OVX

NVIDIA OVX

NVIDIA® OVX is a data center-scale computing system designed for creating and operating Omniverse applications.

Omniverse Cloud Self-Deployment

Self-deployed cloud containers let you access Omniverse applications through an existing public cloud license.

Omniverse Cloud Managed Services

One-click-to-launch RTX capabilities in Omniverse—from anywhere—is easy with our managed services.

更多資源

開始使用數字孿生的 5 個步驟

文件與學習

在 Omniverse 打造

如何構建數字孿生

電子書

開始使用數位孿生

免費試用 Omniverse

免費試用

瀏覽免費實作實驗室

透過 Omniverse Enterprise 展開您的旅程。

立即免費試用 Omniverse Enterprise

Get Started with a Free Trial of Omniverse Enterprise

立即開始使用 Omniverse Enterprise

兩種嘗試方法

Access to Omniverse Enterprise on NVIDIA-Certified Infrastructure

Experience a no-hassle Omniverse Enterprise trial via NVIDIA LaunchPad. Click to apply for short-term access to the hands-on labs.

Access to Omniverse Enterprise Software Only

Download and deploy Omniverse Enterprise software on your infrastructure, free for 30 days.

立即購買

現在可以透過我們廣大合作夥伴生態系統購買 NVIDIA Omniverse Enterprise。立即找尋合作夥伴,購買並開始支援您的部署。

  • OEM
  • NVIDIA 合作夥伴
Arrow-標誌
PNY-標誌
AMAX-標誌
AMPD-標誌
Colfax International-標誌
Data Monsters-標誌
Exxact-logo
Future Tech-標誌
GPL Solution LLC-標誌
Images & Technologie-標誌
Insight-標誌
Kinetic-標誌
Mark III
Powerland-標誌
Quantiphi-標誌
Quest Global-標誌
RFX-標誌
SFL Scientific-標誌
SoftServe-標誌
Thinkmate 高效能運算-標誌
Trace 3-標誌
White Hat-標誌
World Wide Technology-標誌

諮詢 Omniverse 專家

NVIDIA 的專業服務與不斷增長的服務供應與全球系統整合商合作夥伴生態系,可協助您探索並優先考慮適當的使用案例、評估組織就緒程度,並規劃邁向成功的藍圖。在下方探索或聯絡我們以瞭解更多資訊

  • NVIDIA Professional Services
  • Service Partner Ecosystem

How can Omniverse professional services help you accomplish your goals?

NVIDIA Omniverse Professional Services helps enterprise customers to learn, deploy, and scale on the Omniverse platform. Our mission is to support customers at every phase of their Omniverse journey, accelerating time to impact.

Research

Identify and prioritize business challenges and user cases

Process check

Assess Organizational Readiness

Strategy

Develop a Roadmap for Success

Customer support

Educate and Support

Specially trained Software Delivery Partners and Global Systems Integrators that can help you evaluate, prioritize, and implement your Omniverse use cases.

Real-Time 3D Design Collaboration and Digital Twin Simulation for the Enterprise

Whether creating vast imagined worlds, simulating complex environments, or automating next-generation factories, Omniverse Enterprise is transforming the way companies design and simulate across architecture, engineering, construction and operations, media and entertainment, and manufacturing.

nvidia-omniverse-3d-design-collaboration-2c50-D

3D Design Collaboration

For the first time, true simultaneous multi-app and multi-user collaboration are available for complex workflows—and from anywhere. Enabled by Pixar’s Universal Scene Description (USD), NVIDIA Omniverse brings seamless collaboration and enhanced performance to today’s existing 3D workflows.

nvidia-omniverse-digital-twin-2c50-D

Digital Twin and World Simulation

Creating digital twins in Omniverse enables companies like BMW, Ericsson, Siemens Energy, and Lockheed Martin to create physically accurate virtual replicas of unique objects, processes, or environments, all constantly synchronized with real-world data inputs and enabled by AI.

The Design and Simulation Conference for the Era of AI and the Metaverse

Discover how business leaders are accelerating time-to-production and reducing costs with NVIDIA Omniverse Enterprise.

  • The Next Evolution of Universal Scene Description (USD) for Building Virtual Worlds

    • Aaron Luk, Senior Engineering Manager, Omniverse, NVIDIA

    Universal Scene Description is more than just a file format. This open, powerful, easily extensible world composition framework has APIs for creating, editing, querying, rendering, simulating, and collaborating within virtual worlds. NVIDIA continues to invest in helping evolve USD for workflows beyond media and entertainment to enable the industrial metaverse and the next wave of AI. Join this session to see why we are "all in" on USD, our USD development roadmap, and learn about our recent projects and initiatives at NVIDIA and our partners.

  • Foundations of the Metaverse: The HTML for 3D Virtual Worlds

    • Michael Kass, Senior Distinguished Engineer, NVIDIA
    • Rev Lebaredian, VP Simulation Technology and Omniverse Engineering, NVIDIA
    • Guido Quaroni, Senior Director of Engineering of 3D & Immersive, Adobe
    • Steve May, Vice President, CTO, Pixar
    • Mason Sheffield, Director of Creative Technology, Lowe’s Innovation Labs, Lowe's
    • Natalya Tatarchuk, Distinguished Technical Fellow and Chief Architect, Professional Artistry & Graphics Innovation, Unity
    • Matt Sivertson, Vice President and Chief Architect, Media and Entertainment, Autodesk
    • Mattias Wikenmalm, Volvo

    Join this session to hear from a panel of distinguished technical leaders as they talk about Universal Scene Description (USD) as a standard for the 3D evolution of the internet—the metaverse. These luminaries will talk about why they are investing in or adopting USD and what technological advancements need to come next to see its true potential unlocked.

  • Making Production More Sustainable with the Industrial Metaverse

    • Cedric Neike, Member of the Managing Board of Siemens AG and CEO Digital Industries, Siemens AG

    Industries worldwide face countless challenges and obstacles, such as making production more efficient and sustainable, or overcoming supply-chain interruptions. The good news is that we have the technologies to solve global challenges, but we need to implement them quickly and at scale! No company or country can do this alone. Instead, we need to work in ecosystems. For over a decade, Siemens’ digital twin technology has been helping companies across all industries boost their productivity, efficiency, and sustainability. Siemens and NVIDIA are now driving the digital transformation further by partnering to enable the industrial metaverse: photorealistic, physics-based digital twins offer enormous potential to transform our economies and industries by providing a virtual world where people can interact and collaborate to solve real-world problems.

  • Lowe’s Builds the Fully Digitized World

    • Cheryl Friedman, Vice President, Lowe’s Innovation Labs, Lowe's
    • Mason Sheffield, Director of Creative Technology, Lowe’s Innovation Labs, Lowe's

    Join this session to learn how FORTUNE 50 retailer Lowe's is digitizing the built world of home improvement. From our products to our stores to our customers’ homes, Lowe's is using digital twins to create new possibilities. Whether helping customers visualize the result of their room redesign or running simulations to optimize the layout of each store, Lowe’s advancements are removing friction from home improvement.

  • How to Build a Digital Twin: Full Design Fidelity Visualization & Aggregation of 3D Data

    • Brian Harrison, Director, Software Product Management, NVIDIA

    Start learning how to build a digital twin in NVIDIA Omniverse. Building a digital twin is a complex process and there are multiple ways to get started. In this session, we walk through a generalized example of one of the most common challenges in large scale design and digital twin projects—being able to aggregate disparate 3D datasets (i.e., CAD, design, animation, or simulation) from many software ecosystems, and visualize them in full-design-fidelity with no data loss or model decimation. Learn how NVIDIA Omniverse’s connected and collaborative Universal Scene Description-based workflows can help unite and unlock your data, and see examples of Omniverse Connectors and understand what questions to ask to determine which are best for your workflow. Be sure to check out "How to Build a Digital Twin: Bringing in Robotics" as a follow-up session.

GTC Sessions for Omniverse Enterprise

NVIDIA continues to advance state-of-the-art graphics hardware, and Omniverse showcases what is possible with real-time ray tracing. The potential to improve the creative process through all stages of VFX and animation pipelines will be transformative.  

— Francois Chardavoine | VP of Technology | Lucasfilm & Industrial Light & Magic

Industrial Light and Magic Logo

Omniverse will make rendering animations as trivial as sending an email. I think you’ll see a 10x increase in video presentations, along with increasing quality and scope.  

— Chris Scott | CEO | OutdoorLiving3D

outdoor-living-3d-logo

Digital Twin solutions require robust and easily accessible immersive visualization to enhance project success for all stakeholders. Bentley Systems believes that NVIDIA RTX and Omniverse combined with our iTwin platform represent important breakthroughs for advancing high-fidelity Digital Twin visualization.  

— Keith Bentley | Founder, Chief Technical Officer | Bentley Systems

bentley-logo

When we saw that Omniverse is using USD as the core format, it was the perfect solution to most of our requirements. On top of that, the real-time and path-traced mode with support for MDL is truly standardizing the production process.  

— Bruno Guerreio | Co-Founder and CTO | Epigraph

epigraph-logo

Together, we’re about to make a huge leap forward and open up completely new perspectives in the field of virtual, digital planning,. In the future, a virtual representation of our production network will allow us to realize an innovative, integrated approach to our planning processes. Omniverse greatly enhances the precision, speed, and consequently the efficiency of our planning processes.  

— Milan Nedeljkovic | BMW AG Board Member for Production

bentley-logo

NVIDIA 持續推動最先進的繪圖技術硬體發展,而 Omniverse 則展示即時光線追蹤技術能實現哪些可能性。在 VFX 和動畫流程的所有階段改善創作流程的潛能,將會掀起一場變革。  

Francois Chardavoine | 技術副總裁 | Lucasfilm &Industrial Light & Magic

Industrial Light and Magic 標誌

Omniverse 讓渲染動畫變得像寄電子郵件一樣簡單。我認為影片呈現效果會加強 10 倍,品質與範圍也會提升。  

— Chris Scott | 執行長 | OutdoorLiving3D

outdoor-living-3d-標誌

數位孿生 (Digital Twin) 解決方案需要強大且容易使用的沉浸式視覺化,以提高所有利害關係人的專案成功率。Bentley Systems 相信將 NVIDIA RTX、Omniverse 與我們的 iTwin 平台結合,可展現增強高擬真度數位孿生視覺化效果的重大突破。  

— Keith Bentley | 創辦人、技術長 | Bentley Systems

bentley-標誌

我們看到 Omniverse 使用通用場景描述 (USD) 作為核心格式,表示它就是能解決我們大多數需求的完美解決方案。此外,支援 MDL 的即時與路徑追蹤模式,也確實將製作流程變得標準化。  

— Bruno Guerreio | 共同創辦人與技術長 | Epigraph

epigraph-標誌

我們將攜手合作,在虛擬、數位規劃領域取得大幅進展並開啟全新視角。未來,我們就可以使用虛擬方式呈現我們的製造網路,實現規劃流程的創新整合方式。Omniverse 大幅提升了規劃流程的精確性和速度,進而提高效率。  

— Milan Nedeljkovic | BMW AG 董事會成員(生產)

bentley-標誌

NVIDIA OVX

Omniverse Computing System for Developing and Operating Industrial Digital Twins

適用的整合平台
企業加速

無論是在充滿想像力的 3D 世界說故事、為尋找突破性的科學解決方案而進行編碼工作,或是將未來的創新技術引進現今的工廠,Omniverse Enterprise 的設計都能協助組織降低成本和提高生產力。

The NVIDIA Omniverse Enterprise stack.
Employees can easily connect and collaborate.

輕鬆連結勞動力

讓員工可自由地隨時隨地即時協作,並使用自己偏好的 3D 設計工具。

Faster Production Times.

加速生產時間

實現最高迭代次數,縮短設計週期,不必承擔機會成本,並呈現卓越的最終品質。

Secure and access assets from anywhere.

可隨處安全取得 IP

無須將敏感檔案發佈至本地或全球,可保障資產安全無虞。

Global enterprise-level support.

NVIDIA Enterprise
支援

透過 NVIDIA 企業級支援,將系統停機時間降到最低,並確認重要任務的專案能繼續執行。

Connect to Top Industry Apps and Tools

Connect to the top industry software apps your teams use every day with plug-ins that enable live-sync collaboration and iteration across multiple software suites simultaneously—all brought together in Omniverse Enterprise.

See the current Omniverse Enterprise Connectors below, with many more to come.

Omniverse Enterprise Subscriptions

Omniverse Enterprise subscriptions can be tailored to suit your organization’s needs and include Enterprise Launcher & Enterprise Connectors.

icons-digital-creator

Creator

Enables scene composition, simulation, and rendering on workstations and virtual workstations.

Includes use of:

  • Omniverse Create
  • Omniverse Kit
  • Extensions
  • Omniverse Farm, Batch microservices (on up to 64 GPUs)
  • Use of custom Kit-based applications
  • NVIDIA Enterprise Support

Collaboration via Omniverse Nucleus requires a Nucleus subscription.

icons-people-network

Reviewer

Review and approval application for workstations and virtual workstations.

Includes use of:

  • Omniverse View
  • NVIDIA Enterprise Support


Editing and commenting via Omniverse Nucleus requires a Nucleus subscription.

icons-nvidia-omniverse

Nucleus

Collaboration and scalable core microservices deployed on servers and/or workstations.  

Includes use of:

  • Nucleus Workstation
  • Enterprise Nucleus Server
  • NVIDIA Enterprise Support

Minimum initial purchase pack of 2 Omniverse Enterprise Creator, 10 Omniverse Enterprise Reviewers, 4 Omniverse Enterprise Nucleus subscriptions.

Latest Omniverse News

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常見問題

  • 什麼是 NVIDIA Omniverse Enterprise?

    NVIDIA Omniverse Enterprise 是一個支援端對端 3D 設計協作和真實模擬的平台,經過NVIDIA 最佳化與認證,可在 NVIDIA 認證™系統上執行。此平台包含可授權軟體與完整的企業支援

  • Omniverse 與 Omniverse Enterprise 有什麼差別?

    NVIDIA Omniverse  可供個人與社群成員測試 SDK 測試版。您可透過公開論壇與一系列線上教學取得支援。

    NVIDIA Omniverse Enterprise 則是全新平台,且包含:Omniverse Nucleus 伺服器,可管理通用場景描述協作;Omniverse Connector,業界頂尖設計應用程式的外掛程式;以及終端使用者應用程式 Omniverse USD ComposerOmniverse USD Presenter

    Omniverse Enterprise 經過測試並最佳化,可於 NVIDIA RTX 筆記型電腦與桌上型電腦,以及資料中心內 NVIDIA EGX™ 的 NVIDIA 認證系統執行。因此從使用本機桌上型電腦與筆記型電腦的小型工作群組,到透過多種裝置使用資料中心的全球分散式團隊,無論組織規模為何,您都可以部署 Omniverse Enterprise。

    此訂閱也包含 企業商務標準支援。此等級的支援可讓您在當地上班時間透過入口網站、電話及電子郵件與 NVIDIA 專家聯絡。此外,還提供 Omniverse 支援、升級與維護,可將系統停機時間降到最低,並將系統使用率和使用者生產力提升到最高。

  • 如何購買 Omniverse Enterprise?

    Omniverse Enterprise 現由 NVIDIA 的頂尖技術供應商合作夥伴網路提供,包括:BOXX Technologies、Dell、HP、Lenovo 和 Supermicro。

     

  • 取得 Omniverse Enterprise 需要多少費用?

    NVIDIA Omniverse 是免費的平台,開放個別使用者跨應用程式與其他使用者進行協作。

    NVIDIA Omniverse Enterprise 是以通用場景描述 (OpenUSD) 為基礎打造的平台,可協助團隊開發可互通的 3D 流程與工業數位化應用程式。

    NVIDIA Omniverse Enterprise 軟體訂閱的年度訂閱費用為 5,000 美元,以每位具名使用者計算。授權內容包含:

    • Omniverse USD Composer 與 USD Presenter 基礎應用程式。您可以直接使用這些應用程式,或作為自行開發應用程式的基礎。
    • Omniverse Nucleus 是管理素材互換與版本控制的協作引擎,可作為工作站使用,或進行 Enterprise Nucleus 伺服器部署作業。
    • Omniverse Enterprise Connector 外掛程式可用於業界領先的設計應用程式。
    • Omniverse 套件是用於打造擴充功能、應用程式和外掛程式的開發人員工具組
    • 具備多種模組化工作流程工具選擇的擴充函式庫
    • 每個授權最多可在八個 GPU 進行 Farm 批次渲染
    • 每個場景工作階段最多可有八位並行編輯者
    • Omniverse Enterprise Launcher IT 部署工具
    • 企業商務標準支援。包括在當地工作時間透過入口網站、電話或電子郵件即時與 NVIDIA 專家交流,以及獲得 Omniverse 支援、升級和維護。

     

    於此檢視價格與授權指南。

  • Omniverse Enterprise 有免費試用版嗎?

    有,取得 Omniverse Enterprise 免費試用版,即可在 30 天評估期部署於您自己的基礎架構;或是透過 NVIDIA LaunchPad,使用部署在 NVIDIA 認證系統的實作實驗室

  • Omniverse Enterprise 連結哪些第三方設計應用程式?

    Autodesk 3ds Max

    Autodesk 3ds Max*

    Reallusion ActorCore

    Reallusion ActorCore

    Autodesk Alias

    Autodesk Alias

    Graphisoft Archicad

    Graphisoft Archicad*

    Esri ArcGis CityEngine

    Esri ArcGIS CityEngine

    Reallusion Character Creator

    Reallusion Character Creator

    PTC Creo

    PTC Creo*

    HDR Light Studio

    HDR Light Studio*

    Reallusion iClone

    Reallusion iClone

    Ipolog

    Ipolog*

    Autodesk Maya

    Autodesk Maya*

    Kitware Paraview

    Kitware Paraview*

    Autodesk Revit

    Autodesk Revit*

    McNeel & Associates Rhino including Grasshopper

    McNeel & Associates Rhino Including Grasshopperr*

    Siemens NX

    Siemens Xcelerator*

    SketchFab

    SketchFab*

    Trimble SketchUp

    Trimble SketchUp*

    Adobe Substance 3D Painter

    Adobe Substance 3D Painter*

    SyncTwin

    SyncTwin*

    Visual Components

    Visual Components*

    Epic Games Unreal Engine 4

    Epic Games Unreal Engine*

    有多種連接至 Omniverse Enterprise 的方法,Connector 並不是唯一的選擇。企業也可以連結至支援通用場景描述的應用程式,或使用支援常見檔案格式的應用程式連結工作流程,例如:FBX、GLB、GlTF、OBJ、OpenVDB、USD、USDZ、Alembic、E57、IGES、LXO 以及 MD5。

    *由 NVIDIA 開發的連接器。

  • Omniverse Enterprise 提供支援服務嗎?

    是的,NVIDIA Omniverse Enterprise 訂閱包括全方位企業支援,包含:

    • 當地上班時間的即時代理
    • 24 小時全年無休的企業支援入口網站,可向 NVIDIA 全球支援團隊提交案例
    • 透過入口網站、電話及電子郵件與 NVIDIA 專家聯絡
    • 初步支援回應時間的服務等級協定 (SLA)
    • 軟體更新、維護及錯誤修正 (SUMS)
  • 建議採用哪些基礎架構來使用 Omniverse Enterprise ?

    我們建議在 NVIDIA RTX 專業工作站與伺服器部署 Omniverse Enterprise。

The Conference for the Era of AI and the Metaverse

Developer Conference March 20-23 | Keynote March 21

Don't miss these three upcoming Omniverse Enterprise sessions at GTC.

Getting Started on Running Omniverse in the Cloud

NVIDIA Omniverse Enterprise is a very powerful 3D simulation and collaboration platform, but it requires powerful GPUs and compute. If you’re just getting started, you might not have all the physical resources that you need. A great way to get started, and then grow your hardware investment over time, is to start out in the AWS cloud. We'll walk you through the steps to set up your own, fully functional, Omniverse Enterprise environment in your own AWS cloud. We'll include step-by-step guidance on setting up a Nucleus Server virtual machine (VM), a couple workstation VMs with Omniverse Launcher, basic guidance on sizing requirements, and making everything communicate with each other, for a totally self-contained 3D simulation and collaboration platform in the cloud.

How General Motors Explores Future Automated Workflows Using a Single ‘Live’ USD Dataset with Omniverse

Current GM workflows use digital data exported from many different digital content creation programs (Autodesk Alias, Siemens NX, JT, Blender, Maya, and Rhino/Grasshopper) into different file formats. The exported files are “dead” data with no history or ability to be easily updated. This “dead” data is then imported into various visualization and simulation softwares that are individually prepped and optimized based on their final use case. When changes come down the line, the process is to manually remove old data and add the new data. We'll look at what the future could be using a single “live” dataset with Universal Scene Description (USD) throughout the entire workflow. We'll walk through our testing of Alias, JT, and Teamcenter in USD format with different Live Link setups. After this session you'll walk away with a better understanding of the issues and challenges in the automotive design process and how USD and Omniverse could improve future workflows.

Building a Digital Twin of the German Rail Network to Deliver Next-Generation Railway Systems

Designing and implementing a large-scale digital twin that's comprised of thousands of kilometers of railway tracks, manifold infrastructure elements, and their direct neighborhood can be challenging. We'll show how we're tackling this challenge step-by-step, starting from exporting the HD map data we acquired from measurement drives to Omniverse down to the perception tasks inside the digital twin environment. In the end, we generate highly accurate synthetic data from Omniverse for arbitrary scenarios that are close to the ones gathered from real-world train operations, such as our Sensors4Rail project. We'll focus on specific challenges that arose when implementing train physics, such as train derailment or speed adjustment, as well as those we faced when implementing digital humans capable of autonomously walking on a train station.

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